Author Topic: Renegade Legion Mod  (Read 9858 times)

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    The old thread's full of crap so I'll start a new one (http://www.hard-light.net/forums/index.php/topic,51903.0.html)
    I finally finished a capital ship, first one I've done for freespace. The Enmity Destroyer is probably about 700 metres or so, about the size of a Deimos or a bit longer. Don't have it in-game or anything yet, still have to Map and throw some textures on there. Or tile it. But I don't know how to tile so I'll probably just map it. I know my greebles aren't the best, on the rear (especially) and the underside but good enough for my first go. It's also missing turrets, which explains the empty cuts in the hull on the aft and fore side.

    I'll also post pics of the other models I've finished for this mod, all of which are not in-game haha. Need to learn to finish what I start. The Idis and the Pharetra aren't the prettiest birds, I think I mostly did them because they were easy. These aren't really true clay renders btw, if they look wierd. And all of the models need a bit of tweaking, that weird striation thing going on with the Saxum in particular is always bugging me.

   And for anyone who plays Starshatter, the boys over at starshattermods are close to releasing a Renegade Legion mod demo for their game. They also have quite a few more ships, in addition to whatever I send their way. http://www.starshattermods.com/forum/viewthread.php?forum_id=8&thread_id=391&rowstart=0

RL Enmity Destroyer




TOG Pharetra Corvette


TOG Idis Medium Fighter


TOG Saxum Light Fighter






 

Offline Colonol Dekker

  • HLP is my mistress
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  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
 :yes:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
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Offline Angelus

  • 210
  • The Angriest Angel
Good work, the first one is my favorite :yes:

but the pics are really...white, could you use a bit darker background?

 
Good work, the first one is my favorite :yes:

but the pics are really...white, could you use a bit darker background?

      It's not really a background, it's just some sort of filter in Maya's "renderman" that sort of looks like a clay render. I still need to figure out how to do a proper clay render, though I've heard it's a pain in the butt in Maya. But for future models I'll maybe try to do something a bit better. I agree in some places it certainly becomes a whiteout where you can't distinguish the ship from the background.

 

Offline Angelus

  • 210
  • The Angriest Angel
Ah ok, have a question regarding the first model:

is that a hangar on the portside ( the large hole, right behind the bow of the ship )?

 
Ah ok, have a question regarding the first model:

is that a hangar on the portside ( the large hole, right behind the bow of the ship )?

    No that's going to be a bank of weapons. Capital ships in Renegade Legion have big groups of lasers for their main ship to ship weapons. Which in FS2 I will probably end up representing with dumbfire missiles with long trails like the Lucifer's beams in FS1. This particular ship for example has 1 bank of 25 lasers each facing each direction. As I understand it, the ships and combat are a bit like that in Gunbuster if you've seen that anime (you'll see the lasers around the 2:10 mark of this youtube video: http://www.youtube.com/watch?v=yboCSFYAX0c ).

    The Hangar is on the underside of the craft, you can see it in the third pic. I sorta based it on whatever memory I had of the ISD's hangar. (That btw is another group of lasers pointing forward right behind the hangar. So I'll probably have to lock the middle weapons when I launch any fighters least they get blasted on their way out)

 

Offline boewolf

  • 28
 :yes:   Looks good.  Although the RL Enmity Destroyer with a few modifications would make a great looking interceptor as well.

 

Offline Getter Robo G

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Excellent work... Good thing you mentioned it I was going to say it has a Gunbuster/Zeon feel (the red ship, starts with a G I forgot name).

 :yes: :yes: :yes:
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[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
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Star Blazers: Journey to Iscandar...
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Offline gevatter Lars

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These are looking pretty good.
"Yes! That is my plan, and I see nothing wrong with it. I figure that if I stick to a stupid strategy long enough it might start to work."
 - comment to "Robotech: The Masters"

 
Excellent work... Good thing you mentioned it I was going to say it has a Gunbuster/Zeon feel (the red ship, starts with a G I forgot name).

 :yes: :yes: :yes:
     
     Thanks everyone, hopefully I can start actually putting some of these ingame sometime.
     By Zeon you talking Gundam? I think I know the ship you're thinking of, some red thing with a bunch of air balloons strapped on it. I just watched the old Gundam trilogy of movies and I must say, most of the mechanical designs in that series are god awful. How did that crap become popular? Oh well.

 

Offline starlord

  • 210
Thank you for starting that new thread angel.

Indeed, RL is slowly making it's way to FS.

I, personnally, would propose a length of 750 meters for the enmity.

 
Nice to see this mod making some progress.
The models were really nice, especially the capship.

 

Offline shiv

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Looks very promising! Looking forward to see some progress on your mod :) :yes:
http://www.sectorgame.com/vega
The Apocalypse Vega - Join the battle! A campaign for FreeSpace 2 Open

http://www.game-warden.com/earthdefence
Earth Defense project - Coming soon...

 

Offline Alan Bolte

  • 28
  • Deneb III
    • @Compellor
The Pharetra is plenty pretty, for a transport. The Idis though... maybe we can put a blanket over it or something.
Anything worth doing is worth analyzing to death -Iranon

 
The Pharetra is plenty pretty, for a transport. The Idis though... maybe we can put a blanket over it or something.

        Yeah I only did it because it was quick and easy. A lot of the ships are all curved and sleek looking and they're a real ***** to model. If and when I do more I should concentrate on better looking ships.

 

Offline Colonol Dekker

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  • Aken Tigh Dekker- you've probably heard me
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I quite like it to be honest. It looks functional.


Any textured shots / progress screenies? ;7
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 
Any textured shots / progress screenies? ;7

      No, I need to map every one of them still.
      And before that need to find a job me thinks.

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
That's a fair enough reason. :yes:


Carry on, good man, etc.
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline shiv

  • Don't forget Poland!
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  • FRED me!
    • http://freespace.pl
BTW what did you use for modelling and rendering?
http://www.sectorgame.com/vega
The Apocalypse Vega - Join the battle! A campaign for FreeSpace 2 Open

http://www.game-warden.com/earthdefence
Earth Defense project - Coming soon...

 
BTW what did you use for modelling and rendering?

     Maya 8.5 for Modelling and maya mental ray or something for rendering. Though it's not really a clay render, it's rather some . . . "ambient occlusion" pass or whatever, I dunno what that means but that's just from some tutorial I found