Author Topic: Aiming off in third person view  (Read 3497 times)

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Offline Grimper

  • 28
Aiming off in third person view
Ive noticed that when u press * to get into third person view, that circle target reticule in front of an enemy ship that tells you where to aim isnt accurate. You have to actually aim a bit further ahead of it to hit the target properly. Is this problem going to be fixed in an upcoming build or is there a patch for it?
When Australia burned.

Together since the world began, the madman and the lover.

"Post-counts are like digital penises. That's why I don't like Shrike playing with mine." - an0n

 

Offline FUBAR-BDHR

  • Self-Propelled Trouble Magnet
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    • 165th Beer Drinking Hell Raisers
Re: Aiming off in third person view
What build an screen resolution are you using?  Screenshot would probably be helpful too. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Grimper

  • 28
Re: Aiming off in third person view
Um its a little hard to see with screenies, but you can sorta see that the shots arnt going where they are supposed to. Im aiming at the circle but the shots are falling far behind.
Resolution is 1024x768 and build is 3.6.9

[attachment deleted by ninja]
« Last Edit: September 06, 2008, 11:57:29 pm by Grimper »
When Australia burned.

Together since the world began, the madman and the lover.

"Post-counts are like digital penises. That's why I don't like Shrike playing with mine." - an0n

 

Offline Grimper

  • 28
Re: Aiming off in third person view
Compare these 2 new screenies with the old ones and notice the accuracy difference when im in first person view

[attachment deleted by ninja]
When Australia burned.

Together since the world began, the madman and the lover.

"Post-counts are like digital penises. That's why I don't like Shrike playing with mine." - an0n

 

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
Re: Aiming off in third person view
Ive noticed that when u press * to get into third person view, that circle target reticule in front of an enemy ship that tells you where to aim isnt accurate. You have to actually aim a bit further ahead of it to hit the target properly. Is this problem going to be fixed in an upcoming build or is there a patch for it?

Obviously, since the viewpoint is not fixed on the aiming line like your viewpoint in the cockpit usualyl is (at least much closer than the 3rd person view). If it were, your fighter would be blocking the view forward. This is pronounced when you're turning or gliding instead of flying in straight line facing forwards.

3rd person viewpoint just doesn't offer possibility to accurate aiming. And there's not much that can be done about it... theoretically it is possible, but it involves adjusting the targetting reticle based on the target's distance and velocity, and player ship's velocity and turn rate... and it gets very complicated very fast when you start thinking how it could be done.

Currently it seems that 3rd person aiming is fixed to be accurate at infinity, which means that the further the target is, the smaller the angle needed to correct for the offset between the weapons firing line and the line from viewpoint to target. The closer the target is, the more your weaposn shoot "below" the indicator. When you're pitching up, ou need to correct quite a bit ahead the targeting lead indicator. Which is why cockpit view works a lot better in vast majority of situations...
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Grimper

  • 28
Re: Aiming off in third person view
But the 3rd person view looks so much better.....Ah well ill just go back to first person then....
When Australia burned.

Together since the world began, the madman and the lover.

"Post-counts are like digital penises. That's why I don't like Shrike playing with mine." - an0n

 

Offline Grimper

  • 28
Re: Aiming off in third person view
Currently it seems that 3rd person aiming is fixed to be accurate at infinity, which means that the further the target is, the smaller the angle needed to correct for the offset between the weapons firing line and the line from viewpoint to target. The closer the target is, the more your weaposn shoot "below" the indicator.

Does the aiming HAVE to be fixed at infinity? i dont think im going to be shooting any ships at that range. Would it be possible to lower the limit and so get greater accuracy at closer distances?
When Australia burned.

Together since the world began, the madman and the lover.

"Post-counts are like digital penises. That's why I don't like Shrike playing with mine." - an0n

 

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
Re: Aiming off in third person view
It wouldn't exactly fix anything since you would then have it fixed on some other distance and it would still have the exact same issues whenever your ship is turnign to any direction (the viewpoint, aiming point and firing points' relative positions change).

Either just cope with it, use first person view, or code a script that adds some aiming indicators to help things in the 3rd person view. Also, use the weapons effects as tracers to see where you're shooting at. It isn't that difficult. In fact, I have turned my lead indicator off in BtRL since it was always throwing my aim off. :p
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Solatar

  • 211
Re: Aiming off in third person view
With a bit of practice, I've found I can aim fairly well in 3rd person view. You just can't rely on the targeting reticle so much.

  
Re: Aiming off in third person view
         Won't this affect that Starfox mod quite a bit? I think that's intended to be 3rd person.
         I noticed this problem too when I was playing around with some of my own creations. Couldn't hit worth a damn in 3rd person.

 

Offline DaBrain

  • Screensniper
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Re: Aiming off in third person view
It's no Problem for us.

Wanderer wrote a Script for our own crosshair. ;)

http://i12.tinypic.com/54b2cua.jpg
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SoL is looking for a sound effect artist
Please PM me in case you want to apply
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Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
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Offline Grimper

  • 28
Re: Aiming off in third person view
Wow nice....is it possible to hand that script out to us? or do u want to keep it for the mod
When Australia burned.

Together since the world began, the madman and the lover.

"Post-counts are like digital penises. That's why I don't like Shrike playing with mine." - an0n