Author Topic: White Screen Error  (Read 3131 times)

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Offline Grimper

  • 28
    • Minecraft
This seems to be getting no attention in the ST:R board, so I moved it here. I think it's more to do with the port anyway than ST:R

Whenever im playing FSPort or ST:R, I sometimes get a crash where my screen turns white and the game stops responding.
So I ran it in the debug build and got this:


Code: [Select]
Assert: theta_goal >=0
File: vecmat.cpp
Line: 2166


Call stack:
------------------------------------------------------------------
    fs2_open_3_6_10d-20081225_r5020.exe 0079a3b3()
    fs2_open_3_6_10d-20081225_r5020.exe 008e0259()
    fs2_open_3_6_10d-20081225_r5020.exe 008f45d3()
    fs2_open_3_6_10d-20081225_r5020.exe 008f8223()
    fs2_open_3_6_10d-20081225_r5020.exe 00906fe2()
    fs2_open_3_6_10d-20081225_r5020.exe 0090a491()
    fs2_open_3_6_10d-20081225_r5020.exe 0090a938()
    fs2_open_3_6_10d-20081225_r5020.exe 008a4051()
    fs2_open_3_6_10d-20081225_r5020.exe 0078fff9()
    fs2_open_3_6_10d-20081225_r5020.exe 00790b63()
    fs2_open_3_6_10d-20081225_r5020.exe 00738e63()
    fs2_open_3_6_10d-20081225_r5020.exe 00739cab()
    fs2_open_3_6_10d-20081225_r5020.exe 0073ad3d()
    fs2_open_3_6_10d-20081225_r5020.exe 0073d91b()
    fs2_open_3_6_10d-20081225_r5020.exe 0095241d()
------------------------------------------------------------------

And here is the fs2_open.log

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
  -spec_exp 11,
  -ogl_spec 80
  -spec_static .8,
  -spec_point .6,
  -spec_tube .4,
  -ambient_factor 0,
  -env
  -mipmap
  -missile_lighting
  -glow
  -spec
  -normal
  -3dshockwave
  -ballistic_gauge
  -dualscanlines
  -orbradar
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -warp_flash
  -mod fsport_mediavps,fsport-str,fsport,mediavps
Building file index...
Found root pack 'C:\Games\FreeSpace2\fsport_mediavps\mv_fsport.vp' with a checksum of 0xdc8abbde
Found root pack 'C:\Games\FreeSpace2\fsport-str\fsport-str-voice.vp' with a checksum of 0x42b68129
Found root pack 'C:\Games\FreeSpace2\fsport-str\fsport-str.vp' with a checksum of 0xf23d5fcb
Found root pack 'C:\Games\FreeSpace2\fsport\FS1OGGcutscenepack.vp' with a checksum of 0x6b9172f7
Found root pack 'C:\Games\FreeSpace2\fsport\fsport-hi_res.vp' with a checksum of 0x9b3bb212
Found root pack 'C:\Games\FreeSpace2\fsport\fsport-missions.vp' with a checksum of 0x0ae28029
Found root pack 'C:\Games\FreeSpace2\fsport\fsport3_1_1.vp' with a checksum of 0x54e7a8b1
Found root pack 'C:\Games\FreeSpace2\fsport\sparky_hi_fs1.vp' with a checksum of 0x367ba125
Found root pack 'C:\Games\FreeSpace2\fsport\stu_fs1.vp' with a checksum of 0xf74f0afe
Found root pack 'C:\Games\FreeSpace2\fsport\tango_fs1.vp' with a checksum of 0x98f0f4cd
Found root pack 'C:\Games\FreeSpace2\fsport\warble_fs1.vp' with a checksum of 0x49c6c98d
Found root pack 'C:\Games\FreeSpace2\mediavps\MV_Complete.vp' with a checksum of 0x31df7754
Found root pack 'C:\Games\FreeSpace2\mediavps\mv_music.vp' with a checksum of 0xbbd92e16
Found root pack 'C:\Games\FreeSpace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'C:\Games\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\Games\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'C:\Games\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
Found root pack 'e:\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'e:\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'e:\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\FreeSpace2\fsport_mediavps\' ... 53 files
Searching root pack 'C:\Games\FreeSpace2\fsport_mediavps\mv_fsport.vp' ... 277 files
Searching root 'C:\Games\FreeSpace2\fsport-str\' ... 31 files
Searching root pack 'C:\Games\FreeSpace2\fsport-str\fsport-str-voice.vp' ... 943 files
Searching root pack 'C:\Games\FreeSpace2\fsport-str\fsport-str.vp' ... 55 files
Searching root 'C:\Games\FreeSpace2\fsport\' ... 18 files
Searching root pack 'C:\Games\FreeSpace2\fsport\FS1OGGcutscenepack.vp' ... 10 files
Searching root pack 'C:\Games\FreeSpace2\fsport\fsport-hi_res.vp' ... 108 files
Searching root pack 'C:\Games\FreeSpace2\fsport\fsport-missions.vp' ... 139 files
Searching root pack 'C:\Games\FreeSpace2\fsport\fsport3_1_1.vp' ... 739 files
Searching root pack 'C:\Games\FreeSpace2\fsport\sparky_hi_fs1.vp' ... 1172 files
Searching root pack 'C:\Games\FreeSpace2\fsport\stu_fs1.vp' ... 1497 files
Searching root pack 'C:\Games\FreeSpace2\fsport\tango_fs1.vp' ... 69 files
Searching root pack 'C:\Games\FreeSpace2\fsport\warble_fs1.vp' ... 110 files
Searching root 'C:\Games\FreeSpace2\mediavps\' ... 1 files
Searching root pack 'C:\Games\FreeSpace2\mediavps\MV_Complete.vp' ... 5253 files
Searching root pack 'C:\Games\FreeSpace2\mediavps\mv_music.vp' ... 32 files
Searching root 'C:\Games\FreeSpace2\' ... 174 files
Searching root pack 'C:\Games\FreeSpace2\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'C:\Games\FreeSpace2\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\Games\FreeSpace2\multi-voice-pack.vp' ... 307 files
Searching root pack 'C:\Games\FreeSpace2\root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\FreeSpace2\smarty_fs2.vp' ... 0 files
Searching root pack 'C:\Games\FreeSpace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\FreeSpace2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\FreeSpace2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\FreeSpace2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\FreeSpace2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\FreeSpace2\warble_fs2.vp' ... 52 files
Searching root 'e:\' ... 7 files
Searching root pack 'e:\tango2_fs2.vp' ... 15 files
Searching root pack 'e:\tango3_fs2.vp' ... 10 files
Searching root pack 'e:\warble_fs2.vp' ... 52 files
Found 34 roots and 18177 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM  =>  Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1280x768 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor     : NVIDIA Corporation
  OpenGL Renderer   : GeForce 9600M GT/PCI/SSE2
  OpenGL Version    : 2.1.2

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_NV_vertex_program3".
  Found special extension function "wglSwapIntervalEXT".

  Compiling shader ->  null-v.sdr / null-f.sdr ...
  Compiling shader ->  b-v.sdr / b-f.sdr ...
  Compiling shader ->  b-v.sdr / bg-f.sdr ...
  Compiling shader ->  l-v.sdr / lb-f.sdr ...
  Compiling shader ->  l-v.sdr / lbg-f.sdr ...
  Compiling shader ->  l-v.sdr / lbgs-f.sdr ...
  Compiling shader ->  l-v.sdr / lbs-f.sdr ...
  Compiling shader ->  le-v.sdr / lbgse-f.sdr ...
  Compiling shader ->  le-v.sdr / lbse-f.sdr ...
  Compiling shader ->  ln-v.sdr / lbgn-f.sdr ...
  Compiling shader ->  ln-v.sdr / lbgsn-f.sdr ...
  Compiling shader ->  ln-v.sdr / lbn-f.sdr ...
  Compiling shader ->  ln-v.sdr / lbsn-f.sdr ...
  Compiling shader ->  lne-v.sdr / lbgsne-f.sdr ...
  Compiling shader ->  lne-v.sdr / lbsne-f.sdr ...
  Compiling shader ->  lf-v.sdr / lfb-f.sdr ...
  Compiling shader ->  lf-v.sdr / lfbg-f.sdr ...
  Compiling shader ->  lf-v.sdr / lfbgs-f.sdr ...
  Compiling shader ->  lf-v.sdr / lfbs-f.sdr ...
  Compiling shader ->  lfe-v.sdr / lfbgse-f.sdr ...
  Compiling shader ->  lfe-v.sdr / lfbse-f.sdr ...
  Compiling shader ->  lfn-v.sdr / lfbgn-f.sdr ...
  Compiling shader ->  lfn-v.sdr / lfbgsn-f.sdr ...
  Compiling shader ->  lfn-v.sdr / lfbn-f.sdr ...
  Compiling shader ->  lfn-v.sdr / lfbsn-f.sdr ...
  Compiling shader ->  lfne-v.sdr / lfbgsne-f.sdr ...
  Compiling shader ->  lfne-v.sdr / lfbsne-f.sdr ...
  Compiling shader ->  l-v.sdr / null-f.sdr ...
  Compiling shader ->  l-v.sdr / lg-f.sdr ...
  Compiling shader ->  l-v.sdr / lgs-f.sdr ...
  Compiling shader ->  l-v.sdr / ls-f.sdr ...
  Compiling shader ->  le-v.sdr / lgse-f.sdr ...
  Compiling shader ->  le-v.sdr / lse-f.sdr ...
  Compiling shader ->  ln-v.sdr / lgn-f.sdr ...
  Compiling shader ->  ln-v.sdr / lgsn-f.sdr ...
  Compiling shader ->  ln-v.sdr / ln-f.sdr ...
  Compiling shader ->  ln-v.sdr / lsn-f.sdr ...
  Compiling shader ->  lne-v.sdr / lgsne-f.sdr ...
  Compiling shader ->  lne-v.sdr / lsne-f.sdr ...

  Max texture units: 4 (32)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 8192x8192
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
  Using GLSL for model rendering.
  Shader Version: 1.20 NVIDIA via Cg compiler
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI 2_radar1 with size 209x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'mv_advmuzzle-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wxp.tbm' ...
TBM  =>  Starting parse of 'fs1_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
ANI Avenger_Impact with size 80x80 (37.5% wasted)
ANI Leech_Impact with size 80x80 (37.5% wasted)
TBM  =>  Starting parse of 'mv_tech-wep.tbm' ...
TBM  =>  Starting parse of 'mv_models-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_shockwave-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_missiles-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_effects-wep.tbm' ...
TBM  =>  Starting parse of 'fsport-aip.tbm' ...
TBM  =>  Starting parse of 'str-aip.tbm' ...
TBM  =>  Starting parse of 'mv_trails-shp.tbm' ...
TBM  =>  Starting parse of 'mv_tech-shp.tbm' ...
TBM  =>  Starting parse of 'mv_models-shp.tbm' ...
TBM  =>  Starting parse of 'mv_dragon-shp.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-shp.tbm' ...
TBM  =>  Starting parse of 'fsport-turretangles-shp.tbm' ...
TBM  =>  Starting parse of 'fsport-resetmodels-shp.tbm' ...
TBM  =>  Starting parse of 'fsport-abtrails-shp.tbm' ...
TBM  =>  Starting parse of 'fs1_trails-shp.tbm' ...
TBM  =>  Starting parse of 'fs1_shockwave-shp.tbm' ...
TBM  =>  Starting parse of 'fs1_models-shp.tbm' ...
TBM  =>  Starting parse of 'mv_escort-hdg.tbm' ...
TBM  =>  Starting parse of 'fsport-reticle-hdg.tbm' ...
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
TBM  =>  Starting parse of 'str-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 18x24 (25.0% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 8161
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 18x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'GTA.pcx'
ANI 2_main2-m1.ani with size 171x192 (25.0% wasted)
ANI 2_main2-m2.ani with size 275x184 (28.1% wasted)
ANI 2_main2-m3.ani with size 264x141 (44.9% wasted)
ANI 2_main2-d1.ani with size 208x98 (23.4% wasted)
ANI 2_main2-d6.ani with size 112x99 (22.7% wasted)
ANI 2_main2-d3.ani with size 347x329 (35.7% wasted)
ANI 2_main2-d4.ani with size 104x101 (21.1% wasted)
ANI 2_main2-d5.ani with size 176x115 (10.2% wasted)
ANI 2_main2-d2.ani with size 211x195 (23.8% wasted)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron Galactic Terran Alliance
Someone passed an extension to bm_load for file 'GTA.pcx'
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 88 frames at 30 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM  =>  Starting parse of 'mv_fireball-fbl.tbm' ...
TBM  =>  Starting parse of 'mv_adveffects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (rock_exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX/TSB to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0x3c5e73c9, IBX checksum: 0xc04d2c9d -- "warp.pof"
Model warp.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
 128
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE =>  Loading default shockwave model...
Loading model 'shockwave.pof'
IBX: Found a good IBX/TSB to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 0xd8be5fd9, IBX checksum: 0x208fb934 -- "shockwave.pof"
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Model shockwave.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
SHOCKWAVE =>  Default model load: SUCCEEDED!!
MISSION LOAD: 'str15.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron Galactic Terran Alliance
Someone passed an extension to bm_load for file 'GTA.pcx'
WARNING: "Could not load replacement texture GTCRathgrith for ship Rathgrith" at missionparse.cpp:3909
Using alternate ship type name: Unknown
Someone passed an extension to bm_load for file 'gta.pcx'
Someone passed an extension to bm_load for file 'gti.pcx'
Someone passed an extension to bm_load for file 'pvn.pcx'
Starting mission message count : 177
Ending mission message count : 207
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'install01.pof'
IBX: Found a good IBX/TSB to read for 'install01.pof'.
IBX-DEBUG => POF checksum: 0xd7e97895, IBX checksum: 0x16a32260 -- "install01.pof"
Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship install01.pof
Unknown special object type $path06 while reading model install01.pof
Unknown special object type $path07 while reading model install01.pof
Allocating space for at least 29 new ship subsystems ...  a total of 200 is now available (29 in-use).
Loading model 'dock01-terran.pof'
IBX: Found a good IBX/TSB to read for 'dock01-terran.pof'.
IBX-DEBUG => POF checksum: 0xb8097789, IBX checksum: 0x3ca40602 -- "dock01-terran.pof"
Loading model 'dock02-terran.pof'
IBX: Found a good IBX/TSB to read for 'dock02-terran.pof'.
IBX-DEBUG => POF checksum: 0xc617d733, IBX checksum: 0x543df823 -- "dock02-terran.pof"
Loading model 'fighter06.pof'
IBX: Found a good IBX/TSB to read for 'fighter06.pof'.
IBX-DEBUG => POF checksum: 0xec2fadc6, IBX checksum: 0x52f78add -- "fighter06.pof"
Loading model 'fighter01.pof'
IBX: Found a good IBX/TSB to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 0x2a94b7b8, IBX checksum: 0x38c2bcca -- "fighter01.pof"
Loading model 'fighter05.pof'
IBX: Found a good IBX/TSB to read for 'fighter05.pof'.
IBX-DEBUG => POF checksum: 0xa71b2202, IBX checksum: 0xaa96fac2 -- "fighter05.pof"
Loading model 'fighter13.pof'
IBX: Found a good IBX/TSB to read for 'fighter13.pof'.
IBX-DEBUG => POF checksum: 0xd89ee32d, IBX checksum: 0x7aee2523 -- "fighter13.pof"
Loading model 'cruiser01x.pof'
IBX: Found a good IBX/TSB to read for 'cruiser01x.pof'.
IBX-DEBUG => POF checksum: 0x8e7a6f04, IBX checksum: 0x7d5ab466 -- "cruiser01x.pof"
Loading model 'science01.pof'
IBX: Found a good IBX/TSB to read for 'science01.pof'.
IBX-DEBUG => POF checksum: 0x648667c6, IBX checksum: 0x0be56249 -- "science01.pof"
Unknown special object type $reactor while reading model science01.pof
Loading model 'GunPlatform01.pof'
IBX: Found a good IBX/TSB to read for 'GunPlatform01.pof'.
IBX-DEBUG => POF checksum: 0xa6ffd8a3, IBX checksum: 0x6af64fb2 -- "GunPlatform01.pof"
Loading model 'freighter03.pof'
IBX: Found a good IBX/TSB to read for 'freighter03.pof'.
IBX-DEBUG => POF checksum: 0xae94d98d, IBX checksum: 0x40ae7193 -- "freighter03.pof"
Warning: Ignoring unrecognized subsystem bridge, believed to be in ship freighter03.pof
Loading model 'cargo03.pof'
IBX: Found a good IBX/TSB to read for 'cargo03.pof'.
IBX-DEBUG => POF checksum: 0xd677638e, IBX checksum: 0x6d453f00 -- "cargo03.pof"
Loading model 'bomber04.pof'
IBX: Found a good IBX/TSB to read for 'bomber04.pof'.
IBX-DEBUG => POF checksum: 0x8f2923fa, IBX checksum: 0x2fe40970 -- "bomber04.pof"
Loading model 'bomber06.pof'
IBX: Found a good IBX/TSB to read for 'bomber06.pof'.
IBX-DEBUG => POF checksum: 0xcaf4a1e3, IBX checksum: 0xba2be4c9 -- "bomber06.pof"
Loading model 'cruiser01.pof'
IBX: Found a good IBX/TSB to read for 'cruiser01.pof'.
IBX-DEBUG => POF checksum: 0x971dcc75, IBX checksum: 0x1c8d31e6 -- "cruiser01.pof"
Loading model 'cruiser02.pof'
IBX: Found a good IBX/TSB to read for 'cruiser02.pof'.
IBX-DEBUG => POF checksum: 0x53870add, IBX checksum: 0xef97b62c -- "cruiser02.pof"
Loading model 'escapepod01.pof'
IBX: Found a good IBX/TSB to read for 'escapepod01.pof'.
IBX-DEBUG => POF checksum: 0x4a31f88c, IBX checksum: 0xfaf426da -- "escapepod01.pof"
Loading model 'capital05.pof'
IBX: Found a good IBX/TSB to read for 'capital05.pof'.
IBX-DEBUG => POF checksum: 0xaf9943d8, IBX checksum: 0x5c7ba133 -- "capital05.pof"
Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship capital05.pof
OpenGL: Created 512x512 FBO!
ANI 2_lock1_fs1 with size 46x46 (28.1% wasted)
ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted)
ANI 2_lead1_fs1 with size 40x40 (37.5% wasted)
ANI 2_energy2_fs1 with size 85x96 (25.0% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI 2_toparc1_fs1 with size 250x59 (7.8% wasted)
ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted)
ANI 2_toparc3_fs1 with size 31x34 (46.9% wasted)
ANI 2_leftarc_fs1 with size 78x136 (46.9% wasted)
ANI 2_rightarc1_fs1 with size 78x139 (45.7% wasted)
ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted)
ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted)
ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted)
ANI 2_reticle1_fs1 with size 38x24 (25.0% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI support1 with size 108x24 (25.0% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI time1 with size 47x23 (28.1% wasted)
Loading model 'starfield.pof'
IBX: Found a good IBX/TSB to read for 'starfield.pof'.
IBX-DEBUG => POF checksum: 0x07d8680d, IBX checksum: 0x3d22d0e6 -- "starfield.pof"
Model starfield.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
ANI debris01 with size 51x38 (40.6% wasted)
ANI debris02 with size 26x19 (40.6% wasted)
ANI debris04 with size 36x27 (15.6% wasted)
=================== STARTING LEVEL DATA LOAD ==================
Allocating space for at least 313 new ship subsystems ...  a total of 600 is now available (198 in-use).
About to page in ships!
ANI shield-f01 with size 112x93 (27.3% wasted)
ANI shield-f05 with size 112x93 (27.3% wasted)
ANI shield-f06 with size 112x93 (27.3% wasted)
ANI shield-f13 with size 112x93 (27.3% wasted)
ANI shield-b04 with size 112x93 (27.3% wasted)
Loading model 'support01.pof'
IBX: Found a good IBX/TSB to read for 'support01.pof'.
IBX-DEBUG => POF checksum: 0xf0b70a98, IBX checksum: 0x746ed279 -- "support01.pof"
ANI shield-b06 with size 112x93 (27.3% wasted)
Loading model 'support02.pof'
IBX: Found a good IBX/TSB to read for 'support02.pof'.
IBX-DEBUG => POF checksum: 0xc69a526d, IBX checksum: 0xaa5da61d -- "support02.pof"
BMPMAN: Found EFF (Prometheus_AniBitmap.eff) with 12 frames at 5 fps.
Loading model 'MX-50.pof'
IBX: Found a good IBX/TSB to read for 'MX-50.pof'.
IBX-DEBUG => POF checksum: 0x8d6824ab, IBX checksum: 0xc15af91d -- "MX-50.pof"
DDS ERROR: Couldn't open 'wep-mx50-shine.dds' -- DDS was in an unsupported/unknown format
Loading model 'Fury.pof'
IBX: Found a good IBX/TSB to read for 'Fury.pof'.
IBX-DEBUG => POF checksum: 0x25f7565c, IBX checksum: 0x5df55e6e -- "Fury.pof"
DDS ERROR: Couldn't open 'wep-fury-shine.dds' -- DDS was in an unsupported/unknown format
Loading model 'Interceptor.pof'
IBX: Found a good IBX/TSB to read for 'Interceptor.pof'.
IBX-DEBUG => POF checksum: 0x2f8a23bd, IBX checksum: 0x783e40c6 -- "Interceptor.pof"
DDS ERROR: Couldn't open 'wep-interceptor-shine.dds' -- DDS was in an unsupported/unknown format
Model Interceptor.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Loading model 'Hornet.pof'
IBX: Found a good IBX/TSB to read for 'Hornet.pof'.
IBX-DEBUG => POF checksum: 0x89dd1abe, IBX checksum: 0xe071ac5e -- "Hornet.pof"
DDS ERROR: Couldn't open 'wep-hornet-shine.dds' -- DDS was in an unsupported/unknown format
Loading model 'Phoenix.pof'
IBX: Found a good IBX/TSB to read for 'Phoenix.pof'.
IBX-DEBUG => POF checksum: 0xd02acd12, IBX checksum: 0x44aa296e -- "Phoenix.pof"
Loading model 'Disruptor.pof'
IBX: Found a good IBX/TSB to read for 'Disruptor.pof'.
IBX-DEBUG => POF checksum: 0xfe47e75b, IBX checksum: 0x4b4aee36 -- "Disruptor.pof"
DDS ERROR: Couldn't open 'wep-disruptor-shine.dds' -- DDS was in an unsupported/unknown format
Loading model 'Synaptic.pof'
IBX: Found a good IBX/TSB to read for 'Synaptic.pof'.
IBX-DEBUG => POF checksum: 0x76e32286, IBX checksum: 0x96df1ffb -- "Synaptic.pof"
Loading model 'ClusterBomb.pof'
IBX: Found a good IBX/TSB to read for 'ClusterBomb.pof'.
IBX-DEBUG => POF checksum: 0xababe2df, IBX checksum: 0x160bf517 -- "ClusterBomb.pof"
DDS ERROR: Couldn't open 'wep-cluster-shine.dds' -- DDS was in an unsupported/unknown format
Loading model 'Stiletto.pof'
IBX: Found a good IBX/TSB to read for 'Stiletto.pof'.
IBX-DEBUG => POF checksum: 0xac4667ac, IBX checksum: 0x5a993f7c -- "Stiletto.pof"
Loading model 'EMPulse.pof'
IBX: Found a good IBX/TSB to read for 'EMPulse.pof'.
IBX-DEBUG => POF checksum: 0x5d6a20e3, IBX checksum: 0xc14c368c -- "EMPulse.pof"
Loading model 'Tsunami.pof'
IBX: Found a good IBX/TSB to read for 'Tsunami.pof'.
IBX-DEBUG => POF checksum: 0xcd527fdf, IBX checksum: 0x7ba44e0a -- "Tsunami.pof"
Loading model 'cmeasure01.pof'
IBX: Found a good IBX/TSB to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 0x54c44f1a, IBX checksum: 0x008d0a11 -- "cmeasure01.pof"
Model cmeasure01.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
Loading model 'harbinger.pof'
IBX: Found a good IBX/TSB to read for 'harbinger.pof'.
IBX-DEBUG => POF checksum: 0xe7bee5c5, IBX checksum: 0xd46f23db -- "harbinger.pof"
Loading model 'ShivanCluster.pof'
IBX: Found a good IBX/TSB to read for 'ShivanCluster.pof'.
IBX-DEBUG => POF checksum: 0x8307955d, IBX checksum: 0x1c84c70c -- "ShivanCluster.pof"
Loading model 'S_Harpoon.pof'
IBX: Found a good IBX/TSB to read for 'S_Harpoon.pof'.
IBX-DEBUG => POF checksum: 0xfbbc719d, IBX checksum: 0xdad1917b -- "S_Harpoon.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX/TSB to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x368eb490 -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX/TSB to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x7b2a747e -- "debris02.pof"
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
Paging in mission messages
Stopping model page in...
ANI 2_radar1.ani with size 209x170 (33.6% wasted)
ANI Avenger_Impact.ani with size 80x80 (37.5% wasted)
ANI Leech_Impact.ani with size 80x80 (37.5% wasted)
ANI 2_lock1_fs1.ani with size 46x46 (28.1% wasted)
ANI 2_lead1_fs1.ani with size 40x40 (37.5% wasted)
ANI 2_energy2_fs1.ani with size 85x96 (25.0% wasted)
ANI toggle1.ani with size 57x20 (37.5% wasted)
ANI weapons1.ani with size 126x20 (37.5% wasted)
ANI 2_toparc1_fs1.ani with size 250x59 (7.8% wasted)
ANI 2_toparc2_fs1.ani with size 31x34 (46.9% wasted)
ANI 2_toparc3_fs1.ani with size 31x34 (46.9% wasted)
ANI 2_leftarc_fs1.ani with size 78x136 (46.9% wasted)
ANI 2_rightarc1_fs1.ani with size 78x139 (45.7% wasted)
ANI 2_rightarc4_fs1.ani with size 43x43 (32.8% wasted)
ANI 2_rightarc5_fs1.ani with size 43x43 (32.8% wasted)
ANI 2_rightarc6_fs1.ani with size 43x43 (32.8% wasted)
ANI 2_reticle1_fs1.ani with size 38x24 (25.0% wasted)
ANI targhit1.ani with size 31x21 (34.4% wasted)
ANI energy1.ani with size 12x41 (35.9% wasted)
ANI targetview1.ani with size 137x156 (39.1% wasted)
ANI targetview2.ani with size 4x96 (25.0% wasted)
ANI targetview3.ani with size 7x20 (37.5% wasted)
ANI damage1.ani with size 148x25 (21.9% wasted)
ANI support1.ani with size 108x24 (25.0% wasted)
ANI objective1.ani with size 149x21 (34.4% wasted)
ANI wingman1.ani with size 71x53 (17.2% wasted)
ANI wingman2.ani with size 35x53 (17.2% wasted)
ANI wingman3.ani with size 14x53 (17.2% wasted)
ANI netlag1.ani with size 29x30 (6.3% wasted)
ANI head1.ani with size 164x132 (48.4% wasted)
ANI time1.ani with size 47x23 (28.1% wasted)
ANI debris01.ani with size 51x38 (40.6% wasted)
ANI debris02.ani with size 26x19 (40.6% wasted)
ANI debris04.ani with size 36x27 (15.6% wasted)
ANI shield-f01.ani with size 112x93 (27.3% wasted)
ANI shield-f05.ani with size 112x93 (27.3% wasted)
ANI shield-f06.ani with size 112x93 (27.3% wasted)
ANI shield-f13.ani with size 112x93 (27.3% wasted)
ANI shield-b04.ani with size 112x93 (27.3% wasted)
ANI shield-b06.ani with size 112x93 (27.3% wasted)
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 1678/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 401,  Estimated count = 425
================================================
Received post for event GS_EVENT_CMD_BRIEF during state transtition. Find Allender if you are unsure if this is bad.
Got event GS_EVENT_CMD_BRIEF (55) in state GS_STATE_START_GAME (52)
ANI cb_bastion.ani with size 200x150 (41.4% wasted)
ANI cb_gta.ani with size 200x150 (41.4% wasted)
ANI cb_loki.ani with size 200x150 (41.4% wasted)
ANI cb_install.ani with size 200x150 (41.4% wasted)
No cached palette file
Frame  0 too long!!: frametime = 39.694 (39.694)
No cached palette file
No cached palette file
No cached palette file
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
ANI 2_BriefMap with size 918x400 (21.9% wasted)
ANI iconwing01 with size 32x28 (12.5% wasted)
Loading model 'fighter04.pof'
IBX: Found a good IBX/TSB to read for 'fighter04.pof'.
IBX-DEBUG => POF checksum: 0xa939505f, IBX checksum: 0xef2f644f -- "fighter04.pof"
ANI 2_ssfighter01.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssfighter01.ani
ANI 2_ssfighter04.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssfighter04.ani
ANI 2_ssfighter05.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssfighter05.ani
ANI 2_ssfighter06.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssfighter06.ani
ANI 2_ssfighter13.ani with size 560x368 (28.1% wasted)
SHIP ANI: Found hires version of 2_ssfighter13.ani
ANI icon_disruptor with size 56x24 (25.0% wasted)
ANI icon_avenger with size 56x24 (25.0% wasted)
ANI icon_flail with size 56x24 (25.0% wasted)
ANI icon_prometheus with size 56x24 (25.0% wasted)
ANI icon_banshee with size 56x24 (25.0% wasted)
ANI icon_sbreaker with size 56x24 (25.0% wasted)
ANI icon_leech with size 56x24 (25.0% wasted)
ANI icon_MX50 with size 56x24 (25.0% wasted)
ANI icon_fury with size 56x24 (25.0% wasted)
ANI icon_interceptor with size 56x24 (25.0% wasted)
ANI iconHornet with size 56x24 (25.0% wasted)
ANI icon_phoenix with size 56x24 (25.0% wasted)
ANI icon_dmissile with size 56x24 (25.0% wasted)
ANI icon_cluster with size 56x24 (25.0% wasted)
ANI icon_emp with size 56x24 (25.0% wasted)
ANI 2_disruptor.ani with size 332x304 (40.6% wasted)
ANI 2_avenger.ani with size 332x304 (40.6% wasted)
ANI 2_flail.ani with size 332x304 (40.6% wasted)
ANI 2_prometheus.ani with size 332x304 (40.6% wasted)
ANI 2_banshee.ani with size 332x304 (40.6% wasted)
ANI 2_sbreaker.ani with size 332x304 (40.6% wasted)
ANI 2_leech.ani with size 332x304 (40.6% wasted)
ANI 2_mx50.ani with size 332x304 (40.6% wasted)
ANI 2_fury.ani with size 332x304 (40.6% wasted)
ANI 2_interceptor.ani with size 332x304 (40.6% wasted)
ANI 2_hornet.ani with size 332x304 (40.6% wasted)
ANI 2_phoenix.ani with size 332x304 (40.6% wasted)
ANI 2_dmissile.ani with size 332x304 (40.6% wasted)
ANI 2_cluster.ani with size 332x304 (40.6% wasted)
ANI 2_emp.ani with size 332x304 (40.6% wasted)
ANI iconInstall with size 130x91 (28.9% wasted)
ANI FadeiconInstall with size 130x91 (28.9% wasted)
ANI FadeiconInstall.ani with size 130x91 (28.9% wasted)
ANI iconhighlight03 with size 270x270 (47.3% wasted)
ANI iconhighlight03.ani with size 270x270 (47.3% wasted)
ANI icont-cruiser with size 55x40 (37.5% wasted)
ANI FadeiconT-cruiser with size 55x40 (37.5% wasted)
ANI FadeiconT-cruiser.ani with size 55x40 (37.5% wasted)
ANI icont-fightW with size 51x54 (15.6% wasted)
ANI FadeiconT-FighterW with size 51x54 (15.6% wasted)
ANI FadeiconT-FighterW.ani with size 51x54 (15.6% wasted)
ANI iconplanet with size 183x182 (28.9% wasted)
ANI FadeiconPlanet with size 183x182 (28.9% wasted)
ANI FadeiconPlanet.ani with size 183x182 (28.9% wasted)
ANI icont-cap with size 97x54 (15.6% wasted)
ANI Fadeicont-Cap with size 97x54 (15.6% wasted)
ANI Fadeicont-Cap.ani with size 97x54 (15.6% wasted)
ANI iconv-cap with size 97x28 (12.5% wasted)
ANI Fadeiconv-Cap with size 97x28 (12.5% wasted)
ANI Fadeiconv-Cap.ani with size 97x28 (12.5% wasted)
ANI icont-cruiserW with size 112x73 (43.0% wasted)
ANI iconv-fightW with size 63x46 (28.1% wasted)
ANI Fadeiconv-FighterW with size 63x46 (28.1% wasted)
ANI Fadeiconv-FighterW.ani with size 63x46 (28.1% wasted)
ANI icont-cargoW with size 124x43 (32.8% wasted)
ANI FadeiconT-CargoW with size 124x43 (32.8% wasted)
ANI FadeiconT-CargoW.ani with size 124x43 (32.8% wasted)
ANI iconv-cruiser with size 70x44 (31.3% wasted)
ANI Fadeiconv-cruiser with size 70x44 (31.3% wasted)
ANI Fadeiconv-cruiser.ani with size 70x44 (31.3% wasted)
ANI iconhighlight02 with size 164x164 (35.9% wasted)
ANI iconhighlight02.ani with size 164x164 (35.9% wasted)
ANI iconhighlight07 with size 144x144 (43.8% wasted)
ANI iconhighlight07.ani with size 144x144 (43.8% wasted)
ANI icont-bomberW with size 45x73 (43.0% wasted)
ANI Fadeicont-BomberW with size 45x73 (43.0% wasted)
ANI Fadeicont-BomberW.ani with size 45x73 (43.0% wasted)
ANI iconv-bomberW with size 71x82 (35.9% wasted)
ANI Fadeiconv-BomberW with size 71x82 (35.9% wasted)
ANI Fadeiconv-BomberW.ani with size 71x82 (35.9% wasted)
ANI iconhighlight05 with size 206x206 (19.5% wasted)
ANI iconhighlight05.ani with size 206x206 (19.5% wasted)
Frame  0 too long!!: frametime = 0.991 (0.991)
ANI iconplanet.ani with size 183x182 (28.9% wasted)
ANI icont-cap.ani with size 97x54 (15.6% wasted)
ANI iconv-cap.ani with size 97x28 (12.5% wasted)
ANI icont-cruiserW.ani with size 112x73 (43.0% wasted)
ANI icont-fightW.ani with size 51x54 (15.6% wasted)
ANI iconv-fightW.ani with size 63x46 (28.1% wasted)
ANI icont-cargoW.ani with size 124x43 (32.8% wasted)
ANI iconv-cruiser.ani with size 70x44 (31.3% wasted)
Loading model 'capital01-Intrepid.pof'
IBX: Found a good IBX/TSB to read for 'capital01-Intrepid.pof'.
IBX-DEBUG => POF checksum: 0x6384ec61, IBX checksum: 0x593e10d4 -- "capital01-Intrepid.pof"
Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship capital01-Intrepid.pof
Frame  0 too long!!: frametime = 0.687 (0.687)
Loading model 'capital03.pof'
IBX: Found a good IBX/TSB to read for 'capital03.pof'.
IBX-DEBUG => POF checksum: 0x0865f9b4, IBX checksum: 0xb069da1a -- "capital03.pof"
Warning: Ignoring unrecognized subsystem fighterbay 1, believed to be in ship capital03.pof
Warning: Ignoring unrecognized subsystem fighterbay 2, believed to be in ship capital03.pof
Frame  0 too long!!: frametime = 0.584 (0.584)
ANI 2_BriefMap.ani with size 918x400 (21.9% wasted)
Frame  0 too long!!: frametime = 0.427 (0.427)
ANI iconInstall.ani with size 130x91 (28.9% wasted)
ANI icont-cruiser.ani with size 55x40 (37.5% wasted)
ANI icont-bomberW.ani with size 45x73 (43.0% wasted)
ANI iconv-bomberW.ani with size 71x82 (35.9% wasted)
Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_BRIEFING (10)
Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_SHIP_SELECT (11)
ANI icon_disruptor.ani with size 56x24 (25.0% wasted)
ANI icon_avenger.ani with size 56x24 (25.0% wasted)
ANI icon_flail.ani with size 56x24 (25.0% wasted)
ANI icon_prometheus.ani with size 56x24 (25.0% wasted)
ANI icon_MX50.ani with size 56x24 (25.0% wasted)
ANI icon_fury.ani with size 56x24 (25.0% wasted)
ANI icon_interceptor.ani with size 56x24 (25.0% wasted)
ANI iconHornet.ani with size 56x24 (25.0% wasted)
ANI icon_banshee.ani with size 56x24 (25.0% wasted)
ANI icon_sbreaker.ani with size 56x24 (25.0% wasted)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_WEAPON_SELECT (16)
Entering game at time = 283.070
message 'arrival 1' with invalid head.  Fix by assigning persona to the message.
ANI Head-CM1b.ani with size 160x120 (6.3% wasted)
message 'arrival 2' with invalid head.  Fix by assigning persona to the message.
ANI Head-CM4b.ani with size 160x120 (6.3% wasted)
message 'arrival 3' with invalid head.  Fix by assigning persona to the message.
ANI Head-TP7b.ani with size 160x120 (6.3% wasted)
Got event GS_EVENT_HOTKEY_SCREEN (29) in state GS_STATE_GAME_PLAY (2)
Got event GS_EVENT_PREVIOUS_STATE (7) in state GS_STATE_HOTKEY_SCREEN (23)
534 frames executed in  35.840 seconds,  14.900 frames per second.
Frame 1022 too long!!: frametime = 0.729 (0.729)
Frame 1022 too long!!: frametime = 0.522 (0.522)
Frame 1022 too long!!: frametime = 0.267 (0.267)
No more swarm missiles are available
No more swarm missiles are available
No more swarm missiles are available
No more swarm missiles are available
No more swarm missiles are available
No more swarm missiles are available
Warning: Too many triangles in shield hit.
Warning: Too many triangles in shield hit.
Frame 1992: Could not create debris, no more slots left
ANI Head-TP1a.ani with size 160x120 (6.3% wasted)
ANI Head-TP3a.ani with size 160x120 (6.3% wasted)
Frame 3459: Could not create debris, no more slots left
Frame 3459: Could not create debris, no more slots left
Frame 3459: Could not create debris, no more slots left
Frame 3459: Could not create debris, no more slots left
Frame 3459: Could not create debris, no more slots left
Frame 3459: Could not create debris, no more slots left
Frame 3459: Could not create debris, no more slots left
Frame 3459: Could not create debris, no more slots left
Frame 3459: Could not create debris, no more slots left
Warning: Too many triangles in shield hit.
ANI Head-TP1b.ani with size 160x120 (6.3% wasted)
Warning: Too many triangles in shield hit.
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_GAME_PLAY (2)
Unloading in mission messages
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron Galactic Terran Alliance
Someone passed an extension to bm_load for file 'GTA.pcx'
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
Loading warp model
 128
MISSION LOAD: 'str15.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron Galactic Terran Alliance
Someone passed an extension to bm_load for file 'GTA.pcx'
WARNING: "Could not load replacement texture GTCRathgrith for ship Rathgrith" at missionparse.cpp:3909
Using alternate ship type name: Unknown
Someone passed an extension to bm_load for file 'gta.pcx'
Someone passed an extension to bm_load for file 'gti.pcx'
Someone passed an extension to bm_load for file 'pvn.pcx'
Starting mission message count : 177
Ending mission message count : 207
Current soundtrack set to -1 in event_music_reset_choices
Allocating space for at least 29 new ship subsystems ...  a total of 200 is now available (29 in-use).
OpenGL: Reusing 512x512 FBO!
Loading model 'starfield.pof'
IBX: Found a good IBX/TSB to read for 'starfield.pof'.
IBX-DEBUG => POF checksum: 0x07d8680d, IBX checksum: 0x3d22d0e6 -- "starfield.pof"
Model starfield.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
=================== STARTING LEVEL DATA LOAD ==================
Allocating space for at least 313 new ship subsystems ...  a total of 600 is now available (198 in-use).
About to page in ships!
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
Paging in mission messages
Stopping model page in...
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP824x43+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 1997/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 362,  Estimated count = 425
================================================
Entering game at time = 502.455
message 'arrival 1' with invalid head.  Fix by assigning persona to the message.
ANI Head-CM1a.ani with size 160x120 (6.3% wasted)
message 'arrival 2' with invalid head.  Fix by assigning persona to the message.
ANI Head-CM4a.ani with size 160x120 (6.3% wasted)
vm_forward_interpolate: Bad rotation
ASSERTION: "theta_goal >=0" at vecmat.cpp:2166
    fs2_open_3_6_10d-20081225_r5020.exe 0079a3b3()
    fs2_open_3_6_10d-20081225_r5020.exe 008e0259()
    fs2_open_3_6_10d-20081225_r5020.exe 008f45d3()
    fs2_open_3_6_10d-20081225_r5020.exe 008f8223()
    fs2_open_3_6_10d-20081225_r5020.exe 00906fe2()
    fs2_open_3_6_10d-20081225_r5020.exe 0090a491()
    fs2_open_3_6_10d-20081225_r5020.exe 0090a938()
    fs2_open_3_6_10d-20081225_r5020.exe 008a4051()
    fs2_open_3_6_10d-20081225_r5020.exe 0078fff9()
    fs2_open_3_6_10d-20081225_r5020.exe 00790b63()
    fs2_open_3_6_10d-20081225_r5020.exe 00738e63()
    fs2_open_3_6_10d-20081225_r5020.exe 00739cab()
    fs2_open_3_6_10d-20081225_r5020.exe 0073ad3d()
    fs2_open_3_6_10d-20081225_r5020.exe 0073d91b()
    fs2_open_3_6_10d-20081225_r5020.exe 0095241d()
Int3(): From e:\storage\fso\fs2_open\code\globalincs\windebug.cpp at line 1072

Can anyone help with this?
When Australia burned.

Together since the world began, the madman and the lover.

"Post-counts are like digital penises. That's why I don't like Shrike playing with mine." - an0n

  

Offline Talon 1024

  • 29
  • How do you turn this on?
    • Mods, Games, and Stuff
The only thing I could suggest is to put the mods in the correct order.  You have:
Code: [Select]
-mod fsport_mediavps,fsport-str,fsport,mediavpsWhere it should be:
Code: [Select]
-mod fsport-str,fsport,fsport_mediavps,mediavps
To understand religion, you need to understand morality first. | WCSaga website | WCSaga Forum | 158th website | 158th forum | Project Leader: WC: Hostile Frontier | WCHF Thread at CIC | Wing Blender | Twist of Fate | Multipart turrets on angled surfaces, tutorial included. | My Google Drive stuff | To convert speeds from WC to WCS, multiply both the cruise speed and the Afterburner speed by 0.15625 (5/32)

FS2 Mods I'm waiting on: Inferno 10th Anniversary
Current Project: Contestant Android app, Learn4Life iOS app, Blender Commander (importer).
The FreeSpace Font Foundry is back in action!

 

Offline Goober5000

  • HLP Loremaster
  • 214
    • Goober5000 Productions
No,
Code: [Select]
-mod fsport_mediavps,fsport-str,fsport,mediavpsis the correct order.

 

Offline Grimper

  • 28
    • Minecraft
I've been giving out that mod.ini to help other people, and it works fine for them. Gooby is right, that's not the problem.

Not sure if this is included in my log, but heres my specs anyway:


HP Pavillion dv5 Notebook PC
Windows Vista 32 bit
Intel Core 2 Duo T9400 @ 2.53GHz
3GB of RAM
NVIDIA GeForce 9600M GT (Dox Optimised 180.84)
When Australia burned.

Together since the world began, the madman and the lover.

"Post-counts are like digital penises. That's why I don't like Shrike playing with mine." - an0n

 

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Well.. If you can give precise instructions on how that issue can be reproduced then we might be able to fix it. That is vecmat errors generally require going through the stack and finding offending code/game asset.
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Grimper

  • 28
    • Minecraft
I havn't done anything special that would require special instructions to reproduce, and its just a stock mod install I have, no extra little features or anything.
When Australia burned.

Together since the world began, the madman and the lover.

"Post-counts are like digital penises. That's why I don't like Shrike playing with mine." - an0n

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Code: [Select]
  -spec_exp 11,
  -spec_static .8,
  -spec_point .6,
  -spec_tube .4,
  -ambient_factor 0,
I'm concerned about these, since you shouldn't have commas in the -spec command-line options.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Grimper

  • 28
    • Minecraft
Yeh I noticed that those commands were not working, so I took the commas out and they work fine. That didn't fix the white screen issue though. It's because that log is kinda old, I'll try make a newer one.


EDIT: I'm having trouble finding a mission I can play in debug that doesn't bombard me with errors. I keep getting nullvec thingys or that theta-something errors. I played in the normal build on 64x time compression and got the white screen, so taking out the commas didn't do anything. i then tried again on debug and finally got an error that crashed the game, BUT it wasn't a white screen crash, just a normal one. Not sure whether the 2 crashes are the same.

Heres the new log, with the filter thingy applied.


[attachment stolen by Slimey Goober]
« Last Edit: January 04, 2009, 05:24:09 am by Grimper »
When Australia burned.

Together since the world began, the madman and the lover.

"Post-counts are like digital penises. That's why I don't like Shrike playing with mine." - an0n

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
I played in the normal build on 64x time compression and got the white screen, so taking out the commas didn't do anything.
Didn't think it would, but having those commas was generally speaking wrong.

Code: [Select]
Found root pack 'C:\Games\FreeSpace2\fsport\fsport-hi_res.vp' with a checksum of 0x9b3bb212
You don't need this file if you're using the FSPort MediaVPs.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []