Author Topic: RELEASE - Tides of Darkness (campaign)  (Read 43969 times)

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Re: RELEASE - Tides of Darkness (campaign)
Trust me, this is worth playing. I know :D

Congratulations on the job, Droid!

 

Offline NGTM-1R

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Re: RELEASE - Tides of Darkness (campaign)
Good fun, and overall fairly well-constructed, with decent storytelling. Too short, of course, and there's mysterys left for the sequel, but I think I was sold about the time I...

Spoiler:
Well, yes, it's gross overkill and irredeemably cruel and a sign of general bastardy, but using the Yali's STinys on enemy fighters is fun dammit!
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline smurd

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Re: RELEASE - Tides of Darkness (campaign)
Despite the random crashes in Slayer Pt.2 I reported, I finally managed to complete this campaign. I liked it very much, and after watching the final cut scene I hope there will be sequel.

I did however have some more problems with Slayer Pt.2.

Spoiler:
I noticed that sometimes the Demon in that mission attacks Omega 2 and 3 with it's beams quite quickly, destroying both ships instantly. One time, I managed to only save Omega 1, which docked with my destroyer. However, the second salvo that the Lucifer class ship fires sometimes hits exactly the place where Omega 1 docks, destroying it as well. Because Omega 2 and 3 had already been lost, the mission failed in that moment. I don't know if this is intentional, if not you should maybe let the transport dock on the other side of the ship, where it can't be hit.

 

Offline Androgeos Exeunt

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Re: RELEASE - Tides of Darkness (campaign)
* Androgeos Exeunt assures Droid803 that Snail won't kill him because he likes the beam cannons.

Post the link to your Slayer video on YouTube, Droid. I'm sure that those who haven't watched it will like it. ;)
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Quote: Saturday, 11 July 2020, 1354hrs UTC, #freespace
streeeeeeeeeeeee
you know you ****ed up your voice acting if the vasudans sound more coherent than the terrans

 

Offline Droid803

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Re: RELEASE - Tides of Darkness (campaign)
@NGTM-1R: I'll keep those points in mind when designing further missions, thanks for the feedback :D
@smurd: I'm glad you got it to play. Hm...I might need to script the firing of the Demon's beam so that it won't target the transports so soon. I usually attempt to disarm the front beam as fast as possible.
@Androgeos Exeunt: Updated first post with the video. Thanks for reminding me. I totally forgot I had that, and it was for this very purpose too!
(´・ω・`)
=============================================================

 

Offline eliex

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Re: RELEASE - Tides of Darkness (campaign)
Nice vid.  :) :yes:
I'm up to Piercing Gaze and so far I've got to say that the campaign so far is very good. I love the new Shivan ships included.  :D

 

Offline Androgeos Exeunt

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Re: RELEASE - Tides of Darkness (campaign)
nuclear said this is comparable to ITDoH. I like ITDoH a lot.

* Androgeos Exeunt downloads ToD from FSMods.

I got an extra bonus as well, in that, after lots of folder shifting in my FoW folder, I can now play that mod as well.

:D x energy released by LRABeam = You don't want to know
« Last Edit: January 05, 2009, 07:24:51 am by Androgeos Exeunt »
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Quote: Saturday, 11 July 2020, 1354hrs UTC, #freespace
streeeeeeeeeeeee
you know you ****ed up your voice acting if the vasudans sound more coherent than the terrans

 

Offline Rodo

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Re: RELEASE - Tides of Darkness (campaign)
great campaign  :yes: :yes: :yes: :yes:

can't wait to see how is this going to continue.
el hombre vicio...

 
Re: RELEASE - Tides of Darkness (campaign)
I'm glad to see you took some of my suggestions and turned TOD from a great campaign to one that really needs a sequel :yes:
'yo my domestic skillets, who put swarm torpedoes on the Tev bombers?'
~Nighteyes

 

Offline PJP

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Re: RELEASE - Tides of Darkness (campaign)
Great campaign.It stinks my Media VPs aren't working.

 

Offline General Battuta

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Re: RELEASE - Tides of Darkness (campaign)
Anything we can help with?

 

Offline eliex

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Re: RELEASE - Tides of Darkness (campaign)
A high quality and thoroughly enjoyable campaign. I especially like your loading screens and plot.
Good work and I think a sequel is to come?
 :yes: :yes:

 

Offline Droid803

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Re: RELEASE - Tides of Darkness (campaign)
Yes, most of the tables for part 2 are already done. how long it will take depends on just finding the time to FRED it between my other projects. Unfortunately, it means it might take a while.
(´・ω・`)
=============================================================

 
Re: RELEASE - Tides of Darkness (campaign)
Nice campaign. I really liked all the new ships. Why is the SC Aamon so shiny though? Seemed very non-shivan. Also as others have said the story could have used a little more explanation. Whered another iceni and stuff come from, and why on earth (or in space) did the shivans and terrans redo the paint on the orions and iceni  :D. I mean they look nice, but I don't get what that would have accomplished for them. Can't wait for the next one, the Negators' ships look really cool, and make us realize how little purple there is in this game.
An open mind is like a fortress with its gates unbarred and unguarded.

 

Offline Mobius

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Re: RELEASE - Tides of Darkness (campaign)
Wow! Downloading now... :)
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Inferno Series: Inferno: Nostos - Inferno: Alliance
FSCRP Contributions: Aftermath - Deep Blood - Warzone
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Re: RELEASE - Tides of Darkness (campaign)
[...] why on earth (or in space) did the shivans and terrans redo the paint on the orions and iceni  :D. I mean they look nice, but I don't get what that would have accomplished for them.
Built using Shivan materials and manufacturing techniques, I guess. The few Terrans there haven't set up supplies, shipyards and corresponding infrastructure yet?

Wow! Downloading now... :)
Only NOW? :eek:

 

Offline Mobius

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Re: RELEASE - Tides of Darkness (campaign)
Wow! Downloading now... :)
Only NOW? :eek:

University, INFA and INF SCP drain my time, so...well...
The Lightblue Ribbon | Website

Inferno Series: Inferno: Nostos - Inferno: Alliance
FSCRP Contributions: Aftermath - Deep Blood - Warzone
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 
Re: RELEASE - Tides of Darkness (campaign)
Thanks.. I am downloading it now - can't wait to play it!!!
-- I'll be back before you can say antidisestablishmentarianism...

 
Re: RELEASE - Tides of Darkness (campaign)
I finished it. Very good campaign with some interesting ideas.  :yes: Can't wait for the sequel. I loved how you edited most of the tech room database to cover all the backstory. That was a very interesting read. The massive scale of some of the missions was intimidating but it was never a case of BoE syndrome. ei. it was always up to the player to win the battle.

I have to admit that up from mission 2 I played on very easy. I wasn't in the mood for Procyon Insurgency/Blue Planet style repeat  50 times missions. I should probably try re playing sometime on normal.

Highlights:

1.
Spoiler:
Mission 2 where you defend the Ravana. This was the decider that made me choose very easy. The "Dive, dive, dive! Hit your burners..." moment didn't work well for me. It would have helped if the recent builds had voice synthesizer supported. :p I died on the first try and it kept annoying me after each frustrating restart until I switched to very easy. You have to go for the cruisers from the start for the Ravana to survive. But that wing of Scorpions on your tail or a stray anti-fighter beam always nails you while you're at it.

2.
Spoiler:
The mission in the Yali was jaw dropping. Those Stiny beams would toast incoming fighter wings and the subsystems on the Lucy. Along with the super rapid fire 8 gun mount you really felt like flying some experimental ubership.

3.
Spoiler:
I really liked the style of the Terran-shivan hybrid ships. I hope the next chapter is centered around it. Also the new race has me interested. Nightmare ships look best in the nebula.  ;)

 

Offline Androgeos Exeunt

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Re: RELEASE - Tides of Darkness (campaign)
I thought they were called...

Spoiler:
...Negators.
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Quote: Saturday, 11 July 2020, 1354hrs UTC, #freespace
streeeeeeeeeeeee
you know you ****ed up your voice acting if the vasudans sound more coherent than the terrans