I code. In fact I teach coding! C++, Java, Python, some lite C, and a little Obj-C on the side. I work on a Mac, but I can use a PC well enough when required.
I have some aging basic OpenGL experience, haven't touched it in six or seven years though. I did drag a grad student Graphics Programming course through building a basic ray-trace engine and am currently resuscitating a modeling and sim grad sequence on physically-based modeling. Yeah, I also have a part-time dissertation working on that stuff too for those that remember comments from over on the BtRL boards. Being part of a modeling and sim curric I have a decent handle on most of the non-content creation issues surrounding "serious games" although not a lot of implementation work, something I would like to chip away at. [Saying "serious games" is just how you get the government to pay for something has has the word game in it.]
I didn't have much time to get involved previously, despite some desire, as that was right in the middle of getting ready to teach a couple courses for the first time and early stages of writing my proposal. That's now well past. Now I can use a couple hours a week sanity time on something personally relevant, not day-job related.
I don't have anything code-wise to show off, classroom toy problems and examples aren't the kind of stuff you put on a CV, even when you are the one making them up and wringing them out. My previous life before joining academia was a USN helo pilot. I hunted subs, flew search and rescue, blew things up with Hellfires and did CSAR, which would seemingly qualify me as a Raptor bubba.

A little more seriously, that is the kind of thing which could be useful as mission consulting. Like the show, entertainment and play value needs to come first, but the ex and retired military guys can help eliminate avoidable military related "believability" issues.
Back here on Earth though I managed to get FS2 installed on this Mac via GOG and VMWare and then laid The Whole Enchilada of FS2_Open over the top of it. It runs on the debug build I built from the source and I actually started playing FS2 on it last night! I've got a Mantis account, but nothing jumped at me as being immediately tackle-able by someone who doesn't yet know their way around the code.
Did the joystick sensitivity stuff ever get satisfactorily fixed? It didn't seem so last night, I play with an X-52 and I still can't hit the broad side of a barn. If that's still an open issue it may be a good spot for me to get started while I poke my way through the source.