Author Topic: Game crashes when try to play mission  (Read 6199 times)

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Game crashes when try to play mission
Hey All,
I found out why I could not see any normals, needed the correct trunk build that had that feature in the launcher. After I installed the first trunk build (nightly build for Oct. 13) I can now see the normals. The bad things is, I cant play any missions now. I can see the models in the F3 tech room just fine. But when I go to play a mission in the mission folder, it loads up fine. Click on Ship selection works fine. Select Weapons selection and/or select to start the mission and my game crashes.

I tried other trunk builds and does not matter what trunk build I use that has the normal switch feature, they all crash the same way. Yes I understand this is a Beta and will be buggy. I even went back to my video card setting panel and checked to make sure things were ok.

Anyone hazard a guess what maybe going on?

Thanks all. :)
Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.

 

Offline FUBAR-BDHR

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Re: Game crashes when try to play mission
Try creating  a new pilot file.  If that doesn't work run the debug build and attach the fs2_open.log from the data directory.  System specs would also help. 

Campaign and mission info would also be useful.
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline chief1983

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Re: Game crashes when try to play mission
It is a beta but don't think we don't appreciate hearing about new bugs.  We do want to get them all ironed out for the release.  Like Fubar said, all that info would be useful.  He may be right about it being a bug with the pilot file, especially if the pilot was from retail FS2.

But like I said, don't worry about someone chewing you out for reporting a bug, although we may end up asking you to Mantis it on occasion :)
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
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Re: Game crashes when try to play mission
Hey fellas,
I just updated the builds to the Oct 13th Windows 4880 versions. Here is what I got for the Debug when I try to launch it:

Warning: For 'Morningstar_Particle', 3 of 4 LODs are missing!
File: weapons.cpp
Line: 1267


Call stack:
------------------------------------------------------------------
    fs2_open_3_6_10d-20081013_r4880.exe 0090ccc9()
    fs2_open_3_6_10d-20081013_r4880.exe 0090f22c()
    fs2_open_3_6_10d-20081013_r4880.exe 00979a01()
    fs2_open_3_6_10d-20081013_r4880.exe 009116b5()
    fs2_open_3_6_10d-20081013_r4880.exe 0072a1ec()
    fs2_open_3_6_10d-20081013_r4880.exe 00736c09()
    fs2_open_3_6_10d-20081013_r4880.exe 00736f7e()
    fs2_open_3_6_10d-20081013_r4880.exe 00c7d8d6()
    fs2_open_3_6_10d-20081013_r4880.exe 00c7d75f()
    kernel32.dll 7c817067()
------------------------------------------------------------------
Warning: Bogus string in weapon flags: Big Damage

File: weapons.cpp
Line: 1659


Call stack:
------------------------------------------------------------------
    fs2_open_3_6_10d-20081013_r4880.exe 0090c8fa()
    fs2_open_3_6_10d-20081013_r4880.exe 0090f22c()
    fs2_open_3_6_10d-20081013_r4880.exe 00979a01()
    fs2_open_3_6_10d-20081013_r4880.exe 009116b5()
    fs2_open_3_6_10d-20081013_r4880.exe 0072a1ec()
    fs2_open_3_6_10d-20081013_r4880.exe 00736c09()
    fs2_open_3_6_10d-20081013_r4880.exe 00736f7e()
    fs2_open_3_6_10d-20081013_r4880.exe 00c7d8d6()
    fs2_open_3_6_10d-20081013_r4880.exe 00c7d75f()
    kernel32.dll 7c817067()
------------------------------------------------------------------
Warning: $Rearm Rate specified for non-ballistic primary massdriver

File: weapons.cpp
Line: 2588


Call stack:
------------------------------------------------------------------
    fs2_open_3_6_10d-20081013_r4880.exe 0090f22c()
    fs2_open_3_6_10d-20081013_r4880.exe 00979a01()
    fs2_open_3_6_10d-20081013_r4880.exe 009116b5()
    fs2_open_3_6_10d-20081013_r4880.exe 0072a1ec()
    fs2_open_3_6_10d-20081013_r4880.exe 00736c09()
    fs2_open_3_6_10d-20081013_r4880.exe 00736f7e()
    fs2_open_3_6_10d-20081013_r4880.exe 00c7d8d6()
    fs2_open_3_6_10d-20081013_r4880.exe 00c7d75f()
    kernel32.dll 7c817067()
------------------------------------------------------------------
Warning: Weapon explosion 'exp21' does not have an LOD0 anim!
File: weapons.cpp
Line: 1241


Call stack:
------------------------------------------------------------------
    fs2_open_3_6_10d-20081013_r4880.exe 0090ccc9()
    fs2_open_3_6_10d-20081013_r4880.exe 0090f22c()
    fs2_open_3_6_10d-20081013_r4880.exe 00979a01()
    fs2_open_3_6_10d-20081013_r4880.exe 009116b5()
    fs2_open_3_6_10d-20081013_r4880.exe 0072a1ec()
    fs2_open_3_6_10d-20081013_r4880.exe 00736c09()
    fs2_open_3_6_10d-20081013_r4880.exe 00736f7e()
    fs2_open_3_6_10d-20081013_r4880.exe 00c7d8d6()
    fs2_open_3_6_10d-20081013_r4880.exe 00c7d75f()
    kernel32.dll 7c817067()
------------------------------------------------------------------
Warning: Weapon explosion 'archerimpact' does not have an LOD0 anim!
File: weapons.cpp
Line: 1241


Call stack:
------------------------------------------------------------------
    fs2_open_3_6_10d-20081013_r4880.exe 0090ccc9()
    fs2_open_3_6_10d-20081013_r4880.exe 0090f22c()
    fs2_open_3_6_10d-20081013_r4880.exe 00979a01()
    fs2_open_3_6_10d-20081013_r4880.exe 009116b5()
    fs2_open_3_6_10d-20081013_r4880.exe 0072a1ec()
    fs2_open_3_6_10d-20081013_r4880.exe 00736c09()
    fs2_open_3_6_10d-20081013_r4880.exe 00736f7e()
    fs2_open_3_6_10d-20081013_r4880.exe 00c7d8d6()
    fs2_open_3_6_10d-20081013_r4880.exe 00c7d75f()
    kernel32.dll 7c817067()
------------------------------------------------------------------
Warning: +Intensity is deprecated
File: weapons.cpp
Line: 2775


Call stack:
------------------------------------------------------------------
    fs2_open_3_6_10d-20081013_r4880.exe 0090f22c()
    fs2_open_3_6_10d-20081013_r4880.exe 00979a01()
    fs2_open_3_6_10d-20081013_r4880.exe 009116b5()
    fs2_open_3_6_10d-20081013_r4880.exe 0072a1ec()
    fs2_open_3_6_10d-20081013_r4880.exe 00736c09()
    fs2_open_3_6_10d-20081013_r4880.exe 00736f7e()
    fs2_open_3_6_10d-20081013_r4880.exe 00c7d8d6()
    fs2_open_3_6_10d-20081013_r4880.exe 00c7d75f()
    kernel32.dll 7c817067()
------------------------------------------------------------------
Warning: Weapon explosion 'exp21' does not have an LOD0 anim!
File: weapons.cpp
Line: 1241


Call stack:
------------------------------------------------------------------
    fs2_open_3_6_10d-20081013_r4880.exe 0090ccc9()
    fs2_open_3_6_10d-20081013_r4880.exe 0090f22c()
    fs2_open_3_6_10d-20081013_r4880.exe 00979a01()
    fs2_open_3_6_10d-20081013_r4880.exe 009116b5()
    fs2_open_3_6_10d-20081013_r4880.exe 0072a1ec()
    fs2_open_3_6_10d-20081013_r4880.exe 00736c09()
    fs2_open_3_6_10d-20081013_r4880.exe 00736f7e()
    fs2_open_3_6_10d-20081013_r4880.exe 00c7d8d6()
    fs2_open_3_6_10d-20081013_r4880.exe 00c7d75f()
    kernel32.dll 7c817067()
------------------------------------------------------------------
Warning: Weapon explosion 'exp_neoflare' does not have an LOD0 anim!
File: weapons.cpp
Line: 1241


Call stack:
------------------------------------------------------------------
    fs2_open_3_6_10d-20081013_r4880.exe 0090ccc9()
    fs2_open_3_6_10d-20081013_r4880.exe 0090f27a()
    fs2_open_3_6_10d-20081013_r4880.exe 00979a01()
    fs2_open_3_6_10d-20081013_r4880.exe 009116b5()
    fs2_open_3_6_10d-20081013_r4880.exe 0072a1ec()
    fs2_open_3_6_10d-20081013_r4880.exe 00736c09()
    fs2_open_3_6_10d-20081013_r4880.exe 00736f7e()
    fs2_open_3_6_10d-20081013_r4880.exe 00c7d8d6()
    fs2_open_3_6_10d-20081013_r4880.exe 00c7d75f()
    kernel32.dll 7c817067()
------------------------------------------------------------------
Warning: Weapon explosion 'exp05a' does not have an LOD0 anim!
File: weapons.cpp
Line: 1241


Call stack:
------------------------------------------------------------------
    fs2_open_3_6_10d-20081013_r4880.exe 0090ccc9()
    fs2_open_3_6_10d-20081013_r4880.exe 0090f27a()
    fs2_open_3_6_10d-20081013_r4880.exe 00979a01()
    fs2_open_3_6_10d-20081013_r4880.exe 009116b5()
    fs2_open_3_6_10d-20081013_r4880.exe 0072a1ec()
    fs2_open_3_6_10d-20081013_r4880.exe 00736c09()
    fs2_open_3_6_10d-20081013_r4880.exe 00736f7e()
    fs2_open_3_6_10d-20081013_r4880.exe 00c7d8d6()
    fs2_open_3_6_10d-20081013_r4880.exe 00c7d75f()
    kernel32.dll 7c817067()
------------------------------------------------------------------
Warning: Weapon explosion 'exp_flare' does not have an LOD0 anim!
File: weapons.cpp
Line: 1241

Sounds like my weapons table is porked? It's the same one for the retail version I think.

Opinions?

Edit: I just looked at the list and it says: file: weapons.ccp Where is the weapons.ccp file located?
« Last Edit: October 14, 2008, 06:46:10 pm by Jadehawk »
Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.

 

Offline chief1983

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Re: Game crashes when try to play mission
That's part of the source code, it's there for programmers to know where to look for the problem.  But what do you mean you think it's the same as retail?  Either you're using retail data, or you're not.  If not I would suggest trying to just use retail data.  It shouldn't have any problems.  If you're using the mediavps, either 3.6.8 or 3.6.10 are going to throw a few errors with the debug builds.  You should be able to ok through all of those errors though I thought.  Did the game actually completely crash on you?
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 
Re: Game crashes when try to play mission
I should have said I had the 3.6.10 mediavps And yes when I ok'ed them all it still crashed.

I went back to the 3.6.10 version that did not have the -normals feature in the launcher and for some reason, everything works OK. Played a mission I created and worked just fine.

My goal was to be able to use the -normals feature and all the nightly and beta builds that do have this just does not work for missions on my setup. My card supports 3d Shader model 3.0 (ATI Radeon X1800XL 256mb Crossfire PCI express) and I do see the normals in the F3 tech room just fine. Just cant play a mission.
Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.

 
Re: Game crashes when try to play mission
That's part of the source code, it's there for programmers to know where to look for the problem.  But what do you mean you think it's the same as retail?  Either you're using retail data, or you're not.  If not I would suggest trying to just use retail data.  It shouldn't have any problems.  If you're using the mediavps, either 3.6.8 or 3.6.10 are going to throw a few errors with the debug builds.  You should be able to ok through all of those errors though I thought.  Did the game actually completely crash on you?

I should have said it's updated over the retail version.
Anyhow, I just downloaded the latest nightly update and installed them (fs2_open_3_6_10r-20081015_r4889.exe) . Same thing happens, the game will freeze up when I try to view the Weapons screen in the mission briefing room or when I try to start the mission. I have to hit Ctrl+Alt+Del to shut down the program every time.

I then started the game with the fs2_open_3_6_10d-20081015_r4889.exe to debug it and when the first error that comes up (see above tabulation in previous message) and try to select YES to break into the debugger it, I get a MS error panel saying FreeSpace has encountered a problem and needs to close. So I never get a chance to get into the debugger at all.  I then went into the Launcher and turned off the -normals. Game still crashes as explained above.

I hope this helps more?

Edit: Here is the errorlog for the above.





fs2_open_3_6_10d-20081015_r4889 caused a Breakpoint in module fs2_open_3_6_10d-20081015_r4889.exe at 001b:0098635d.
Exception handler called in FreeSpace 2 Main Thread.
Error occurred at 10/15/2008 16:36:12.
F:\FreeSpace2\fs2_open_3_6_10d-20081015_r4889.exe, run by Brandon Sutherland.
2 processor(s), type 586.
2048 MBytes physical memory.
« Last Edit: October 16, 2008, 02:12:12 am by karajorma »
Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.

 

Offline chief1983

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Re: Game crashes when try to play mission
I still think it's a file problem.  You mean you patched the files to 1.2?  That shouldn't hurt anything, in fact you're supposed to be using the patched files as several mission bugs were fixed.  Take a look at Kara's FAQ for the files you need in the root fs2 folder.  If you have any extra stuff floating around in there you might want to get rid of it.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline FUBAR-BDHR

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Re: Game crashes when try to play mission
We need the fs2_open.log from the data directory. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline chief1983

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Re: Game crashes when try to play mission
I was just coming back here to say that Fubar...dangit.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 
Re: Game crashes when try to play mission
Thanks for the response fellas. Here is the fs2_open log:

==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
  -env
  -mipmap
  -missile_lighting
  -glow
  -nomotiondebris
  -spec
  -normal
  -orbradar
  -targetinfo
  -3dwarp
  -warp_flash
  -snd_preload
  -mod mediavps
Building file index...
Found root pack 'F:\freespace2\mediavps\mp-710_adveffects.vp' with a checksum of 0x55caf318
Found root pack 'F:\freespace2\mediavps\mp-710_effects.vp' with a checksum of 0xe22bdcc2
Found root pack 'F:\freespace2\mediavps\mp-710_models.vp' with a checksum of 0x20b9069a
Found root pack 'F:\freespace2\mediavps\MV_AdvancedEffects.vp' with a checksum of 0x2908d12e
Found root pack 'F:\freespace2\mediavps\MV_Assets.vp' with a checksum of 0x92e27b4a
Found root pack 'F:\freespace2\mediavps\MV_Core.vp' with a checksum of 0x7b8f4d7e
Found root pack 'F:\freespace2\mediavps\MV_Effects.vp' with a checksum of 0xc55a3e9f
Found root pack 'F:\freespace2\mediavps\mv_models.vp' with a checksum of 0x2f8a711a
Found root pack 'F:\freespace2\mediavps\mv_music.vp' with a checksum of 0xbbd92e16
Found root pack 'F:\freespace2\mediavps\mv_textures.vp' with a checksum of 0x2c43a80e
Found root pack 'F:\freespace2\mediavps\sdr1119.vp' with a checksum of 0xe13995b9
Found root pack 'F:\freespace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'F:\freespace2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'F:\freespace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'F:\freespace2\Root_fs2.vp' with a checksum of 0x747372cc
Found root pack 'F:\freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'F:\freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'F:\freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'F:\freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'F:\freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'F:\freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'F:\freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'F:\freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'F:\freespace2\mediavps\' ... 223 files
Searching root pack 'F:\freespace2\mediavps\mp-710_adveffects.vp' ... 2063 files
Searching root pack 'F:\freespace2\mediavps\mp-710_effects.vp' ... 91 files
Searching root pack 'F:\freespace2\mediavps\mp-710_models.vp' ... 31 files
Searching root pack 'F:\freespace2\mediavps\MV_AdvancedEffects.vp' ... 2411 files
Searching root pack 'F:\freespace2\mediavps\MV_Assets.vp' ... 1768 files
Searching root pack 'F:\freespace2\mediavps\MV_Core.vp' ... 92 files
Searching root pack 'F:\freespace2\mediavps\MV_Effects.vp' ... 1108 files
Searching root pack 'F:\freespace2\mediavps\mv_models.vp' ... 399 files
Searching root pack 'F:\freespace2\mediavps\mv_music.vp' ... 32 files
Searching root pack 'F:\freespace2\mediavps\mv_textures.vp' ... 1526 files
Searching root pack 'F:\freespace2\mediavps\sdr1119.vp' ... 69 files
Searching root 'F:\freespace2\' ... 985 files
Searching root pack 'F:\freespace2\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'F:\freespace2\multi-mission-pack.vp' ... 110 files
Searching root pack 'F:\freespace2\multi-voice-pack.vp' ... 307 files
Searching root pack 'F:\freespace2\Root_fs2.vp' ... 157 files
Searching root pack 'F:\freespace2\smarty_fs2.vp' ... 10 files
Searching root pack 'F:\freespace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'F:\freespace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'F:\freespace2\stu_fs2.vp' ... 2355 files
Searching root pack 'F:\freespace2\tango1_fs2.vp' ... 32 files
Searching root pack 'F:\freespace2\tango2_fs2.vp' ... 15 files
Searching root pack 'F:\freespace2\tango3_fs2.vp' ... 10 files
Searching root pack 'F:\freespace2\warble_fs2.vp' ... 52 files
Found 25 roots and 18220 files.
Setting language to English
TBM  =>  Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1680x1050 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : ATI Technologies Inc.
  OpenGL Renderer   : Radeon X1800 Series
  OpenGL Version    : 2.1.7976 Release

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ATI_shader_texture_lod".
  Found special extension function "wglSwapIntervalEXT".

  Compiling shader ->  null-v.sdr / null-f.sdr ...
  Compiling shader ->  b-v.sdr / b-f.sdr ...
  Compiling shader ->  b-v.sdr / bg-f.sdr ...
  Compiling shader ->  l-v.sdr / lb-f.sdr ...
  Compiling shader ->  l-v.sdr / lbg-f.sdr ...
  Compiling shader ->  l-v.sdr / lbgs-f.sdr ...
  Compiling shader ->  l-v.sdr / lbs-f.sdr ...
  Compiling shader ->  le-v.sdr / lbgse-f.sdr ...
  Compiling shader ->  le-v.sdr / lbse-f.sdr ...
  Compiling shader ->  ln-v.sdr / lbgn-f.sdr ...
  Compiling shader ->  ln-v.sdr / lbgsn-f.sdr ...
  Compiling shader ->  ln-v.sdr / lbn-f.sdr ...
  Compiling shader ->  ln-v.sdr / lbsn-f.sdr ...
  Compiling shader ->  lne-v.sdr / lbgsne-f.sdr ...
  Compiling shader ->  lne-v.sdr / lbsne-f.sdr ...
  Compiling shader ->  lf-v.sdr / lfb-f.sdr ...
  Compiling shader ->  lf-v.sdr / lfbg-f.sdr ...
  Compiling shader ->  lf-v.sdr / lfbgs-f.sdr ...
  Compiling shader ->  lf-v.sdr / lfbs-f.sdr ...
  Compiling shader ->  lfe-v.sdr / lfbgse-f.sdr ...
  Compiling shader ->  lfe-v.sdr / lfbse-f.sdr ...
  Compiling shader ->  lfn-v.sdr / lfbgn-f.sdr ...
  Compiling shader ->  lfn-v.sdr / lfbgsn-f.sdr ...
  Compiling shader ->  lfn-v.sdr / lfbn-f.sdr ...
  Compiling shader ->  lfn-v.sdr / lfbsn-f.sdr ...
  Compiling shader ->  lfne-v.sdr / lfbgsne-f.sdr ...
  Compiling shader ->  lfne-v.sdr / lfbsne-f.sdr ...
  Compiling shader ->  l-v.sdr / null-f.sdr ...
  Compiling shader ->  l-v.sdr / lg-f.sdr ...
  Compiling shader ->  l-v.sdr / lgs-f.sdr ...
  Compiling shader ->  l-v.sdr / ls-f.sdr ...
  Compiling shader ->  le-v.sdr / lgse-f.sdr ...
  Compiling shader ->  le-v.sdr / lse-f.sdr ...
  Compiling shader ->  ln-v.sdr / lgn-f.sdr ...
  Compiling shader ->  ln-v.sdr / lgsn-f.sdr ...
  Compiling shader ->  ln-v.sdr / ln-f.sdr ...
  Compiling shader ->  ln-v.sdr / lsn-f.sdr ...
  Compiling shader ->  lne-v.sdr / lgsne-f.sdr ...
  Compiling shader ->  lne-v.sdr / lsne-f.sdr ...

  Max texture units: 8 (16)
  Max elements vertices: 2147483647
  Max elements indices: 16384
  Max texture size: 4096x4096
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
  Using GLSL for model rendering.
  Shader Version: 1.20
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
TBM  =>  Starting parse of 'Fighter-wep.tbm' ...
WARNING: "For 'Morningstar_Particle', 3 of 4 LODs are missing!" at weapons.cpp:1267
Int3(): From f:\storage\fso\fs2_open\code\globalincs\windebug.cpp at line 1319
Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.

 

Offline phreak

  • Gun Phreak
  • 211
  • -1
Re: Game crashes when try to play mission
Try running with a non-debug build first, the debug builds are supposed to be a bit more picky about inconsistancies.

edit: Hit "NO" when you get a warning popup, otherwise it will crash the game if you don't have a debugger attached.
Offically approved by Ebola Virus Man :wtf:
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Offline FUBAR-BDHR

  • Self-Propelled Trouble Magnet
  • 212
  • Master Drunk
    • 165th Beer Drinking Hell Raisers
Re: Game crashes when try to play mission
What version of the MediaVPs are you running? 

Anyone know whats mv_strings-lcl.tbm is?
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 
Re: Game crashes when try to play mission
mvideavps are the new 3.6.10 OK will do for the non bug build. stay tuned. :)
Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.

 

Offline chief1983

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Re: Game crashes when try to play mission
God every time I want to post, you beat me to the punch Fubar.  It looks like he's running the 3.6.8s based on the files it loaded.  Try not running any mediavps first jade, just select No Mod in the launcher Mod tab.  Or get the 3.6.10 betas, but a more stable 3.6.10 set should be available very soon.  Either way, you need to eliminate some variables first, so disable the mediavps and see what happens.

Edit:  Arg now Jade's already replied.

Jade, the files it's loading are not the 3.6.10 vps, they're the 3.6.8s.  The files with 710 in the name, from your log, those are only in the older mediavp sets.  I don't think a non-debug build is going to help, but either way you need to make sure you have the newer betas.  They may be in a different mediavp mod folder if you used the installer, or you can get them from here.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 
Re: Game crashes when try to play mission
ok I'll do that. and thanks again :)
Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: Game crashes when try to play mission
Code: [Select]
Found root pack 'F:\freespace2\mediavps\mp-710_adveffects.vp' with a checksum of 0x55caf318
Found root pack 'F:\freespace2\mediavps\mp-710_effects.vp' with a checksum of 0xe22bdcc2
Found root pack 'F:\freespace2\mediavps\mp-710_models.vp' with a checksum of 0x20b9069a
Found root pack 'F:\freespace2\mediavps\MV_AdvancedEffects.vp' with a checksum of 0x2908d12e
Found root pack 'F:\freespace2\mediavps\MV_Assets.vp' with a checksum of 0x92e27b4a
Found root pack 'F:\freespace2\mediavps\MV_Core.vp' with a checksum of 0x7b8f4d7e
Found root pack 'F:\freespace2\mediavps\MV_Effects.vp' with a checksum of 0xc55a3e9f
Found root pack 'F:\freespace2\mediavps\mv_models.vp' with a checksum of 0x2f8a711a
Found root pack 'F:\freespace2\mediavps\mv_music.vp' with a checksum of 0xbbd92e16
Found root pack 'F:\freespace2\mediavps\mv_textures.vp' with a checksum of 0x2c43a80e

This is a heavy mixture of MediaVPs. Files beginning with MV_ are 3.6.10's. Files beginning with either mv_ or mp-710_ are 3.6.8's. Please choose one set and use it.

And for future reference, if you have to post huge piles of text (like logs), use the "code tags".

Code: [Select]
Like this.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline chief1983

  • Still lacks a custom title
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Re: Game crashes when try to play mission
Good eye Lobo.  Yeah Jade, apparently you have both sets in one folder, you need to split up what belongs with each set into different folders, they can't be combined.  If you take out what belongs with 3.6.10 as offered in the link I posted, you should be left with the old 3.6.8 files in the current folder.  Then you should be able to switch between both reliably.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 
Re: Game crashes when try to play mission
Thanks fellas, :) I really appreciate your help!
I re-downloaded everything and still have issues with the late builds of the 3.6.10.exe files, NOT the stable 3.6.10.exe which works fine. I'll post new info and the new log soon.
Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.

 
Re: Game crashes when try to play mission
ok installed the latest builds (fs2_open_3_6_10r-20081018_r4894.exe) and get this error long.

Code: [Select]
code:
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
  -mod MediaVP
Building file index...
Found root pack 'F:\games\freespace2\MediaVP\MV_AdvancedEffects.vp' with a checksum of 0x2908d12e
Found root pack 'F:\games\freespace2\MediaVP\MV_Assets.vp' with a checksum of 0x92e27b4a
Found root pack 'F:\games\freespace2\MediaVP\MV_Core.vp' with a checksum of 0x7b8f4d7e
Found root pack 'F:\games\freespace2\MediaVP\MV_Effects.vp' with a checksum of 0xc55a3e9f
Found root pack 'F:\games\freespace2\MediaVP\mv_music.vp' with a checksum of 0xbbd92e16
Found root pack 'F:\games\freespace2\MediaVP\sdr1119.vp' with a checksum of 0xe13995b9
Found root pack 'F:\games\freespace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'F:\games\freespace2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'F:\games\freespace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'F:\games\freespace2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'F:\games\freespace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'F:\games\freespace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'F:\games\freespace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'F:\games\freespace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'F:\games\freespace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'F:\games\freespace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'F:\games\freespace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'F:\games\freespace2\warble_fs2.vp' with a checksum of 0xd85c305d
Found root pack 'e:\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'e:\tangoA_fs2.vp' with a checksum of 0x2e10c984
Found root pack 'e:\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'F:\games\freespace2\MediaVP\' ... 13 files
Searching root pack 'F:\games\freespace2\MediaVP\MV_AdvancedEffects.vp' ... 2411 files
Searching root pack 'F:\games\freespace2\MediaVP\MV_Assets.vp' ... 1768 files
Searching root pack 'F:\games\freespace2\MediaVP\MV_Core.vp' ... 92 files
Searching root pack 'F:\games\freespace2\MediaVP\MV_Effects.vp' ... 1108 files
Searching root pack 'F:\games\freespace2\MediaVP\mv_music.vp' ... 32 files
Searching root pack 'F:\games\freespace2\MediaVP\sdr1119.vp' ... 69 files
Searching root 'F:\games\freespace2\' ... 102 files
Searching root pack 'F:\games\freespace2\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'F:\games\freespace2\multi-mission-pack.vp' ... 110 files
Searching root pack 'F:\games\freespace2\multi-voice-pack.vp' ... 307 files
Searching root pack 'F:\games\freespace2\Root_fs2.vp' ... 157 files
Searching root pack 'F:\games\freespace2\smarty_fs2.vp' ... 10 files
Searching root pack 'F:\games\freespace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'F:\games\freespace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'F:\games\freespace2\stu_fs2.vp' ... 2355 files
Searching root pack 'F:\games\freespace2\tango1_fs2.vp' ... 32 files
Searching root pack 'F:\games\freespace2\tango2_fs2.vp' ... 15 files
Searching root pack 'F:\games\freespace2\tango3_fs2.vp' ... 10 files
Searching root pack 'F:\games\freespace2\warble_fs2.vp' ... 52 files
Searching root 'e:\' ... 3 files
Searching root pack 'e:\tango1_fs2.vp' ... 32 files
Searching root pack 'e:\tangoA_fs2.vp' ... 0 files
Searching root pack 'e:\warble_fs2.vp' ... 52 files
Found 24 roots and 13104 files.
Setting language to English
TBM  =>  Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1680x1050 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : ATI Technologies Inc.
  OpenGL Renderer   : Radeon X1800 Series
  OpenGL Version    : 2.1.7976 Release

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ATI_shader_texture_lod".
  Found special extension function "wglSwapIntervalEXT".

  Compiling shader ->  null-v.sdr / null-f.sdr ...
  Compiling shader ->  b-v.sdr / b-f.sdr ...
  Compiling shader ->  l-v.sdr / lb-f.sdr ...
  Compiling shader ->  lf-v.sdr / lfb-f.sdr ...
  Compiling shader ->  l-v.sdr / null-f.sdr ...

  Max texture units: 8 (16)
  Max elements vertices: 2147483647
  Max elements indices: 16384
  Max texture size: 4096x4096
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
  Using GLSL for model rendering.
  Shader Version: 1.20
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
WARNING: "For 'GSbspcRiftExp', 3 of 4 LODs are missing!" at weapons.cpp:1267
Freeing all existing models...

After reading this even though some of it don't make sense to me, I get the feeling there seems to be about 4 different problems here?

Anyway, your opinions on what's going on? Should I try 16bit instead of 32bit?

Thanks again all :)


Got Shivans? The SOC Ezechiel is the schnitzel! Don't leave base without it.