Author Topic: Joining The Diaspora Team  (Read 83241 times)

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Offline shiv

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Re: Joining The Diaspora Team
Am I wrong or _MaX_ is in the Diaspora team now? :p
Mobius simply wanted to grab one more music creator for INFA :P
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Offline Mobius

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Re: Joining The Diaspora Team
Hell no, Shiv...don't spread false information... :doubt:

I have simply noticed that MaX, who was a BtRL member, joined HLP and posted several times in a private forum. I assumed that private forum was Diaspora, and I wondered why the community knew nothing about it.

How many other BtRL members are "secretly" working on Diaspora now?
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Offline shiv

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Re: Joining The Diaspora Team
Hell no, Shiv...don't spread false information... :doubt:
I was joking ^_^ Don't be so serious.

How many other BtRL members are "secretly" working on Diaspora now?

We have no secrets. Check out our website "team" category.
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Offline karajorma

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Re: Joining The Diaspora Team
It wouldn't be a secret if we told you anyway. :p
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Offline Echelon9

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Re: Joining The Diaspora Team
Of course, the real secret Diaspora team members are amongst us, but much more secretive than that  :nervous:

 

Offline Ace

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Re: Joining The Diaspora Team
Four Diaspora team members live in hiding.

One will be revealed.

 :arrr:
Ace
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Re: Joining The Diaspora Team
Hey guys,

I'm a member over at Sci-Fi meshes and 3DGladiators and I ran across your site. I love what you are doing. I've been looking for a decent BSG simulator and I was very saddened that BtRL closed down. I recently got into making my own BSG ships (low poly) and I love would be involved.

I've been using 3ds Max v9 for some time, and I have lots of experience with Photoshop. I can also maxscript pretty well for what its worth. I am a fairly decent modeller, but my expertise is with texture making. I've recently started modelling my own vessels, but I've been texturing / retexturing ships for some time. I am also a fairly decent "cleaner" of models (all too often I've come across models that were not quite as efficient as I would have made them, and I've cleaned them up and reduced poly count, usually by a pretty fair amount).

Below are examples of my work.

Battlestar Galactica.

http://img88.imageshack.us/img88/5551/erebussm1.jpg
Erebus-class frigate. Designed by SomaCruz, modelled by me (still a WIP), yet to be textured.
http://img140.imageshack.us/img140/7678/hecamp0.jpg
A terran battlecruiser from starcraft converted into BSG duty. Modelling still WIP, by me. Now a Hecatoncles-class destroyer
http://img156.imageshack.us/img156/4716/hecaflatos7.jpg
Lower-Res, and older version of the Hecatoncles.
http://img206.imageshack.us/img206/6104/battlestararchonbyfuryolo8.jpg
Battlestar Archon. Model by Coxxon retextured by me.
http://img371.imageshack.us/img371/6867/battlestardauntlessbyfuxm4.jpg
Battlestar Dauntless. Model by Coxxon retextured by me (i'm now working on a version using Coxxon's Higher-Res Galactica mesh.
http://img371.imageshack.us/img371/4305/strikestarmanticorebyfuxm1.jpg
Strikestar Manticore. A star wars dreadnaught converted for use in BSG. All done by me. I'm also reworking this model into a higher-res version.
http://img156.imageshack.us/img156/4089/chrysbp7.jpg
Battlestar Chrysaor. Modelled by WickedZombie45, remapped and retextured by me (also still a WIP).
http://img156.imageshack.us/img156/2708/scorpvg0.jpg
Scorpion Heavy Fighter (never liked how the Viper has a monopoly on colonial fighter use). All by me.
http://img390.imageshack.us/img390/9741/spectrehq4.jpg
Spectre Intercepter. A Star Wars fighter converted to BSG work. All by me.
http://img156.imageshack.us/img156/7739/cylonsbm3.jpg
A line up of my cylon models. All these were kitbashed from Coxxon's basestar model, and use my own retexture of it.

Star Trek

http://img294.imageshack.us/img294/2028/busyfoasbw7.jpg
Most canon ships. modelled by various, textures by me.
http://img504.imageshack.us/img504/6382/nitocris2it7.jpg
Nitocres-class light cruiser. Modelled by WickedZombie, retextured by me.
http://img219.imageshack.us/img219/170/churchilldonems4.jpg
Churchill-class New Heavy Cruiser. Modelled by cleeve, cleaned, remapped and retextured by me.
http://img125.imageshack.us/img125/4015/pfdoneoa4.jpg
Thunderbolt-class Gunship. All by me.
http://img162.imageshack.us/img162/2949/tellaritesrd3.jpg
I have a full fleet of these, but I just rendered out a few. These represent ships for the Tellarites. Originally designed by Atolm, Remodelled and textured by me.
http://img81.imageshack.us/img81/1783/jva2te7.jpg
This is for another federation member, the betalguesians. (a single betalguesian character showed up in the background of the Motion Picture). Designed as a collaboration between me and Atolm. Remodelled, mapped, and textured by me.
http://img162.imageshack.us/img162/8311/stargatetq4.jpg
Plus a stargate, for the hell of it. All done by me, including a fully rigged and rotatable inner track. Just to show that I can Rig for animation, too. :-)/
http://img407.imageshack.us/img407/391/cc3le8.jpg
A non-canon race that appears in the table-top star trek game Star Fleet Battles: the Triaxians. All by me
http://img373.imageshack.us/img373/5849/selty4se9.jpg
Seltorian WIP model. All by me.

Plus a few more things from my own sci-fi universe.
http://img219.imageshack.us/img219/5103/zealot1ck7.jpg
http://img360.imageshack.us/img360/6483/toolatess8.jpg

All these were made, for the most part, in the last year, and reflect most of my current talent. However, most of these renders were quick and clean. I am capable of dirtier textures and renders, but I don't have any really available. With the exception of a few, all these were rendered with Global Illumination, and so they may seem rather toony and clean.

Additional projects of mine include a procedural nebula texture for 3ds Max, that could very easily be rendered out onto a sphere for a "skybox", as well as a procedural planet texture, which could be texture baked onto a sphere.

Also of note, I am currently attending classes at the Art Institute of Philadelphia (though, I am taking this quarter off). I work part time, and don't have much of a social-life, so I have plenty of time to kill.
My girlfriend and I are currently watching the entire BSG series (we've only just gotten through season 1, so we have plenty to go) and so I'm definately "in the mood" to create BSG things.
Furthermore, I'm currently trying to get in contact with coxxon to get the PSDs for his fleet to facilitate faster retexturing.

So, closing up. I hope you guys find my talent useful and needed. Thank you for your time.
~FoaS

 
Re: Joining The Diaspora Team
HI, Im a 3d artist (with  modelling AND texturing skills), got games experience too. Maybe looking to do small pieces for the mod experience as well as new portfolio pieces.
Check out my Blog for my recent pieces. Unfortuantly not able to show any work i did from house of the dead till its out in a week.

www.jamesdegen.blogspot.com

Would like to speak to you guys about what potentially could be done in terms of asset creations.

cheers


« Last Edit: February 10, 2009, 04:50:00 am by ukresistant »

 

Offline karajorma

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Re: Joining The Diaspora Team
Cannonfodder sent you a PM about joining us but you might also want to head to the IRC channel to talk with the team too. Details are in the FAQ thread.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

  

Offline Lt.Cannonfodder

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Re: Joining The Diaspora Team
Email actually. Check your inbox :)

 

Offline Vidmaster

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Re: Joining The Diaspora Team
What's Fubar doing for you now?
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Offline karajorma

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Re: Joining The Diaspora Team
Testing and FREDding.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline FUBAR-BDHR

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Re: Joining The Diaspora Team
Nothing yet but my guess is the first thing I do will be break something.   :lol:  Guess that falls under testing. 
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Offline Vidmaster

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Re: Joining The Diaspora Team
You know you are the best in braking things. And in programming, breaking things is what it's all about.
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Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline T1T4N1UM_M4N

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Re: Joining The Diaspora Team
Hi there,
i would like to join your team, i like BSG and i can model pretty well, i have modeled a Battlestar and am in the process of modeling my own Battlestar-class ship,
here is a link to one of my models
http://www.turbosquid.com/FullPreview/Index.cfm/ID/449220
btw... i model in Maya and i am also quite efficient at rendering Cg cut scenes.
thanks.

 

Offline karajorma

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Re: Joining The Diaspora Team
Have you got any other examples? Preferably something textured or with a little more detail?

It would also be nice to take a look at something you've animated.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline T1T4N1UM_M4N

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Re: Joining The Diaspora Team
here is an example of my new Battlestar i'm working on, no textures yet tho but it is way more detailed than my previous one :)
http://members.iinet.net.au/~rgbrowne/BST.jpg

(EDIT): I have finalised my Battlestar and textured it, the Battlestar Titanium is hereby completed :)
http://members.iinet.net.au/~rgbrowne/BattlestarTitaniumPromo.jpg
« Last Edit: March 09, 2009, 04:39:33 am by T1T4N1UM_M4N »

 

Offline T1T4N1UM_M4N

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Re: Joining The Diaspora Team
Sorry about double posting, but i was wondering if i am going to get a response?
thanks

 

Offline karajorma

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Re: Joining The Diaspora Team
Replied on IRC. You need to at least say hello when you log on. :D
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Drummer

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Re: Joining The Diaspora Team
Hi,

I'm interested in joining up as a Sound Engineer. I've had a few years worth of formal digital audio training and a bit of mod experience. I'm up for creating sound effects, doing audio for cut scenes/briefings/etc, ambient atmospheres, cleaning up/prepping voice-overs, whatever needs to be done. I've put together a few FX samples that can be heard here. Send me PM and let me know. Thanks!

-Drummer