Author Topic: Imperial II-class Star Destroyer Reborn  (Read 132091 times)

0 Members and 2 Guests are viewing this topic.

Offline chief1983

  • Still lacks a custom title
  • Moderator
  • 212
  • ⬇️⬆️⬅️⬅️🅰➡️⬇️
    • Minecraft
    • Skype
    • Steam
    • Twitter
    • Fate of the Galaxy
Re: Imperial II-class Star Destroyer Reborn
It's such a pretty boat.  Ship.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline jr2

  • The Mail Man
  • 212
  • It's prounounced jayartoo 0x6A7232
    • Steam
Re: Imperial II-class Star Destroyer Reborn
vessel

  

Offline T-LoW

  • 28
  • Planet Earth is blue and theres nothing left to do
    • German Freespace-Galaxy
Re: Imperial II-class Star Destroyer Reborn
craft...

I'd love to see this in front of a SSD
The german Freespace-Galaxy

"There was a time before we were born. If someone asks this is where I'll be."

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: Imperial II-class Star Destroyer Reborn
starshipvesselcraft.

Can we blow some up.

 

Offline newman

  • 211
Re: Imperial II-class Star Destroyer Reborn
I'd love to see this in front of a SSD

I don't think they have Solid State Drives in the SW universe.
You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here! - Jayne Cobb

 

Offline T-LoW

  • 28
  • Planet Earth is blue and theres nothing left to do
    • German Freespace-Galaxy
Re: Imperial II-class Star Destroyer Reborn
Too nerd to be funny.
The german Freespace-Galaxy

"There was a time before we were born. If someone asks this is where I'll be."

 

Offline NGTM-1R

  • I reject your reality and substitute my own
  • 213
  • Syndral Active. 0410.
Re: Imperial II-class Star Destroyer Reborn
Can we blow some up.

Rogue Squadron vs. ISD mission from X-Wing vs. TIE Fighter go!
"Load sabot. Target Zaku, direct front!"

A Feddie Story

 

Offline CountBuggula

  • Moderator
  • 29
    • Fate of the Galaxy
Re: Imperial II-class Star Destroyer Reborn
Can we blow some up.

Rogue Squadron vs. ISD mission from X-Wing vs. TIE Fighter go!

I tried to load up X-Wing Alliance recently to get some action going and found that it won't launch at all in Window 7 x64.  My only hope is for this mod to put out a demo soon...

 

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
Re: Imperial II-class Star Destroyer Reborn
I'd love to see this in front of a SSD

I don't think they have Solid State Drives in the SW universe.

I think Holocrons actually qualify.
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Thaeris

  • Can take his lumps
  • 211
  • Away in Limbo
Re: Imperial II-class Star Destroyer Reborn
That and vacuum tubes... At least the original trilogy.

:D
"trolls are clearly social rejects and therefore should be isolated from society, or perhaps impaled."

-Nuke



"Look on the bright side, how many release dates have been given for Doomsday, and it still isn't out yet.

It's the Duke Nukem Forever of prophecies..."


"Jesus saves.

Everyone else takes normal damage.
"

-Flipside

"pirating software is a lesser evil than stealing but its still evil. but since i pride myself for being evil, almost anything is fair game."


"i never understood why women get the creeps so ****ing easily. i mean most serial killers act perfectly normal, until they kill you."


-Nuke

 

Offline chief1983

  • Still lacks a custom title
  • Moderator
  • 212
  • ⬇️⬆️⬅️⬅️🅰➡️⬇️
    • Minecraft
    • Skype
    • Steam
    • Twitter
    • Fate of the Galaxy
Re: Imperial II-class Star Destroyer Reborn
When your robots are made of waste bins I think anything qualifies.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 
Re: Imperial II-class Star Destroyer Reborn
starshipvesselcraft.

Can we blow some up.

I 2nd that.

Can we blow some up.

Rogue Squadron vs. ISD mission from X-Wing vs. TIE Fighter go!

I tried to load up X-Wing Alliance recently to get some action going and found that it won't launch at all in Window 7 x64.  My only hope is for this mod to put out a demo soon...

Someone had posted up a work around for it on another Star Wars mod forum about a month ago. I've been meaning to try it out as I've had a hankering for some XWA (and XvT) goodness, too. ^ ^ I haven't gotten around to it yet, though. Check it out:

http://forums.fsmod.com/viewtopic.php?id=9584

I hope it's okay to post a link to another Star Wars mod forum... :nervous:

« Last Edit: August 26, 2010, 01:02:56 pm by Vector Leader »
Chance favors the prepared mind.

 

Offline chief1983

  • Still lacks a custom title
  • Moderator
  • 212
  • ⬇️⬆️⬅️⬅️🅰➡️⬇️
    • Minecraft
    • Skype
    • Steam
    • Twitter
    • Fate of the Galaxy
Re: Imperial II-class Star Destroyer Reborn
Nothing wrong with that!  We're not exactly in competition even.  Thanks for the info.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 
Re: Imperial II-class Star Destroyer Reborn
Whew, thanks. That's good to know. :P
Chance favors the prepared mind.

 

Offline CountBuggula

  • Moderator
  • 29
    • Fate of the Galaxy
Re: Imperial II-class Star Destroyer Reborn
Thanks - I actually found the same info the other day through a google search and after flying through some custom missions managed to get most of the way through the crappy introduction missions before joining the rebellion.  Made me want to play some multiplayer.

Sorry for the thread-jack by the way!  Brand, that's some mighty fine modeling!  Keep it up!

 
Re: Imperial II-class Star Destroyer Reborn
BrandX wins.  That is all.

 

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Re: Imperial II-class Star Destroyer Reborn
Hey Star Wars Guys :)

I hope it's ok when I make a small thread hijack. I have a technical question, and I hope you can help me :) I'm building a model, and it's somewhat similar to a SD (in that way, that is has the embedded space on the sideline which should be filled with lots of greebles). I estimate, that the LOD 0 Greeblestuff, that I can mostly skip in Lod1 and replace with a texture, will impact with ca. 50.000 polygons, the overall Model (including greebles) will have around 70 K polies in LOD0. BTw, all the greeble stuff is just a duplicate from one greeble element that impact with ca. 5K polygons, but I don't know if that matters for the engine or if it still has to calculate the entire 50K.

Have you some ingame experience with a SD variant or something similar high polied about game performance ? Technically, when I'm flying close to the ship, I can only see a small part of the greebles, but I think the engine will have to handle all once LOD 0 is loaded. So what Systemspecs is needed for a good performance.

I also know of Bobs Detailbox Code from the past, but I'm unsure if this is still working or have been improved. Can you give me some insider knowledge please, so that I know I can continue on the model ? I don't want to make the sidestuff with a texture. The ship is too big (ca. 2km) , and ingame I will need the detail, and not only flat textures.

Thanks in advance :)

Starman
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline Galemp

  • Actual father of Samus
  • 212
  • Current projects: GVCa Tanen, Vasudan Imperium
    • Steam
    • User page on the FreeSpace Wiki
Re: Imperial II-class Star Destroyer Reborn
I'm working on detail boxes with the Colossus, and trust me, it's worth doing. Here's the Wiki page. If you need an example of it in action, take a close look at the Hatshepsut in the latest MediaVPs.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Imperial II-class Star Destroyer Reborn
The Solaris from BP2 has 70k. It works.

 

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Re: Imperial II-class Star Destroyer Reborn
OK, then I can model it in any case, because it looks damn sexy :)  And if it will not work ingame, I can still count on the detailbox code then :) Thanks for the info. Feel free to delete my question to keep your Thread back in line.

Cheers :)
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.