Author Topic: Neo-Terra Victorious  (Read 6428 times)

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Offline Galemp

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Neo-Terra Victorious
OKay, some of you may know that Alikchi is making a campaign called Neo-Terra Victorious, or NTV. It's based on the idea that you defect to the NTF at the beginning of the rebellion, and that the tide turns AGAINST the GTVA. Since it will take place before many of the technological advances of the GTVA, he has asked my permission to use the FS1 ships and weapons that I have in my mod.

I have been talking to Alikchi for a while and have concieved the idea of a unified mod, containing all the FS1 and FS2 ships, as well as a few NTF only ships, to be used for both campaign. This means that this mod can be used for the entire reconstruction period and any campaigns that people may want to make in the 32 years between the two games.

So, I'm going to turn this thread over to Alikchi to tell you about NTV. Are we in support of combining the two campaigns?
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Alikchi

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Neo Terra Victorious (NTV) is planned to be a 20-30 mission campaign detailing how Bosch defeats the GTVA, and the subsequent events. You'll be flying at the very start of the rebellion, which means that many of the new vessels that you see in FS2 haven't been designed yet. For example, as Alpha 1 in the original FS2 campaign you enter the scene 18 months into the rebellion. Even then, you're one of the first to fly the Perseus into combat, if I remember correctly. Therefore, you'll be flying Valkyries for the duration of the war. Towards the middle of the war, when the NTF has gained the upper hand, you'll get some new technology, too. For example, after a daring raid on a GTVA testing ground, you steal a prototype Perseus and soon after, the NTF Gryphon rolls off the assembly lines of Freedom Shipyards in Polaris. I'm hoping to tie in the campaign like that in many ways..in your first mission, you're escorting the Iceni into its first combat mission, and Snipes is your squadron leader.  I could go on about the plot, because it's quite in depth..however, I don't want to reveal much any of it; I don't want the player to know what's going to happen.


In theory, the combined would be able to support the FS1 port, the Silent Threat port, NTV (which is FS2 with a new ending), the original FS2, and a  Reconstruction campaign. That would mean it would cover...everything. Which is somewhat scary to me. But I think we could do it..given time and table size :P


Keep in mind that this is a pretty quickly done summary, I didn't cut and paste it.. ask your questions :)
« Last Edit: March 04, 2002, 06:20:56 pm by 223 »
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Offline Grey Wolf

I'm the only one who voted :wtf:
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Offline Setekh

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I'll read up more on NTV and then I'll get back to you. ;)
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Offline Alikchi

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Talk to me on ICQ :)
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Offline Skippy

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I for an unified mod...Could be interesting :)
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Quote
Originally posted by Skippy
I for an unified mod...Could be interesting :)


About the Reconstruction campaign would it be ok if I could right the story out, but we will have to do it by the numbers. What I mean is that we will have to do it bay what the Intell tech data tells us and I have some of the Idea allreddy so can I be a rigther for that campaign?

Oh and on a side note if I am a righter for it no new ships, the new ones should be the ships that are at the start of FS2.
« Last Edit: March 05, 2002, 04:16:21 pm by 194 »
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Offline Alikchi

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We'll see about the Reconstruction campaign.
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Offline Galemp

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32 years is a loooong campaign. I suggest we have individual smaller campaigns set in that period instead of just one. We can let developers have their way with whatever factions they want. To my knowledge, this is the first global mod that will be used in more than one campaign!
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Setekh

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I've done my homework. Thumbs up. :) :yes:
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HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Black Wolf

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Sorry to break the unaniminity (???) but I'm not really in favour of this. We'll be using a few FS1 ships, but we'll also be using almost all the FS2 ships (including Shivans), plus a few new NTF Ships. I'm almost sure that'll put us over the 380k limit. Also, our tech descriptions are NTF related, and all the port ones are all GTA/PVN related. The problems are primarily in the ships.tbl, but there's also species.tbl, traitor.tbl, icon.tbl that have all become NTF related for our campaign, and without a unified table set, there's no real point to unifying the mods.

Don't get me wrong. I really would like to see hosting on HLP, and I would like you to help us on NTV, but there's no reason these can't be done as two seperate campaigns.
« Last Edit: March 06, 2002, 02:42:32 am by 302 »
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Offline Alikchi

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We could break it up  in to seperate packages based on the time. Like, once you've finished THIS campaign, install THESE tables.
And as for table space, I think we have it covered. My ships.tbl is at something like 280K, and it has placeholders for all our ships, along with most of the FS1 ships. It wouldn't be that hard to add a few more entries.
But, on the whole, you do have a point.
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Offline aldo_14

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tbl space shouldn't be a problem. IIRC, i have about 20-23 new ships in Reciprocity, and i only have had to remove 3 or 4 old fighters - and that was to make rum in HUD.tbl.

 

Offline Black Wolf

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Alright, I'll grant you table space isn't as big an issue as I'd thought. Still though, I don't think it's worth it with all the changes in descriptions and other tables.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
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Offline Alikchi

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How about this - NTV and the port will continue seperately for now, then the staff of both help with a Reconstruction campaign. Once all the peices are done and released, we can compile everything into one if it's feasible at the time.
"Going too far and caring too much about a subject is the best way to make friends that I know."
- Sarah Vowell

 

Offline Setekh

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Quote
Originally posted by Black Wolf
Sorry to break the unaniminity (???) but I'm not really in favour of this. We'll be using a few FS1 ships, but we'll also be using almost all the FS2 ships (including Shivans), plus a few new NTF Ships. I'm almost sure that'll put us over the 380k limit. Also, our tech descriptions are NTF related, and all the port ones are all GTA/PVN related. The problems are primarily in the ships.tbl, but there's also species.tbl, traitor.tbl, icon.tbl that have all become NTF related for our campaign, and without a unified table set, there's no real point to unifying the mods.

Don't get me wrong. I really would like to see hosting on HLP, and I would like you to help us on NTV, but there's no reason these can't be done as two seperate campaigns.


Oh, by all means. However, if you're really making radical changes to all those TBLs you mentioned, it might be worth it to keep them essentially seperate.
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
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Offline Black Wolf

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Re: Re: Outside the square
Quote
Originally posted by Setekh


Oh, by all means. However, if you're really making radical changes to all those TBLs you mentioned, it might be worth it to keep them essentially seperate.


Not exactly radical in all places, but the descriptions are all NTF related, and it'll look very odd if you shoot GTVA ships and get kicked out of the NTF :) .

Quote
Originally posted by Alikchi

How about this - NTV and the port will continue seperately for now, then the staff of both help with a Reconstruction campaign. Once all the peices are done and released, we can compile everything into one if it's feasible at the time.


It sounds good to me :). We'll just replace all the tech descriptions for the reconstruction campaign.
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Offline Black Wolf

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Ummm...has this been resolved yet?
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline Galemp

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I haven't talked to Alikchi on ICQ for a while, so no. However, I agree with him that
Quote
NTV and the port will continue seperately for now, then the staff of both help with a Reconstruction campaign. Once all the pieces are done and released, we can compile everything into one if it's feasible at the time.


It also seems that NTV wants to make larger scale changes, like the traitors.tbl and the icons.tbl to include lots of NTF stuff. Now I don't particularly like this, because I simply want to add to FS2, not change it.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Setekh

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Re: Re: Re: Outside the square
Quote
Originally posted by Black Wolf
Not exactly radical in all places, but the descriptions are all NTF related, and it'll look very odd if you shoot GTVA ships and get kicked out of the NTF :) .


Cool. It seems like the path is clear, then; NTV and the Port will stay seperate, then come together for the Reconstruction campaign.

So, Black Wolf and Alikchi, get some progress done and hook up with a web dude, then we can get you hosted. :)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.