Author Topic: Faking the presence  (Read 1530 times)

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Offline Angelus

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For the mission i'm working on, i need to fake the presence of a ship.
It is supposed to be visible in the target thingy in the bottom left corner.

My first thought was, to add a ship and rename it's class, but the original ship is showing up.
For example: the player scouts an area with low visibily, the the target computer shows an Lucifer destroyer, but the ship the player encounters is only fightersize ( Zeus, Athena, whatever ).
My second thought was to create an object without textures, and name it LuciferSD#, but i'm trying to avoid that.


Any ideas how to accomplish that?
« Last Edit: November 01, 2008, 12:59:39 pm by Angelus »

 

Offline Mobius

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Uhm, in order to do that you need to create a new table.

Check the SJD Sathanas table - it uses the trick you're looking for: a display model that is different from the real one. :)
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Offline karajorma

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Or you can simply change-ship-model. Depends on how close you want the player to get before they figure out it's not what they thought it was.
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Offline Angelus

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thx, it works  :)