Author Topic: RELEASE: SHMUPSpace Battle of Deneb Demo 1.2  (Read 22491 times)

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Offline Droid803

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Re: RELEASE: SHMUPSpace Battle of Deneb Demo
Music is generic as all hell, though. Hope they update the soundtrack prior to release.
I'm most sure you will be pleased to hear that the release will feature the option to have an orchestral-dubstep fusion soundtrack with lyrics provided by vocaloids, entirely played in reverse. Surely that will be unique enough for your taste.

Then again, I find little to nothing wrong with generic BGM tracks most of the time, as long as they're not bad.
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Offline AndrewofDoom

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Re: RELEASE: SHMUPSpace Battle of Deneb Demo
I'm most sure you will be pleased to hear that the release will feature the option to have an orchestral-dubstep fusion soundtrack with lyrics provided by vocaloids, entirely played in reverse. Surely that will be unique enough for your taste.

Oh right. I also heard there will be a third soundtrack option to add yet another unique flavor to the game...

Salsa music.
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SF Knight

20:08:19   AndrewofDoom: Though I find it mildly disturbing that a loli is giggling to mass destruction.
20:10:01   Spoon: I find it mildly arrousing
20:10:07   AndrewofDoom: Woah
20:10:15   Spoon: sound like my kind of loli
20:10:21   Spoon: and im not even a lolicon

 

Offline yuezhi

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Re: RELEASE: SHMUPSpace Battle of Deneb Demo
he's a madman!  :shaking:
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Re: RELEASE: SHMUPSpace Battle of Deneb Demo
Music is generic as all hell, though. Hope they update the soundtrack prior to release.
I'm most sure you will be pleased to hear that the release will feature the option to have an orchestral-dubstep fusion soundtrack with lyrics provided by vocaloids, entirely played in reverse. Surely that will be unique enough for your taste.

Then again, I find little to nothing wrong with generic BGM tracks most of the time, as long as they're not bad.

The sarcasm, it bites. :rolleyes:

The music certainly isn't bad... it's just not good either. Kind of thing you forget about as soon as the level's over.

But if the gameplay is good, I'll probably not worry about it overly much. Gameplay first, bells and whistles (or orchestral vocaloids as the case apparently may be) second.
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Offline MetalDestroyer

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Re: RELEASE: SHMUPSpace Battle of Deneb Demo

 

Offline iVoid

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Re: RELEASE: SHMUPSpace Battle of Deneb Demo
Well, there's this really cool shmup right now in development that I happen to so really like. [/shameless plug]
I love how ambitious the game is with the graphics and it seems pretty promising but I don't like how some of the weapons seem more like something an humanoid would use rather than something to outfit a ship... A revolver on a ship...? humph
It's really great to see there are still some cool shooters in development. Anyway, it hasn't come out yet so I guess so far SHMUPSpace still keeps the throne in the graphics department :)

That one is pretty cool also :)

LOVE IT! Long range weapons mixed with close range plasma blades? AWESOME!

 

Offline An4ximandros

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Re: RELEASE: SHMUPSpace Battle of Deneb Demo
More games should have soundtracks like this one's http://www.youtube.com/watch?v=la9mcb5om8U&feature=player_detailpage#t=206s

 

Offline achtung

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Re: RELEASE: SHMUPSpace Battle of Deneb Demo
The only reason this isn't on fsmods yet is I want to make sure there aren't any changes coming up soon.

Are there?
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Offline Droid803

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Re: RELEASE: SHMUPSpace Battle of Deneb Demo
I think Andrew's still looking into a way to fix that collide -> slide uncontrollably to your death thing.
(´・ω・`)
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Offline AndrewofDoom

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Re: RELEASE: SHMUPSpace Battle of Deneb Demo
Indeed, that's what's been up. I also want to add some new things before I release an update.
My Efforts:
SF Knight

20:08:19   AndrewofDoom: Though I find it mildly disturbing that a loli is giggling to mass destruction.
20:10:01   Spoon: I find it mildly arrousing
20:10:07   AndrewofDoom: Woah
20:10:15   Spoon: sound like my kind of loli
20:10:21   Spoon: and im not even a lolicon

 

Offline yuezhi

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Re: RELEASE: SHMUPSpace Battle of Deneb Demo
you most make update.
ϟIn Neo-Terra we Trustϟ
ϟGreat Tin Can Run (Download
☭Gods and Conquerors  - mission design, tech descriptions, sounds; currently 5% Book of Invasions(reserved)☭


░░░░░░███████ ]▄▄▄▄▄▄▄▄        ︻╦╤─   Bob is building an army.
    ▂▄▅█████████▅▄▃▂          ☻/         This tank & Bob are against Google+
Il███████████████████].       /▌          Copy and Paste this all over
  ◥⊙▲⊙▲⊙▲⊙▲⊙▲⊙▲⊙◤...     / \          Youtube if you are with us!

 

Offline Black_Yoshi1230

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Re: RELEASE: SHMUPSpace Battle of Deneb Demo
About 16:9 resolutions: http://pacoup.com/2011/06/12/list-of-true-169-resolutions/ If you're too lazy to do the math. Playing without a true widescreen monitor is best in "letterbox mode" if you're on a 4:3 (in your video card settings).
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Offline Colonol Dekker

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Re: RELEASE: SHMUPSpace Battle of Deneb Demo
What does it mean when my "space bullets" pass through everything??

 

Offline AndrewofDoom

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Re: RELEASE: SHMUPSpace Battle of Deneb Demo
So, due to a certain thread being posted somewhere, I got guilt tripped enough to actually do some more work on this mod today. Here's a cumulative update video of what's changed. ShadowWolf was really cool to make a skybox for this mod too!
My Efforts:
SF Knight

20:08:19   AndrewofDoom: Though I find it mildly disturbing that a loli is giggling to mass destruction.
20:10:01   Spoon: I find it mildly arrousing
20:10:07   AndrewofDoom: Woah
20:10:15   Spoon: sound like my kind of loli
20:10:21   Spoon: and im not even a lolicon

 

Offline Valathil

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Re: RELEASE: SHMUPSpace Battle of Deneb Demo
You're getting better at dodging
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Offline Droid803

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Re: RELEASE: SHMUPSpace Battle of Deneb Demo
I just hope that BUMP physics us fixed :p
(´・ω・`)
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Offline AndrewofDoom

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RELEASE: SHMUPSpace Battle of Deneb Demo 1.2
 :bump:

Update! Version 1.2 Changes:

  • Gameplay
    • You are now a one hit point wonder. One hit you're dead. Kaboom. Disappear. Wooooosh. Goodbye. EXCEPTIONS:
      • Splash Damage from missiles
      • Beams
    • As a result of the above, you are also more powerful. Powering up makes more a noticeable difference. Except at unpowered, where the player gets a small damage nerf.
    • Significantly reduced the health of "popcorn" enemies. Lokis and Watchdogs should not be able to be one shotted even at unpowered levels. Alasters two, Hercs three.
    • Buffed damage of the Rockeye to 100 damage and Tempest to 150 damage
    • Lower difficulty levels reduce the firerate of enemies much more greatly (4.0,2.5,2.0,1.5,1.0)
    • Base fire rate of lighter enemy weapons increased slightly
    • Reduced difficulty of Big Core Rev 1.2 fight by increasing base fire rate for both the ion rings and the spread shots
  • Other Changes
    • All 16:9 based screen resolutions are now supported.
    • To let its spirit live on, I'm using the This badass soundtrack instead of what was used for 1.0 and 1.1. Farewell LIVER USUALIS, you had your time. :p
    • You no longer need mr ShmupKing. Controlconfigdefaults.tbl has been implemented will autoassign the proper keys when you create a pilot.

To do for 1.3:
  • Remove Big Core Rev 1.2. It's cool and all, but I need to make room for a very very special corvette that has some surrendering to do *hinthintwinkwink*.
  • Rework Stage 1 entirely. It really doesn't work out all that well since ALPHA ONE is a one hitpoint wonder, this could become way too hard for a first level. While I did do some rebalancing, I feel that I just want to redo the level anyway to add some more new features regarding levels
  • Add a scoring system
  • Finalize what I want for the levels

Go get it boy 1.2 baby123!
« Last Edit: August 27, 2013, 01:33:07 am by AndrewofDoom »
My Efforts:
SF Knight

20:08:19   AndrewofDoom: Though I find it mildly disturbing that a loli is giggling to mass destruction.
20:10:01   Spoon: I find it mildly arrousing
20:10:07   AndrewofDoom: Woah
20:10:15   Spoon: sound like my kind of loli
20:10:21   Spoon: and im not even a lolicon

 

Offline headdie

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Re: RELEASE: SHMUPSpace Battle of Deneb Demo 1.2
Awesome
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Offline mjn.mixael

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Re: RELEASE: SHMUPSpace Battle of Deneb Demo 1.2
I mentioned this on IRC, but I'll expand on what I meant here.

I find this version of SHMUP entirely unplayable due to one simple change. One hit death. No, thank you. I enjoy SHMUP, but I'm not insanely good at them. In fact, I'm mediocre at best. But yes, I do enjoy playing them. I really loved the idea of an FS themed SHMUP and the first version was quite a bit of fun! I played it several times. But this version? I get 3/4 into the level and... for a moment... don't play exactly perfectly... boom. Game over. Dead. The end. Start over. No thank you.

One hit death is a good insane mode setting, but for those of us who like SHMUP but suck at it, it just asks us to go play something else.
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Offline Shivan Hunter

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Re: RELEASE: SHMUPSpace Battle of Deneb Demo 1.2
Why did I not play this before?! This is awesome! There was a bit of confusion about controls at the beginning because I didn't RTFT but once I got into it, it's insanely fun! Takes me back to the days of sneaking an old shmup into school on a flash drive...

I do agree wholeheartedly with mjn.mixael- the one-hit kills get a bit annoying when you're near the end of the mission. Glad to see that's being changed up a bit.

I really like the way you use capships both as scenery and enemies. Just curious: is it possible to kill the Aeolus and/or Deimoses entirely? I was trying but either died or had to deal with other enemies on the screen.