Author Topic: GTI Arcadia Got Beams?  (Read 7726 times)

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Offline Droid803

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The Conquest has no anti-cap beams, nor AAAfs, though, so its not a threat to Enif Station nor your wing at all.
(´・ω・`)
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Offline eliex

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Maybe it was added to boost player points or something as a reward.

 

Offline Rick James

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Maybe it was added to boost player points or something as a reward.

No, more likely that it was added in case the player managed to avoid the Hawkwood's anti-fighter weapons and somehow blow it up. The Colossus needs to blow up something in the mission. Otherwise, why have it appear at all?
« Last Edit: December 12, 2008, 12:53:18 am by Rick James »

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Offline Androgeos Exeunt

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* Androgeos Exeunt suddenly finds it very tempting to siggify the post above this one.
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
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Offline eliex

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No, more likely that it was added in case the player managed to avoid the Hawkwood's anti-fighter weapons and somehow blow it up. The Colossus needs to blow up something in the mission. Otherwise, why have it appear at all?

Oh yeah - that mission was supposed to be the grand entrance of the Colossus right?

*smashes head on desk

 

Offline KappaWing

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What is the "big-damage" flag, and how does it prevent you from killing a corvette?
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Offline pecenipicek

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http://www.hard-light.net/wiki/index.php/Ships.tbl#.22big_damage.22
Quote
"big damage"

    * Limits the damage made to the ship by non-huge weapons.
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Offline Droid803

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Basically, it exponentially reduces damage after 10%.
At 1% HP left, the Corvette will be invulnerable to weapons without the 'Huge' flag.
(´・ω・`)
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Offline Androgeos Exeunt

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That big damage flag was probably meant to make things more realistic.
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline Rodo

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I've noticed this before... like in the mission where the Aquaetine need to be evacuated from the nebula and a Moloch jumps in, I usually stay behind (with the disabled Moloch...I save big things for the last) trying to destroy it but even with all of my wingmen shooting at it it's not blowing up! 1% and not exploding!!!

It would look more realistic just making the fighters completely useless against Cap ships, only being able to destroy turrets and subsystems.
The only non cap ship that should be able to destroy a cap ship is the bomber with it's bombs ,from common sense point of view of course.
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Offline Androgeos Exeunt

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Actually, Rodo, I think the Trebuchet CAN destroy ships with the big damage flag on them. Any weapon that has the huge flag on it can do the final 10% of damage to a ship with the big damage flag.
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline castor

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The only non cap ship that should be able to destroy a cap ship is the bomber with it's bombs ,from common sense point of view of course.
Hm.. the concept of concentrated fire would be nice to have in the game. Imagine a wing of fighters boring through a capship hull.. To have it possible to destroy, but tough in practice.

 

Offline ssmit132

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Actually, Rodo, I think the Trebuchet CAN destroy ships with the big damage flag on them. Any weapon that has the huge flag on it can do the final 10% of damage to a ship with the big damage flag.

I've looked at the table, won't having "Bomber+" AND "huge" stuff up the AI?

 

Offline Rodo

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well about that I don't know, I wasn't carrying Trebs for that mission
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Offline eliex

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I don't think that the Trebuchet is available in the mission unless via cheating.

 

Offline Droid803

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Actually, Rodo, I think the Trebuchet CAN destroy ships with the big damage flag on them. Any weapon that has the huge flag on it can do the final 10% of damage to a ship with the big damage flag.

I've looked at the table, won't having "Bomber+" AND "huge" stuff up the AI?

Yeah, it does.
Consequently, the AI decides never to fire Trebuchets at all.
Take them all for yourself.
(´・ω・`)
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Offline Androgeos Exeunt

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I heard that somewhere before, Droid, which is why I no longer give Trebuchets to my wingmen. :)
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline eliex

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Someone tried to fix that but then in some missions, e.g A Failure to Communicate, was rendered unable to be won.

  

Offline ssmit132

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"A Failure to Communicate" is a FS1/FSPort mission, and so would not have Trebuchets.

How so did it make the affected missions impossible, may I ask?

 

Offline terran_emperor

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If its the one where the Lucy takes out the B-Aquilae Installation, then I kinda rely on the Phoenix (which is the FS1 equivalent to the Treb) to take out fighters.
Its possible that messing with the Treb somehow screwed up the Phoenix data
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