Author Topic: RELEASE - Tides of Darkness (campaign)  (Read 43914 times)

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Re: RELEASE - Tides of Darkness (campaign)
* Flaming_Sword bumps the thread and runs

Original:


Quick normalmap:

 

Online Androgeos Exeunt

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Re: RELEASE - Tides of Darkness (campaign)
No need to run; it's relevant, and I don't feel like testing my new SABeam at the moment.

The normalmaps seem incomplete.
My blog

Quote: Saturday, 11 July 2020, 1354hrs UTC, #freespace
streeeeeeeeeeeee
you know you ****ed up your voice acting if the vasudans sound more coherent than the terrans

 
Re: RELEASE - Tides of Darkness (campaign)
Better?


 

Offline Droid803

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Re: RELEASE - Tides of Darkness (campaign)
Nice :yes:
I never figured out how to make normal maps.
(´・ω・`)
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Re: RELEASE - Tides of Darkness (campaign)
For this ship, I used GIMP to scale the original textures to powers of 2 (so DDS would work, and it was already done for the glowmaps).

Then I used a 2 pixel radius gaussian blur to smooth out the jaggies from the scale (otherwise resulting normal map would look like crap).

Next I used the normalmap plugin to create the actual normal map.

Added alpha channel, decomposed into 4 layer image (RGBA), recomposed with:

red --> alpha
green --> green
black mask --> blue & red

Saved as DXT5 (above recomposition made it into DXT5NM).

 

Offline Droid803

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Re: RELEASE - Tides of Darkness (campaign)
There's a normalmap plugin?
Is it the option in the DDS exporter to convert it to Normal or something?

EDIT: Oh wait, that's in Photoshop
(´・ω・`)
=============================================================

 

Online Androgeos Exeunt

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Re: RELEASE - Tides of Darkness (campaign)
My blog

Quote: Saturday, 11 July 2020, 1354hrs UTC, #freespace
streeeeeeeeeeeee
you know you ****ed up your voice acting if the vasudans sound more coherent than the terrans

 

Offline Lucika

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Offline Droid803

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Re: RELEASE - Tides of Darkness (campaign)
That is certainly strange.
It's usually at 60, 30, or 20, depending on how much it's lagging...(unless the cap is off)
(´・ω・`)
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Re: RELEASE - Tides of Darkness (campaign)
Windowed on a dual boot laptop running windows xp (where i had to slipstream drivers into the disc to get it to load, rather than the vista home it came with). Also running on a version compiled from SVN.

 

Offline Nemesis6

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Re: RELEASE - Tides of Darkness (campaign)
This is the absolute hardest campaign I've ever played. Not hard as in challenging, the odds are just overwhlemingly against me and my non-capital-ship-proof shivan fighter!  :eek2:

 

Offline eliex

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Re: RELEASE - Tides of Darkness (campaign)
 . . . or cheats, but most people are too honourable for that!  ;)

 

Offline Pred the Penguin

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Re: RELEASE - Tides of Darkness (campaign)
Sorry for being so late to the party. :nervous:

Anyways,
I can't even pass the first mission.
As expected the Rakshasa jumps in an destroys a freighter, something I can't prevent.
After destroying the bombers I'm left defending a SFr Mephisto with nothing to do, failing the mission when I jump out.
What am I doing wrong, do I need to save the freighter?

BTW, I'm using the latest nightly build with 3.6.10 mediavps minus adveffects.

 
Re: RELEASE - Tides of Darkness (campaign)
Both of the freighters ought to be destroyed by the Rakshasa when it jumps in.

 

Offline Droid803

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Re: RELEASE - Tides of Darkness (campaign)
Remind me to use self-destruct SEXP next time...
(´・ω・`)
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Offline Pred the Penguin

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Re: RELEASE - Tides of Darkness (campaign)
That explains everything...

Thanks for the replies :) I'll come back with feedback as soon as possible.

 
Re: RELEASE - Tides of Darkness (campaign)
So this wont work AT ALL with 3.6.9?


 

Offline Droid803

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Re: RELEASE - Tides of Darkness (campaign)
It might work, as that was the build it was FREDed on, and run on, until then ew mediavps came out, and at which point I fixed the new bugs that cropped up because of it.
However, it's only tested on 3.6.10, because its modpack is based off the latest mediavps which needs 3.6.10, and most people have that by now. It's a better idea than running 3.6.9 and the mvp betas. (I can pretty much guarantee you'll get invisible ships if you use the 3.6.8 zeta mvps though, so don't bother trying).
(´・ω・`)
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Offline Pred the Penguin

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Re: RELEASE - Tides of Darkness (campaign)
I only use the 3.6.9 build when I don't want to read everything. :P

 
Re: RELEASE - Tides of Darkness (campaign)
Wow... excellent campaign, left me wishing chapter 2 was already out so I wouldnt have to wait to see what happens next.  Few campaigns have done that for me, so congratulations.  Just out of curiosity, the SCv Horror class corvette... it looks suspiciously like the Vishnan Arbiter class ship from BP:AoA.  Is that right or am I way off the mark there?

maneuverable ? pfffft. Look at the Basilisk or Aeshma (i think thats how its spelt) . I dont know what class of fighters they are (Heavy assault), but they fly like a retarded seagull.