Author Topic: TMP connie class WIP  (Read 5310 times)

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I figured out how to triangulate and im lookin at ~10k polys give or take, 12 tops. This thing is gonna be about the size of an orion. Is that too much poly or a good number or wot?

 

Offline pecenipicek

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just a FYI, the Sovereign class was about 360 meters or so long. more like a levy or fenris in size :p
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ehh connie refit is 305 meters long and ive got a sovereign at 685... according to the trek encyclopedia. From what lil i've read on it thats sposed to be the cannon reference

*edit

ok so i underestimated how long an orion is =p i just looked it up. so the connie is gonna be a bit bigger then a fenris =p anyways, poly count wise, am i ok for a ship that size?

  

Offline pecenipicek

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whoops? :p


in any case, the connie is the size of a levy tops, not an orion, thats my point :p
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
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and many miles be still to go,
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Offline Getter Robo G

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Problem in FS2 is apparent POV, ie shuttles accurately sized will NOT fit in doors and hatches that are canon for them. The Defiant's bay, voyagers bay, ect accurately scaled are just too small for their support craft to enter/exit.

Therefor with experimentation I concluded that cap ships must be resized to 2 -2.3 times bigger (it varies) to give proper effect. you can use the docking rings on various Fed ships for more scaling (like when Kirk or Spock used shuttles to dock ect).

This is key because of the fact I was doing the "fighter Mod" and the real sizes look ridiculous when your pilot almost took up teh whole bridge section (what is he a 50' tall zentreadi?). Thus if you use smaller craft in teh same missions as cap ships those caps ship should be sized up to compensate.

Your alternative is to scale the smaller craft down, but I do not do that, I use book numbers as a minimum.
(Or do not use them at all)


I know you are doing your own effort, but are you familiar with the Conversions done first by Omniscaper and then a few by myself? Merely as a possible guide in your modeling.




« Last Edit: December 09, 2008, 05:47:54 pm by Getter Robo G »
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O.o when, where? i searched for a star trek mod a while back and the only thing i came up with was an abandoned project

 

Offline Getter Robo G

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Omni's files are probably still active on penguinbomb site. He abandoned Trek

My effort started before that but creeps along slowly.. Very slowly. In fact don't even think about it. I merely concentrated on conversions part of the mod only. So in effect I like people to believe it doesn't exist at all aside from the blurb in my siggy.

If there was something specific you were looking for I might release to you but I figure Omni's files eill hold you over.

He had links here and on Game-Warden if you can't google them.

"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Cobra

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Omni's files are probably still active on penguinbomb site. He abandoned Trek

My effort started before that but creeps along slowly.. Very slowly. In fact don't even think about it. I merely concentrated on conversions part of the mod only. So in effect I like people to believe it doesn't exist at all aside from the blurb in my siggy.

If there was something specific you were looking for I might release to you but I figure Omni's files eill hold you over.

He had links here and on Game-Warden if you can't google them.



I semi-revived that project at one time, mending tables and fixing shinemaps and the like, and then later on mucking around with the models thanks to 3.6.9 being bat**** crazy about anything that was slightly wrong (even crashed when I destroyed the Constitution), and almost had the Constitution working up to the point the point of the ship breaking up into debris, but I suffered a hard drive failure and lost everything.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline chief1983

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Slightly wrong is still wrong, that's the point of (at least debug builds) going crazy.  That's a terrible shame you lost all that hard work, I still think it would neat to have that stuff even if it were just for machinamation.
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Offline Cobra

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Eh, it managed to give errors out of the debug build too, so without help it was pretty much a lost cause at the time. If I had my stuff I could probably restart it again but I've got other stuff going at the moment.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 
Is there actually going to be a Star Trek mod where this can be put to use?
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if things go well, perhaps =) i'm really new to the modeling world so theres a bit i have to learn before things can go into full scale production. If I can manage to get the model looking good, in game, then i'll start working on more models develop a story line etc etc and work on a total conversion.

I'm not going to make any promises. A lot of this is stuff I want to tackle on my own so that I can have a better understanding on how things go together. I feel like I have a good grasp of the major concepts, but i'm still not 100%. I'm not going to commit to anything unless I have a firm sense that I can make it happen and bring an experience to others that will be enjoyable and worth their time.

I don't mean for that to sound as negative as it does but in my searching for a trek universe mod, ive come across 2 or 3 abandoned projects and I just don't want to get people's hopes up if this doesn't come out how I intend for it to.

Now on the other hand, I DO feel good about how things are going. Some minor technical hiccups along the way and still to over come, but I'm confident I will over come them, especially with the level and quality of support from the HLP community. There is no doubt in my mind that I will, at the very least, finish this model =)

 

Offline Getter Robo G

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I really hope this turns into something, but since Darth brought it up, for the record it's public knowledge I am the Trek mod(er) since 2003 and not abandoned (just on extended hiatus) and for reasons that have been mentioned MANY times over.

Still the legacy of Trek mods in relation to FS2 is "dicey".

Out of the 4-5 projects attempted I have the least skill, least amount of (skilled) help, and least progress. But I have probably 5 times the content ever created...

Regardless, Good luck to you Vertigo 7, I'm sure this will get many people excited (for a time).
if on the other hand this actually gets some people interested enough to give you a hand, then it's a good thing...

The previous Trek thread: postedd last conversions, weapons pics, and musings from the board.
http://www.hard-light.net/forums/index.php/topic,38359.0.html

my Trek weapons test on youtube: Rom cap and Fed fighter tests.
http://www.youtube.com/watch?v=kPOQS6h_wAs

Sorry for the minor Highjack Vertigo 7 !!! :)
"Don't think of it as being out-numbered, think of it as having a WIDE target selection!"

"I am the one and ONLY Star Dragon..."
Proof for the noobs:  Member Search

[I'm Just an idea guy, NOT: a modeler, texturer, or coder... Word of advice, "Watch out for the ducks!"]

Robotech II - Continuing...
FS2 Trek - Snails move faster than me...
Star Blazers: Journey to Iscandar...
FS GUNDAM - The Myth lives on... :)

 

Offline Black Wolf

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Is there actually going to be a Star Trek mod where this can be put to use?

I have a more or less working version of all of Omni's stuff, if you want it. It's fun, and different but the AI's not great with the bigger ships. There're a few half finished missions in there where you get to fly and fight in Trek ships.

If you want it, I can probably email it to you.
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Offline Col. Fishguts

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Maybe you could upload it somewhere, because the question as to where those files can be found pops up every few months.
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Offline Black Wolf

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Had a play with it tonight and for some reason the fighterbeams aren't working. So unless someone has a SCP reason why that might be (the only thing I've changed between when I last played it and now, AFAIK, is the build I'm using) I'll fiddle with it and try to make it work again before I UL it anywhere.
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Offline chief1983

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I think there were some code changes related to fighter beams but they were supposed to fix bugs if so.
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Offline Black Wolf

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Bah, OK, will have to look into that.
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Offline chief1983

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BW, there were two commits related to fighter beams in October, https://svn.icculus.org/fs2open?view=rev&revision=4913]4913 and 4886, both to fix mantis 1795.  Hope that helps.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays