Hey guys,
I'm a member over at Sci-Fi meshes and 3DGladiators and I ran across your site. I love what you are doing. I've been looking for a decent BSG simulator and I was very saddened that BtRL closed down. I recently got into making my own BSG ships (low poly) and I love would be involved.
I've been using 3ds Max v9 for some time, and I have lots of experience with Photoshop. I can also maxscript pretty well for what its worth. I am a fairly decent modeller, but my expertise is with texture making. I've recently started modelling my own vessels, but I've been texturing / retexturing ships for some time. I am also a fairly decent "cleaner" of models (all too often I've come across models that were not quite as efficient as I would have made them, and I've cleaned them up and reduced poly count, usually by a pretty fair amount).
Below are examples of my work.
Battlestar Galactica.
http://img88.imageshack.us/img88/5551/erebussm1.jpgErebus-class frigate. Designed by SomaCruz, modelled by me (still a WIP), yet to be textured.
http://img140.imageshack.us/img140/7678/hecamp0.jpgA terran battlecruiser from starcraft converted into BSG duty. Modelling still WIP, by me. Now a Hecatoncles-class destroyer
http://img156.imageshack.us/img156/4716/hecaflatos7.jpgLower-Res, and older version of the Hecatoncles.
http://img206.imageshack.us/img206/6104/battlestararchonbyfuryolo8.jpgBattlestar Archon. Model by Coxxon retextured by me.
http://img371.imageshack.us/img371/6867/battlestardauntlessbyfuxm4.jpgBattlestar Dauntless. Model by Coxxon retextured by me (i'm now working on a version using Coxxon's Higher-Res Galactica mesh.
http://img371.imageshack.us/img371/4305/strikestarmanticorebyfuxm1.jpgStrikestar Manticore. A star wars dreadnaught converted for use in BSG. All done by me. I'm also reworking this model into a higher-res version.
http://img156.imageshack.us/img156/4089/chrysbp7.jpgBattlestar Chrysaor. Modelled by WickedZombie45, remapped and retextured by me (also still a WIP).
http://img156.imageshack.us/img156/2708/scorpvg0.jpgScorpion Heavy Fighter (never liked how the Viper has a monopoly on colonial fighter use). All by me.
http://img390.imageshack.us/img390/9741/spectrehq4.jpgSpectre Intercepter. A Star Wars fighter converted to BSG work. All by me.
http://img156.imageshack.us/img156/7739/cylonsbm3.jpgA line up of my cylon models. All these were kitbashed from Coxxon's basestar model, and use my own retexture of it.
Star Trek
http://img294.imageshack.us/img294/2028/busyfoasbw7.jpgMost canon ships. modelled by various, textures by me.
http://img504.imageshack.us/img504/6382/nitocris2it7.jpgNitocres-class light cruiser. Modelled by WickedZombie, retextured by me.
http://img219.imageshack.us/img219/170/churchilldonems4.jpgChurchill-class New Heavy Cruiser. Modelled by cleeve, cleaned, remapped and retextured by me.
http://img125.imageshack.us/img125/4015/pfdoneoa4.jpgThunderbolt-class Gunship. All by me.
http://img162.imageshack.us/img162/2949/tellaritesrd3.jpgI have a full fleet of these, but I just rendered out a few. These represent ships for the Tellarites. Originally designed by Atolm, Remodelled and textured by me.
http://img81.imageshack.us/img81/1783/jva2te7.jpgThis is for another federation member, the betalguesians. (a single betalguesian character showed up in the background of the Motion Picture). Designed as a collaboration between me and Atolm. Remodelled, mapped, and textured by me.
http://img162.imageshack.us/img162/8311/stargatetq4.jpgPlus a stargate, for the hell of it. All done by me, including a fully rigged and rotatable inner track. Just to show that I can Rig for animation, too. :-)/
http://img407.imageshack.us/img407/391/cc3le8.jpgA non-canon race that appears in the table-top star trek game Star Fleet Battles: the Triaxians. All by me
http://img373.imageshack.us/img373/5849/selty4se9.jpgSeltorian WIP model. All by me.
Plus a few more things from my own sci-fi universe.
http://img219.imageshack.us/img219/5103/zealot1ck7.jpghttp://img360.imageshack.us/img360/6483/toolatess8.jpgAll these were made, for the most part, in the last year, and reflect most of my current talent. However, most of these renders were quick and clean. I am capable of dirtier textures and renders, but I don't have any really available. With the exception of a few, all these were rendered with Global Illumination, and so they may seem rather toony and clean.
Additional projects of mine include a procedural nebula texture for 3ds Max, that could very easily be rendered out onto a sphere for a "skybox", as well as a procedural planet texture, which could be texture baked onto a sphere.
Also of note, I am currently attending classes at the Art Institute of Philadelphia (though, I am taking this quarter off). I work part time, and don't have much of a social-life, so I have plenty of time to kill.
My girlfriend and I are currently watching the entire BSG series (we've only just gotten through season 1, so we have plenty to go) and so I'm definately "in the mood" to create BSG things.
Furthermore, I'm currently trying to get in contact with coxxon to get the PSDs for his fleet to facilitate faster retexturing.
So, closing up. I hope you guys find my talent useful and needed. Thank you for your time.
~FoaS