Author Topic: Imperial II-class Star Destroyer Reborn  (Read 132108 times)

0 Members and 2 Guests are viewing this topic.

Offline brandx0

  • Moderator
  • 210
  • The Angriest Angel.
    • Fate of the Galaxy: The Star Wars Conversion for Freespace
Re: Imperial II-class Star Destroyer Reborn
And one of the bottom now, I haven't worked on this bit in quite a while.  Also a glimpse of the detail on the bottom of the bridge

Senior Modeler, Texturer and Content Moderator, Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline jacek

  • 26
Re: Imperial II-class Star Destroyer Reborn
Pretty good! How many polies master?  :D

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: Imperial II-class Star Destroyer Reborn
Probably not a lot, which is awesome given the amount of detail he managed to squeeze in.

 

Offline brandx0

  • Moderator
  • 210
  • The Angriest Angel.
    • Fate of the Galaxy: The Star Wars Conversion for Freespace
Re: Imperial II-class Star Destroyer Reborn
Bit more work on the hangar bay:

Senior Modeler, Texturer and Content Moderator, Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline pecenipicek

  • Roast Chicken
  • 211
  • Powered by copious amounts of coffee and nicotine
    • Minecraft
    • Skype
    • Steam
    • Twitter
    • PeceniPicek's own deviantart page
Re: Imperial II-class Star Destroyer Reborn
around 8-10k poly's i'd wager?
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

 

Offline brandx0

  • Moderator
  • 210
  • The Angriest Angel.
    • Fate of the Galaxy: The Star Wars Conversion for Freespace
Re: Imperial II-class Star Destroyer Reborn
Haha, I wish, I'm pretty good, but I'm not THAT good
Senior Modeler, Texturer and Content Moderator, Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline pecenipicek

  • Roast Chicken
  • 211
  • Powered by copious amounts of coffee and nicotine
    • Minecraft
    • Skype
    • Steam
    • Twitter
    • PeceniPicek's own deviantart page
Re: Imperial II-class Star Destroyer Reborn
double that at least then? i'm assuming you are working without optimising on the go as much as possible, right?
Skype: vrganjko
Ho, ho, ho, to the bottle I go
to heal my heart and drown my woe!
Rain may fall and wind may blow,
and many miles be still to go,
but under a tall tree I will lie!

The Apocalypse Project needs YOU! - recruiting info thread.

 

Offline brandx0

  • Moderator
  • 210
  • The Angriest Angel.
    • Fate of the Galaxy: The Star Wars Conversion for Freespace
Re: Imperial II-class Star Destroyer Reborn
About 4 times that.  Though I'm ALMOST done.

And another update, more detail on the side of the bridge, and I've started blocking out the trench

Senior Modeler, Texturer and Content Moderator, Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker
    • My old squad sub-domain
Re: Imperial II-class Star Destroyer Reborn
I get the impressio, that BOE (ironically) will kill most computers :D
Your friendly Orestes tactical controller
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline brandx0

  • Moderator
  • 210
  • The Angriest Angel.
    • Fate of the Galaxy: The Star Wars Conversion for Freespace
Re: Imperial II-class Star Destroyer Reborn
Well, look at it this way:  to have a BOE we need an Executor, and once I finish this, I don't think I'm going to be in the mood to tackle something even bigger very quickly.  Once I start on it, the model will take a very, very long time to finish.  By that time, however, computers should be able to run it no problem!
Senior Modeler, Texturer and Content Moderator, Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline chief1983

  • Still lacks a custom title
  • Moderator
  • 212
  • ⬇️⬆️⬅️⬅️🅰➡️⬇️
    • Minecraft
    • Skype
    • Steam
    • Twitter
    • Fate of the Galaxy
Re: Imperial II-class Star Destroyer Reborn
I almost hope you take another break to tackle some of the smaller stuff before you finish this thing, as much as I'm sure that's going to piss people off :P
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker
    • My old squad sub-domain
Re: Imperial II-class Star Destroyer Reborn
A worker's no good if he burns himself out. I agree.
 
GET OUT NAO.
Your friendly Orestes tactical controller
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline jacek

  • 26
Re: Imperial II-class Star Destroyer Reborn
Calm down  :D
50k polys won't kill computers :D when first xBox was in shops one company made race game and one car had about ~50k polys.. Now we have better graphical card so I think 50k for destroyer is ok. Keep it up Brand! ;D

 

Offline chief1983

  • Still lacks a custom title
  • Moderator
  • 212
  • ⬇️⬆️⬅️⬅️🅰➡️⬇️
    • Minecraft
    • Skype
    • Steam
    • Twitter
    • Fate of the Galaxy
Re: Imperial II-class Star Destroyer Reborn
Well it's not just the graphics, those games probably had much better collision models and overall better handling of high poly objects.  This engine is still a bit dated when it comes to that stuff.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline swashmebuckle

  • 210
  • Das Lied von der Turd
    • The Perfect Band
Re: Imperial II-class Star Destroyer Reborn
In a BoE scenario, we'd probably run into many of the engine limits long before the pure poly count became an issue...just the sheer number of objects involved would be insane...we could probably get a lot of mileage approximating stuff with red-alert missions and well-constructed skyboxes though.  Hopefully an appropriate feeling of density can be achieved with just a handful of big ships, a good number of fighters, and great looking backgrounds.  Would make balancing a hell of a lot easier too.

 

Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Re: Imperial II-class Star Destroyer Reborn
The engine was created for two consecutive red-alert missions. A three- or four-part red-alert chain is possible to do, but there are some known issues. I once did a three-part red-alert chain, and damn... there are so many mistakes to make and oversight possibilities, not to mention that you can go back one mission only.

But as swash said, we'll run into a lot of other engine limitation issues no matter what.
My community contributions - Get my campaigns from here.

"Truth" is the opinion of the majority which it can enforce on the minority. Members of the minority have two choices: join the bandwagon or think. Those who do not fall into line will be brutally crushed.
The tools to maintain order are: lies, double standards, and hypocrisy. The most powerful and the most insidious of them is hypocrisy

 

Offline zookeeper

  • *knock knock* Who's there? Poe. Poe who?
  • 210
Re: Imperial II-class Star Destroyer Reborn
Of course a BoE will require all sorts of tricks to pull off nicely, but I don't see anything which would make it an unrealistic goal. It's not like you need a few dozen fully functional ISD's and hundreds of fighters flying around all at the same time.

 

Offline newman

  • 211
Re: Imperial II-class Star Destroyer Reborn
Looks great. Out of curiosity, how detailed do you intend to go with the hangar bay interiors? Would be cool to have modeled bays with dockable TIEs, shuttles, transports, whatever freders decide to dock inside..
You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here! - Jayne Cobb

  

Offline Thaeris

  • Can take his lumps
  • 211
  • Away in Limbo
Re: Imperial II-class Star Destroyer Reborn
Speaking of BoE...

...That will require EPIC LOD work to manage that (for which I have complete faith in Brand  :D). Even in the case of the ISD, would things like detail boxes for different regions of the model be necessary to keep overall polycount down and thus enhance performance? Certainly the hangar is an ideal choce for a detail box, but would other areas benefit from that as well?
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

-Nuke



"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke

 

Offline LordMelvin

  • emacs ftw
  • 28
  • VI OR DEATH! DOWN WITH EMACS!
Re: Imperial II-class Star Destroyer Reborn
...That will require EPIC LOD work to manage... would other areas benefit from that as well?

Any thoughts towards modeling any internal structures past the hangars? I'm thinking of the scene in Zahn's Thrawn Trilogy where
Spoiler:
Karrde has to fly the Falcon out of the hangars on the Chimaera,
just for one example. (one totally AWESOME example)

Also, if it's not too much trouble, maybe some space-ponies?
Error: ls.rnd.sig.txt not found