Hello again guys, it's been a long time as I had a computer crash lately. So first things first: I will start with this: I wish you all (even if it's a bit late) a very merry christmas and mostly a very happy new year 2008. my most humble thanks to the community for it to be what it is. May it defy time and extinction itself.
On a second note, I have made progress on the renegade legion MOD. Enough in fact to give it a violent push into serious. The MOD will be organised in 5 campaigns (or chapters) which will be no doubt released progressively. I have made a first mission script evaluation of campaign 1 (including all victory/failure systems). All campaigns will feature one "pathway choice" at one moment, and I have found enough info to make several references at some novel material such as the kraken or the orca squadron. Once my computer will be fully operational, I will scan the system maps as well as the latest designs: (seneca, illustrious, inflexible), at which point I will have reunited all salvageble renegade legion material (hopefully enough to start making the MOD).
Please feel free to check the other renegade legion MOD thread in the gaming section to take a look at the material (interceptors, tanks and capital ships).
As for the introduction:
I stared, my eyes alight with passionated awe, at the infinite depth of space from behind the observation port of my personnal quarters in crucible command, thinking about what peace might be like. "peace". Did the word, seemingly from another age long forgotten, even still yeld a faint trace of meaning anymore? Could it still mean anything to us, despite some hollow promise?
Seemingly, the war with the terran overlord government has come to a stalemate, but we all knew the truth behind the appearances: The TOG advance had been only temporarily stalled with the liberation of the messana pocket and the "outstanding" defense of jacob's star. I remember this most especially: I was there.
Outstanding defense, yes, but it came at a high price: listening post alpha's respected commander "mother" down in flames, Several friends lost forever to the void, and the elimination of a backstabbing spy. Yet the invading TOG cruiser squadron was effectively harrassed, gnawed at, and finally repelled from the system. Only 2 ships survived: the "canis" cruiser class carrier, later identified as the "relentless foe" and the command ship "bane warder", one of the new lictor exclusive seneca class cruisers.All other ships, including the "xerxes" frigate class carrier "vici" had been destroyed either in the system or as they retreated to calaris.
The fact that one of the fearsome lictor secret service's cutting edge seneca was repelled spread doubt among the TOG troups like wildfire, making the renegade counterattack on the messana pocket yet another success. Even so, the TOg is endlessly pulling in new ships in shannedam, and with the county capital "defiance" still being contested and the recent fall of "gustaviv's regret", our victory probabilities still appear more then unclear.
As of 03:35, crucible command has ordered our unit to be transfered aboard the "vigilant", a county frigate class carrier. The vigilantand it's escort shipswill be assigned a "recon in force" type mission considered dangerous or even suicidal by many standards: the infiltration of the TOG controlled systems cosmic south/south east of the messana pocket, in an attempt to locate and possibly destroy the TOG command structure in shannedam, shutting down all of their operations in the county. This directive will come to effect in 2 weeks, during which we will be assigned the routine patrol assignements in the messana pocket.
As my log entry reaches it's end, final preparations are being made for my squadron's patrol plan. I pray whatever gods their may be that one day, we might rediscover peace.
This is gariss "ares" Jameson, commander of the 70th squadron "battlespears", 80425 renegade legion wing, signing off.
Naturally, I won't present you with the missions script (What good is there to spoil your fun), Yet I would like to recruit. So should anybody be interested, be sure to contact me. I'll take just about everything, since I need just about everything.
For those who want to check the material:
http://www.hard-light.net/forums/index.php?topic=50666.0And keep in mnd this: the MOD will be free of course, but as for WCSAGA for instance, the full story comes at a price: since you have to buy the wing commander titles to have the full WC story, in a similar manner you will have to buy renegade: the battle for jacob's star to get the full renegade story (jacob is acting like a prequel to the MOD). I recommend you check the amazons or a neat little shop called cdaccess (open to international orders too). Take a new one if possible, so you can treasure the manual.
I had a message coming from the starshatter community telling me that spaceranger (a renegade fan) would like to help me as a moder once he gets a little free time. I guess that means that things are beginning to evolve.
Also, I have the detailed campaign 1, mission 1 script for you. I'm counting on your feedback.
Briefing: Welcome back to crucible, pilot. I'm commander paul wayne, commanding the renegade 80425th. As you have noticed, our recent operations in messana has given us a much needed break to reorganise our strategy, and one cannot deny that this is partly due to your work on listening post alpha.
However, we cannot relent now: Even though the pocket seems clear of TOG forces, sensor cover seems to detect several small glitches in jacob. Those could simply be metallic traces in the edison belt, yet we will still not run the risk of another TOG invasion. This mission will also reacustom yourself with fighters since your short leave, therefore it'll be an excellent occasion to test your remaining skills.
You will fly along with one wingman a standard patrol in the edison asteroid belt in jacob's star. You will be using cheeta light fighters: Touch your navpoints in order to clear the way for the starfire pegasus light corvette to lay a network of surveillance satellites. Once done, return to base. Scans report no enemy contacts, yet should you encounter the TOG, engage at will. Dismissed, pilot!
Base launch: shrew (wingman): it's great to have you back, sir! We're ready to go.
Autopilot
nav 1: clear. W: no hostiles here, command. proceeding on the patrol.
Autopilot
nav 2: wave 1: 2 launceas. W: command, we got hostiles here: 2 launceas, repeat 2 launceas. Command: aknowledged. alpha, engage the enemy.
Wave 2: 2 launceas light fighters. W: I can't see how those ships could have come here without a carrier vessel. There must still be TOG units in jacob. At least patrol ships.
C: good job: continue your pattern, alpha!
autopilot
nav 3: 2 verutums light fighters and 2 launceas . W: command, things are getting out of hand here, we got 2 verutums and 2 launceas. TOG is still active in jacob command.
after fight: C: alpha, we have an unknown signal near you, we marked the emission area as nav 4, go check it out.
Autopilot
Nav 4: 1 cingulum light corvette, 2 spiculums medium fighters.
W: we see it, command: a cingulum sloop loaded with sensor gear, no doubt acting recon. Also 2 med spiculums acting escort. The cingulum is fleeing.
C: "alpha, take out the cingulum before it enters T-space" (you have 2 minutes), "then engage the spiculums but use caution".
(when cingulum explodes), W: wow, that's one big boom!
autopilot.
base land. W: It was an honor to fly with you, sir! C: you're clear to land alpha!
Mission failure: patrol aborted or all enemy fighters not destroyed
Mission partial failure: cingulum escaped (after 2 minutes)
mission success: all TOG units have been destroyed and fighters returned to crucible.
That's it for now.