Yep, sorry folks, I got a bit carried away. RP, you sound like you know what you're on about so we'll leave it at that.
And for my on topic contribution; was it really 8 vs 32? How do the other sources account for the Rebs getting pasted? I know that, in the films at least, fighter sized deflectors don't seem to count for much but it still seems like a huge advantage. Is it just marked up to the fact that a whole death star is shooting at the Rebs as well?
Obviously from the previous ranting, I take most of my Star Wars fighter mechanics from the games so how is it supposed to work? Or how do you guys envision it working? Do all Tie models run rings around rebel fighters? Or are you attempting (successfully?) to bring flight positioning into the mix? Or just Vader?
And finally, are all shielded fighters going to be easy to hit targets? For instance in the X-Wing series of games, unshielded Tie Fighter/Interceptor and even Bomber to some degree, are vastly more difficult to hit than shielded craft. Which I though was far too unbalanced. But what really freaked me out was that when your shields failed, unless you took all charge from them, any hit to your shields that wouldn't have even charged back to 1%, would be transfered completely to your hull, which basically maded shielded fighters death traps.
I'd guess that whether this happens or not will be a feature of the Freespace engine, but I can't remember how it works in retail. Please tell me the above wont be the case.