Hi Ender, welcome aboard. I heard about the whole thread deletion thing but I hadn't seen the post you made before it happened.
We've certainly got no objection to you spreading the word that we could use some help. Just don't make us seem desperate or needy.

We do have the people needed to get R1 out. Hiring new people would just make the task easier and quicker.
When it comes to joining us as a scriptwriter, it's probably best if I explain how things currently work.
We have a list of ships we need modelled, missions we need FREDded, etc and work is handed out to those best suited to doing that task. Hiring extra modellers, coders, etc is a good thing because the list is longer than the number of people we have to work on it.
When it comes to the script though, the reverse is true. We can only work on one campaign at a time and everyone on the team has ideas. Since we lack a professional scriptwriter on the team we've taken to letting everyone pitch ideas for campaigns and then working on our favourite. So for us to hire someone to do that task they'd have to prove that they can do it much better than anyone on the team can or it becomes rather pointless. We'd be getting rid of our system where anyone on the team can submit a plot line for consideration and replacing it with a system where we've set one person up as the story writer even though they aren't actually any better at it than the rest of the team.
In other words if you can show that you've done scriptwriting professionally or semi-professionally then we'd be interested. Especially if it was for games (since scriptwriting for an interactive game is different from scriptwriting for a linear TV show or play). But otherwise it would simply result in us being swamped by people who haven't got an idea what is required from the team and whose qualifications amount to little more than having written a few fan fictions.