Author Topic: Original Nebulae  (Read 6500 times)

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Offline Snail

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I know it's been brought up a lot recently, but really this time, are there any plans at all to bring FS1's original nebulae to FS2 SCP? The way I see it, it's really the only thing that wasn't remade to a better standard in the FSPort.

On a related subject, people playing the original campaigns on retail will get no stars at all, just the FS2 nebulae and blackness surrounding. Any plans to address this?

 

Offline Goober5000

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I know it's been brought up a lot recently, but really this time, are there any plans at all to bring FS1's original nebulae to FS2 SCP? The way I see it, it's really the only thing that wasn't remade to a better standard in the FSPort.
No current plans.  This would depend on someone bringing the old nebula code up to date with the newest rendering code.  Only taylor knows how to do that at the moment, and he's got other things on his plate.

One possibility would be to use skyboxes with the nebula patterns on them, but we'd need somebody to make the skyboxes.


Quote
On a related subject, people playing the original campaigns on retail will get no stars at all, just the FS2 nebulae and blackness surrounding. Any plans to address this?
That shouldn't be happening.  Cite screenie and mission, please.

 

Offline Snail

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That shouldn't be happening.  Cite screenie and mission, please.
Err, never saw it myself but a friend of mine told me it happened to him. I'll check it out.

Though I did try a few tests of my own and saw that on SCP, with the FSPort-Mediavps off, it does happen. Not sure if this is affects retail though.

 

Offline Lucika

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FS1 nebula????
Care to throw me a screenshot or sg?  :eek2: :eek2:
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Offline Goober5000

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Offline Commander Zane

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ARRRG!!! RETAIL!!! :lol:

God those days were great...

 

Offline Droid803

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A higher quality version of those backgrounds would be pretty awesome.
(´・ω・`)
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Offline eliex

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Wow. SCP has come a long way since then.  :D

 

Offline Rhymes

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Where is that screenshot from?  I recognize the lines (Lt. Ash, FS1 intro), but when did someone make it into a mission and where can I find it?

EDIT: Never mind: found it in Goober's sig
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Offline Lucika

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I thought its a nebula like the one beyond Gamma Draconis. Now I see that it isn't :D
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Offline Woolie Wool

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Wow. SCP has come a long way since then.  :D
Uh, FS2 didn't even have those old backgrounds. Only FS1 did, so :v: scrapped them, not the SCP.
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16:47   Quanto   D:

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Offline Lucika

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Where is that screenshot from?  I recognize the lines (Lt. Ash, FS1 intro), but when did someone make it into a mission and where can I find it?

EDIT: Never mind: found it in Goober's sig

I downloaded and extracted it in a newly created folder called Ross_128.
Doesn't find it. FSO doesn't recognize it as a MOD, only retail campaign at the main hall. What should I do?
HLP member 2008-2012 and Syrk:TUW project leader ~2010-2012

 

Offline Antares

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Place the Ross 128 VP in your fsport folder, select fsport as your MOD, and play the mission from the tech room. The VP should allow you to play fsport normally, but may conflict with other mods that use the port (ST:R, for example, will complain about missing ship models), so you'll have to remove the VP again if you want to play them.
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Offline Jeff Vader

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Place the Ross 128 VP in your fsport folder, select fsport as your MOD, and play the mission from the tech room. The VP should allow you to play fsport normally, but may conflict with other mods that use the port (ST:R, for example, will complain about missing ship models), so you'll have to remove the VP again if you want to play them.
Or do it the normal way: place to \freespace2\ross128\, put a mod.ini referencing the \fsport\ folder to \ross128\, select \ross128\ as mod folder.

The point still is that Ross 128 is a mission, not a campaign. That's why it must be played through the mission simulator.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
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15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

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Offline Aardwolf

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Durrr, it was on the front page

The FS1 nebs had a different feel to them. I don't know if either would be 'better' per se (assuming FS1-looking nebs could be redone in FS2), but ... *reminisces*

 

Offline Mobius

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The point still is that Ross 128 is a mission, not a campaign. That's why it must be played through the mission simulator.

It depends on the version. It was a single mission campaign at the beginning, but problems led Goober to turn it into a single mission.
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Offline Goober5000

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It depends on the version. It was a single mission campaign at the beginning, but problems led Goober to turn it into a single mission.
No, you've got that exactly backwards.  It was designed and intended to be a single mission all along.  Problems with certain users running out of sexps led me to re-release it as a single-mission campaign for those people running on FS1 or retail FS2.

 

Offline Mobius

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Aaargh. It was the contrary, then. :)
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Offline Dilmah G

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Wow.... even FS2 retail made a radical improvement on that, well, Freespace is Freespace

 

Offline Flipside

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They remind me of the resource clouds from the original Homeworld.

Edit: Damn, now I want to play Homeworld again...