well I like the one big veiwport that maximizes visability, in max half you're screen is taken up with all sorts of stuf you probly don't need to have takeing up you're valuable screen space and then what little space you have left is cut into four parts (although you can change this), in truespace all options take up an 8 pixel tall strip alon the botom, if you need something, like animation controles or render options or object properties, you can get to it with two clicks, in 3Ds you have to sift throught seventeen likely locations for what you want, then you can't realy edit and veiw changes at the same time (that isn't exaclty what I mean but I can't think of a better way of putting it). anything I don't know in truespace I can figure out in about five minutes, I have been tinkering with 3Ds for six months and I still get cramps for the full eight minutes it takes to get started. now there are some major limitations in truespace, like it has absolutly no particle systems, and half of it's newer features are only half working (like the plastiform, and nurbs, and meatballs), and it is quite unstable (this program has performed an illigal operation becase you havn't saved in the last four hours), but on the bright side it only takes thirty seconds to get it running again