Author Topic: GVC Aten - How would you fix it?  (Read 21455 times)

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Re: GVC Aten - How would you fix it?
SGWP2 beats em all :doubt: so  :p

I think of all the FS1 craft, the Aten has the most pleasing phalli... pleasing shape.  :yes:

 :yes:
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Offline Androgeos Exeunt

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Re: GVC Aten - How would you fix it?
Ha...how'd I get quoted in the Wiki entry for it? :lol:

For which article?
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
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Offline Mongoose

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Re: GVC Aten - How would you fix it?
The campaign in question. :p

 

Offline Androgeos Exeunt

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Re: GVC Aten - How would you fix it?
I don't get it... :confused:
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline ShivanSpS

  • 210
Re: GVC Aten - How would you fix it?
There is a problem with Vasudan desings... little turret number with poor armor... in FS1 the Orion kick Typhoon ass too easily, after 3 min the Typhoon dont have any turret left.

In a Fenris vs Aten there is the same problem... in FS2 the diferences just increased.

About the Aten and Mentu... well i see a problem here none of them have anti-cap weapons!

The Mentu need to reemplace 2 of those laser turrets with Vslash.

and the Aten, well... with something like this is enoght.

Quote
$Name: GVC Aten
$Short name: VCruise2
$Species: Vasudan
+Tech Description:
XSTR(
"The GVC Aten is among the smallest of the GTVA's cruiser classes, with thin armor and only a few, relatively weak turrets. Terran fighters and bombers exploited these weaknesses during the early years of the Great War, when the Terrans and Vasudans were still enemies. The Aten is most often seen in the current conflict as a rear-guard defense for convoys or installations, backing up wings of fighters and bombers.", 3131)
$end_multi_text
$POF file: cruiser02.pof
$Detail distance: (0, 800, 1600, 6000)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 1.0
$Max Velocity: 0.0, 0.0, 25.0
$Rotation time: 110.0, 110.0, 75.0
$Rear Velocity: 0.0
$Forward accel: 10.0
$Forward decel: 5.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 150.0
$Expl outer rad: 650.0
$Expl damage: 200.0
$Expl blast: 10000.0
$Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 500.0 ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count: 2
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 0
$Power Output: 90.0
$Max Oclk Speed: 55.0
$Max Weapon Eng: 100.0
$Hitpoints: 18000
$Flags: ( "cruiser" "in tech database")
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 2000
$EngineSnd: 137 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -317
$Closeup_zoom: 0.5
$Score: 90
$Subsystem: turret01a,3.0,1.0
    $Default PBanks: ( "Standard Flak" )
$Subsystem: turret02a,3.0,1.0
    $Default PBanks: ( "Heavy Flak" )
$Subsystem: turret03,0.833,1.0
    $Default PBanks: ( "AAAf" )
$Subsystem: turret04,0.833,1.0
    $Default PBanks: ( "AAAf" )
$Subsystem: turret05,0.833,1.0
    $Default PBanks: ( "AAAf" )
$Subsystem: turret06,0.833,1.0
    $Default PBanks: ( "AAAf" )
$Subsystem: engine, 15,0.0
    $Engine Wash: Default100
$Subsystem: communications, 5,0.0
$Subsystem: sensors, 5,0.0
$Subsystem: navigation, 5,0.0
$Subsystem: weapons, 5,0.0

The Mentu with something like this will be good.
Quote
$Name: GVC Mentu
$Short name: VCruise21
$Species: Vasudan
+Tech Description:
XSTR(
"The GVC Mentu cruiser is the lightest of the new Vasudan warships. Following the Great War, allied scientists developed the beam cannons that now serve as the primary armaments of today's GTVA warships. Rather than modify existing ships, the Vasudans developed new designs to mount these weapons. The Mentu's 16 turrets include heavy beam cannons for duking it out with other warships, as well as AAA and flak turrets to fend off smaller craft. The GVC Somtus and the GVC Mycerinus recently demonstrated the strength of the Mentu against NTF forces in Epsilon Pegasi.", 3132)
$end_multi_text
$POF file: cruiser2V-01.pof
$Detail distance: (0, 1000, 1600, 11000)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 1.0
$Max Velocity: 0.0, 0.0, 35.0
$Rotation time: 100.0, 100.0, 65.0
$Rear Velocity: 0.0
$Forward accel: 8.0
$Forward decel: 4.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 150.0
$Expl outer rad: 650.0
$Expl damage: 200.0
$Expl blast: 10000.0
$Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 500.0 ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count: 2
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 0
$Power Output: 100.0
$Max Oclk Speed: 60.0
$Max Weapon Eng: 100.0
$Hitpoints: 60000
$Flags: ( "cruiser" "in tech database")
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 2000
$EngineSnd: 137 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -317
$Closeup_zoom: 0.75
$Score: 100
$Subsystem: turret01,0.833,1.0
    $Default PBanks: ( "Heavy Flak" )
$Subsystem: turret02,0.833,1.0
    $Default PBanks: ( "Terran Huge Turret" )
$Subsystem: turret03,0.833,1.0
    $Default PBanks: ( "AAAf" )
$Subsystem: turret04,0.833,1.0
    $Default PBanks: ( "AAAf" )
$Subsystem: turret05,0.833,1.0
    $Default PBanks: ( "AAAf" )
$Subsystem: turret06,0.833,1.0
    $Default PBanks: ( "VSlash" )
$Subsystem: turret07,0.833,1.0
    $Default PBanks: ( "VSlash" )
$Subsystem: turret08,0.833,1.0
    $Default PBanks: ( "VSlash" )
$Subsystem: turret09,0.833,1.0
    $Default PBanks: ( "VSlash" )
$Subsystem: turret10,0.833,1.0
    $Default PBanks: ( "Standard Flak" )
$Subsystem: turret11,0.833,1.0
    $Default PBanks: ( "Standard Flak" )
$Subsystem: turret12,0.833,1.0
    $Default PBanks: ( "Terran Turret" )
$Subsystem: turret13,0.833,1.0
    $Default PBanks: ( "Terran Turret" )
$Subsystem: turret14,0.833,1.0
    $Default PBanks: ( "Standard Flak" )
$Subsystem: turret15,0.833,1.0
    $Default PBanks: ( "Terran Turret" )
$Subsystem: turret16,0.833,1.0
    $Default PBanks: ( "Terran Turret" )
$Subsystem: engine, 15, 0.0
    $Engine Wash: Default150
$Subsystem: communications, 5,0.0
$Subsystem: sensors, 5,0.0
$Subsystem: navigation, 5,0.0
$Subsystem: weapons, 5,0.0

« Last Edit: October 14, 2008, 07:57:28 am by ShivanSpS »

 

Offline Wobble73

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Re: GVC Aten - How would you fix it?

*Snip*


Whoa.... Welcome back ShivanSpS. Been a while since we've seen you around these here parts!
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Offline Androgeos Exeunt

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Re: GVC Aten - How would you fix it?
I was thinking that either the Aten or Mentu could be the Vasudans' SC Lilith if you equip either one with a BVas.
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline Mars

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Re: GVC Aten - How would you fix it?
I think giving the Aten and Mentu the same anit-capital firepower as the Sobek might be overdoing it a little.

2 Vslash? How about an LTerSlash equivalent? 1 for the Aten and 2 for the mentu.

 

Offline Androgeos Exeunt

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Re: GVC Aten - How would you fix it?
When you look at the Aten, however, it looks like it was designed to be upgraded with two beams; one on each prong. As for the Mentu, it could have a single cannon on those "teeth".
My blog

Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 
Re: GVC Aten - How would you fix it?
The Mentu with something like this will be good.
Quote
$Name: GVC Mentu
$Short name: VCruise21
$Species: Vasudan
+Tech Description:
XSTR(
"The GVC Mentu cruiser is the lightest of the new Vasudan warships. Following the Great War, allied scientists developed the beam cannons that now serve as the primary armaments of today's GTVA warships. Rather than modify existing ships, the Vasudans developed new designs to mount these weapons. The Mentu's 16 turrets include heavy beam cannons for duking it out with other warships, as well as AAA and flak turrets to fend off smaller craft. The GVC Somtus and the GVC Mycerinus recently demonstrated the strength of the Mentu against NTF forces in Epsilon Pegasi.", 3132)
$end_multi_text
$POF file: cruiser2V-01.pof
$Detail distance: (0, 1000, 1600, 11000)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 1.0
$Max Velocity: 0.0, 0.0, 35.0
$Rotation time: 100.0, 100.0, 65.0
$Rear Velocity: 0.0
$Forward accel: 8.0
$Forward decel: 4.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 150.0
$Expl outer rad: 650.0
$Expl damage: 200.0
$Expl blast: 10000.0
$Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 500.0 ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count: 2
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 0
$Power Output: 100.0
$Max Oclk Speed: 60.0
$Max Weapon Eng: 100.0
$Hitpoints: 60000
$Flags: ( "cruiser" "in tech database")
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 2000
$EngineSnd: 137 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -317
$Closeup_zoom: 0.75
$Score: 100
$Subsystem: turret01,0.833,1.0
    $Default PBanks: ( "Heavy Flak" )
$Subsystem: turret02,0.833,1.0
    $Default PBanks: ( "Terran Huge Turret" )
$Subsystem: turret03,0.833,1.0
    $Default PBanks: ( "AAAf" )
$Subsystem: turret04,0.833,1.0
    $Default PBanks: ( "AAAf" )
$Subsystem: turret05,0.833,1.0
    $Default PBanks: ( "AAAf" )
$Subsystem: turret06,0.833,1.0
    $Default PBanks: ( "VSlash" )
$Subsystem: turret07,0.833,1.0
    $Default PBanks: ( "VSlash" )
$Subsystem: turret08,0.833,1.0
    $Default PBanks: ( "VSlash" )
$Subsystem: turret09,0.833,1.0
    $Default PBanks: ( "VSlash" )
$Subsystem: turret10,0.833,1.0
    $Default PBanks: ( "Standard Flak" )
$Subsystem: turret11,0.833,1.0
    $Default PBanks: ( "Standard Flak" )
$Subsystem: turret12,0.833,1.0
    $Default PBanks: ( "Terran Turret" )
$Subsystem: turret13,0.833,1.0
    $Default PBanks: ( "Terran Turret" )
$Subsystem: turret14,0.833,1.0
    $Default PBanks: ( "Standard Flak" )
$Subsystem: turret15,0.833,1.0
    $Default PBanks: ( "Terran Turret" )
$Subsystem: turret16,0.833,1.0
    $Default PBanks: ( "Terran Turret" )
$Subsystem: engine, 15, 0.0
    $Engine Wash: Default150
$Subsystem: communications, 5,0.0
$Subsystem: sensors, 5,0.0
$Subsystem: navigation, 5,0.0
$Subsystem: weapons, 5,0.0
Do you realize you've given the Mentu 4 VSlash beams, or twice the firepower of the Sobek?

I do like the "Mentu with BVas" idea, it would indeed be a GTVA version of the Lilith - which is a very dangerous ship. A pack (2-4) of these Mentus would own any destroyer (except maybe the front of a Ravana).

 

Offline ShivanSpS

  • 210
Re: GVC Aten - How would you fix it?
Do you realize you've given the Mentu 4 VSlash beams, or twice the firepower of the Sobek?

I do like the "Mentu with BVas" idea, it would indeed be a GTVA version of the Lilith - which is a very dangerous ship. A pack (2-4) of these Mentus would own any destroyer (except maybe the front of a Ravana).
[/quote]

But the beams are on the sides, so it will be only be able to use two at one target, and still the Mentu is easier to kill than a Sobek.

BTW, no anti-cap for the Aten, take a look at the Mentu description.

But you could always change one of the flaks for a beam...
« Last Edit: October 14, 2008, 09:49:07 am by ShivanSpS »

 

Offline TrashMan

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Re: GVC Aten - How would you fix it?
It's still too much. A cruiser is just too small to have more firepower than a corvette. Problems wiht power generation and heat dissipation ya know.

Maybe if you gave is a SVas or two.
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Offline ShivanSpS

  • 210
Re: GVC Aten - How would you fix it?
It's still too much. A cruiser is just too small to have more firepower than a corvette. Problems wiht power generation and heat dissipation ya know.

Maybe if you gave is a SVas or two.

The problem is that the Mentu dont have a good spot for only one-and-good anti cap beam turret (i still have no idea of why it dont have one anti-cap, looking at the descrition something got missing there :P)

the minimum is two side turrets.

Maybe this

Quote
$Name: GVC Mentu
$Short name: VCruise21
$Species: Vasudan
+Tech Description:
XSTR(
"The GVC Mentu cruiser is the lightest of the new Vasudan warships. Following the Great War, allied scientists developed the beam cannons that now serve as the primary armaments of today's GTVA warships. Rather than modify existing ships, the Vasudans developed new designs to mount these weapons. The Mentu's 16 turrets include heavy beam cannons for duking it out with other warships, as well as AAA and flak turrets to fend off smaller craft. The GVC Somtus and the GVC Mycerinus recently demonstrated the strength of the Mentu against NTF forces in Epsilon Pegasi.", 3132)
$end_multi_text
$POF file: cruiser2V-01.pof
$Detail distance: (0, 1000, 1600, 11000)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 1.0
$Max Velocity: 0.0, 0.0, 35.0
$Rotation time: 100.0, 100.0, 65.0
$Rear Velocity: 0.0
$Forward accel: 8.0
$Forward decel: 4.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 150.0
$Expl outer rad: 650.0
$Expl damage: 200.0
$Expl blast: 10000.0
$Expl Propagates: YES ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 500.0 ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count: 2
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 0
$Power Output: 100.0
$Max Oclk Speed: 60.0
$Max Weapon Eng: 100.0
$Hitpoints: 60000
$Flags: ( "cruiser" "in tech database")
$AI Class: Captain
$Afterburner: NO
$Countermeasures: 0
$Scan time: 2000
$EngineSnd: 137 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -317
$Closeup_zoom: 0.75
$Score: 100
$Subsystem: turret01,0.833,1.0
    $Default PBanks: ( "Heavy Flak" )
$Subsystem: turret02,0.833,1.0
    $Default PBanks: ( "Terran Huge Turret" )
$Subsystem: turret03,0.833,1.0
    $Default PBanks: ( "AAAf" )
$Subsystem: turret04,0.833,1.0
    $Default PBanks: ( "AAAf" )
$Subsystem: turret05,0.833,1.0
    $Default PBanks: ( "AAAf" )
$Subsystem: turret06,0.833,1.0
    $Default PBanks: ( "Terran Turret" )
$Subsystem: turret07,0.833,1.0
    $Default PBanks: ( "Terran Turret" )
$Subsystem: turret08,0.833,1.0
    $Default PBanks: ( "SVas" )
$Subsystem: turret09,0.833,1.0
    $Default PBanks: ( "SVas" )
$Subsystem: turret10,0.833,1.0
    $Default PBanks: ( "Standard Flak" )
$Subsystem: turret11,0.833,1.0
    $Default PBanks: ( "Standard Flak" )
$Subsystem: turret12,0.833,1.0
    $Default PBanks: ( "Terran Turret" )
$Subsystem: turret13,0.833,1.0
    $Default PBanks: ( "Terran Turret" )
$Subsystem: turret14,0.833,1.0
    $Default PBanks: ( "Standard Flak" )
$Subsystem: turret15,0.833,1.0
    $Default PBanks: ( "Terran Turret" )
$Subsystem: turret16,0.833,1.0
    $Default PBanks: ( "Terran Turret" )
$Subsystem: engine, 15, 0.0
    $Engine Wash: Default150
$Subsystem: communications, 5,0.0
$Subsystem: sensors, 5,0.0
$Subsystem: navigation, 5,0.0
$Subsystem: weapons, 5,0.0

4 turrets will be good, even if it where just eye candy...

what about 2 SVas and 2 of those crappy terlash... the ones that are on the hippocrates, they do nearly no damage.

 

Offline Mars

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Re: GVC Aten - How would you fix it?
Terslash do in fact do damage  :wtf:

They do approximately half the damage of a Vslash, which does about 3/4 damage of a BGreen.

2 TerSlash and 2 SRed would be a hideous amount of firepower for a cruiser.

 

Offline ShivanSpS

  • 210
Re: GVC Aten - How would you fix it?
Terslash do in fact do damage  :wtf:

They do approximately half the damage of a Vslash, which does about 3/4 damage of a BGreen.

2 TerSlash and 2 SRed would be a hideous amount of firepower for a cruiser.

i dont have the tables on hand right now, but i think that the Terslash on the Hippocrates is a lesser one(not the same on the fenris) i remember to have tryied to put a Hippocrates against a Mentu once, and it only managed to do it 5% damage (with the Terslash) before behing destroyed.

(at my stimation) the Mentu needs 4 anti-cap beams (2 on each side, only 1 will be too easily be disabled), it will be the only cruiser in the GTVA fleet with firepower on sides, well, the Fenrins and Levithan can shoot on sides at a very limited angle.

 

Offline Krelus

  • 28
Re: GVC Aten - How would you fix it?
I just replaced the two Terran Huge Turrets with an SVas each, which is a fairly potent beam, but not overly so. Also, it gives the Mentu a pretty decent anti-warship firing arc, since one beam would be on the top and the other would be on the bottom, and to compensate for the fact that each side only has 1 beam, I beefed up the subsystem armor for those two cannons. Made mincemeat out of a Fenris in a mission I made, took about a minute or so.

 

Offline Mars

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Re: GVC Aten - How would you fix it?
The LTerSlash is used by both the Fenris and the Hippocrates.

 The Svas is the toughest small beam in the game, you might as well give the Fenris a Terslash if you're going to give the Mentu an Svas.

 
Re: GVC Aten - How would you fix it?
I just replaced the two Terran Huge Turrets with an SVas each, which is a fairly potent beam, but not overly so. Also, it gives the Mentu a pretty decent anti-warship firing arc, since one beam would be on the top and the other would be on the bottom, and to compensate for the fact that each side only has 1 beam, I beefed up the subsystem armor for those two cannons. Made mincemeat out of a Fenris in a mission I made, took about a minute or so.

Makes me think of a Hiigaran Battlecruiser.
And this ain't no ****. But don't quote me for that one. - Mika

I shall rrreach worrrld domination!

 

Offline Krelus

  • 28
Re: GVC Aten - How would you fix it?
The LTerSlash is used by both the Fenris and the Hippocrates.

 The Svas is the toughest small beam in the game, you might as well give the Fenris a Terslash if you're going to give the Mentu an Svas.

I observed that as well, it's really meant as an auxiliary beam on a destroyer. I might wind up making a BMentu table entry which is identical to SVas except it has 2/3 of the damage.

  

Offline ShivanSpS

  • 210
Re: GVC Aten - How would you fix it?
The Mentu is more on the Levithan/Aeolus category than the Fenris, you could compare the Fenris with a Aten(who shouldt have any anti-cap beam).

What about 4xLTerSlash(turrets 6,7,8 and 9, -2 on each side-)? how it do it compared to a Sobek and a Levithan?

Or maybe 2xLTerSlash and 2xTerSlash?

The Levi has a TerSlash or a SGreen?
« Last Edit: October 14, 2008, 03:02:03 pm by ShivanSpS »