Author Topic: Imperial II-class Star Destroyer Reborn  (Read 174980 times)

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Offline brandx0

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Re: Imperial II-class Star Destroyer Reborn
And one of the bottom now, I haven't worked on this bit in quite a while.  Also a glimpse of the detail on the bottom of the bridge

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Offline jacek

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Re: Imperial II-class Star Destroyer Reborn
Pretty good! How many polies master?  :D

 

Offline Snail

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Re: Imperial II-class Star Destroyer Reborn
Probably not a lot, which is awesome given the amount of detail he managed to squeeze in.

 

Offline brandx0

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Re: Imperial II-class Star Destroyer Reborn
Bit more work on the hangar bay:

Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline pecenipicek

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Re: Imperial II-class Star Destroyer Reborn
around 8-10k poly's i'd wager?
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Offline brandx0

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Re: Imperial II-class Star Destroyer Reborn
Haha, I wish, I'm pretty good, but I'm not THAT good
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

  

Offline pecenipicek

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Re: Imperial II-class Star Destroyer Reborn
double that at least then? i'm assuming you are working without optimising on the go as much as possible, right?
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Ho, ho, ho, to the bottle I go
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and many miles be still to go,
but under a tall tree I will lie!

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Offline brandx0

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Re: Imperial II-class Star Destroyer Reborn
About 4 times that.  Though I'm ALMOST done.

And another update, more detail on the side of the bridge, and I've started blocking out the trench

Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline Colonol Dekker

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Re: Imperial II-class Star Destroyer Reborn
I get the impressio, that BOE (ironically) will kill most computers :D
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Offline brandx0

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Re: Imperial II-class Star Destroyer Reborn
Well, look at it this way:  to have a BOE we need an Executor, and once I finish this, I don't think I'm going to be in the mood to tackle something even bigger very quickly.  Once I start on it, the model will take a very, very long time to finish.  By that time, however, computers should be able to run it no problem!
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline chief1983

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Re: Imperial II-class Star Destroyer Reborn
I almost hope you take another break to tackle some of the smaller stuff before you finish this thing, as much as I'm sure that's going to piss people off :P
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Offline Colonol Dekker

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Re: Imperial II-class Star Destroyer Reborn
A worker's no good if he burns himself out. I agree.
 
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Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
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Offline jacek

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Re: Imperial II-class Star Destroyer Reborn
Calm down  :D
50k polys won't kill computers :D when first xBox was in shops one company made race game and one car had about ~50k polys.. Now we have better graphical card so I think 50k for destroyer is ok. Keep it up Brand! ;D

 

Offline chief1983

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Re: Imperial II-class Star Destroyer Reborn
Well it's not just the graphics, those games probably had much better collision models and overall better handling of high poly objects.  This engine is still a bit dated when it comes to that stuff.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline swashmebuckle

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Re: Imperial II-class Star Destroyer Reborn
In a BoE scenario, we'd probably run into many of the engine limits long before the pure poly count became an issue...just the sheer number of objects involved would be insane...we could probably get a lot of mileage approximating stuff with red-alert missions and well-constructed skyboxes though.  Hopefully an appropriate feeling of density can be achieved with just a handful of big ships, a good number of fighters, and great looking backgrounds.  Would make balancing a hell of a lot easier too.

 

Offline TopAce

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Re: Imperial II-class Star Destroyer Reborn
The engine was created for two consecutive red-alert missions. A three- or four-part red-alert chain is possible to do, but there are some known issues. I once did a three-part red-alert chain, and damn... there are so many mistakes to make and oversight possibilities, not to mention that you can go back one mission only.

But as swash said, we'll run into a lot of other engine limitation issues no matter what.
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Offline zookeeper

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Re: Imperial II-class Star Destroyer Reborn
Of course a BoE will require all sorts of tricks to pull off nicely, but I don't see anything which would make it an unrealistic goal. It's not like you need a few dozen fully functional ISD's and hundreds of fighters flying around all at the same time.

 

Offline newman

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Re: Imperial II-class Star Destroyer Reborn
Looks great. Out of curiosity, how detailed do you intend to go with the hangar bay interiors? Would be cool to have modeled bays with dockable TIEs, shuttles, transports, whatever freders decide to dock inside..
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Offline Thaeris

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Re: Imperial II-class Star Destroyer Reborn
Speaking of BoE...

...That will require EPIC LOD work to manage that (for which I have complete faith in Brand  :D). Even in the case of the ISD, would things like detail boxes for different regions of the model be necessary to keep overall polycount down and thus enhance performance? Certainly the hangar is an ideal choce for a detail box, but would other areas benefit from that as well?
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Offline LordMelvin

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Re: Imperial II-class Star Destroyer Reborn
...That will require EPIC LOD work to manage... would other areas benefit from that as well?

Any thoughts towards modeling any internal structures past the hangars? I'm thinking of the scene in Zahn's Thrawn Trilogy where
Spoiler:
Karrde has to fly the Falcon out of the hangars on the Chimaera,
just for one example. (one totally AWESOME example)

Also, if it's not too much trouble, maybe some space-ponies?
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