I didn't miss his point at all. Dismissing things warping inside each other isn't part of the topic anyway. The possibility that subspace portals are affected by close proximity to physical objects is just as plausible as subspace portals forming and intersecting close proximity physical objects.
Or at least to a certain degree. Ships still aren't stars or planets, not as dense as those since people wanted to bring those up for comparison of density that doesn't really hit the spot (we're not trying to warp the colossus inside a planet). After that there haven't been any high orbit missions or close proximity to planet missions in the game at all.
On the contrary; dismissing things being able to do so is totally relevant to the topic, because the ability to warp something inside something else is the whole point, and the point of course can be rendered invalid.
That just leaves the willful ignorance of the density point about the
star, which actually, yes, it
is less dense then a ship, because at no point is a star a solid object. It's a giant H-bomb explosion held together by gravity. The density of a star is about the density of cigarette smoke in most places.