Ive noticed that when u press * to get into third person view, that circle target reticule in front of an enemy ship that tells you where to aim isnt accurate. You have to actually aim a bit further ahead of it to hit the target properly. Is this problem going to be fixed in an upcoming build or is there a patch for it?
Obviously, since the viewpoint is not fixed on the aiming line like your viewpoint in the cockpit usualyl is (at least much closer than the 3rd person view). If it were, your fighter would be blocking the view forward. This is pronounced when you're turning or gliding instead of flying in straight line facing forwards.
3rd person viewpoint just doesn't offer possibility to accurate aiming. And there's not much that can be done about it... theoretically it is possible, but it involves adjusting the targetting reticle based on the target's distance and velocity, and player ship's velocity and turn rate... and it gets very complicated very fast when you start thinking how it could be done.
Currently it seems that 3rd person aiming is fixed to be accurate at infinity, which means that the further the target is, the smaller the angle needed to correct for the offset between the weapons firing line and the line from viewpoint to target. The closer the target is, the more your weaposn shoot "below" the indicator. When you're pitching up, ou need to correct quite a bit ahead the targeting lead indicator. Which is why cockpit view works a lot better in vast majority of situations...