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Offline TrashMan

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I once did a test mission where two Orions jumped close to the sath, one on each side.

the Sath couldn't turn without ramming either of them, so it tired to get some distance, and the Orions kept beaming it :D

Eventually, it did get enough distance to try and turn, but it was well below 30% by that time, and enough time has passed for the Orions to jump out.
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Offline Snail

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I once did a test mission where two Orions jumped close to the sath, one on each side.

the Sath couldn't turn without ramming either of them, so it tired to get some distance, and the Orions kept beaming it :D

Eventually, it did get enough distance to try and turn, but it was well below 30% by that time, and enough time has passed for the Orions to jump out.
Why didn't the Sath just jump out then? :rolleyes:

Or deploy bombers? :rolleyes:

Or call in a Ravana? :rolleyes:

Or ram them anyway? :rolleyes:

 
Why didn't the Sath just jump out then? :rolleyes:

Or deploy bombers? :rolleyes:

Or call in a Ravana? :rolleyes:

Or ram them anyway? :rolleyes:

Or call 2 more Saths? :rolleyes:
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Offline Snail

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I made a mission where I had 1 Fenris behind two Sathanes. The Sathanes didn't move so the Fenris won. Thus, we can say that one Fenris is twice as powerful as any Sathanas.

QED

 

Offline TrashMan

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Why didn't the Sath just jump out then? :rolleyes:

Or deploy bombers? :rolleyes:

Or call in a Ravana? :rolleyes:

Or ram them anyway? :rolleyes:

Apparently, in FS, capships rarely jump out when close to destruction. Weird, I know.

Orion has fighters of it's own to keep the shivans busy for a few minutes

For the same reason the Orions didn't call a Colossus I guess.

Cause ramming 2 kilometers long metal object isn't conductive to the ships health? Frankly, I think the kamikaze/ramming damage in FS2 is laughable.
Repluse ramming the Collie = crippled or dead Collie. That's how it should be at least.
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Offline Snail

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Honestly, TrashMan, it's not so simple as "Two Orions broadsiding a Sath = GTVA wins no contest".

 
For the sake of science, try one where the Hattie is hostile, the Orion friendly. Keep all other variables the same.

OK, I did the shootout again, the O loses, once with a 7% Hat (it had 1 beam killed by the Orion's slasher though), and the next battle was 23% hull left for the Hat.

Also- doesn't difficulty effect beams in terms of GTVA vs Shivan, making no difference if 2 GTVA ships fight each other?
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Offline TrashMan

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Honestly, TrashMan, it's not so simple as "Two Orions broadsiding a Sath = GTVA wins no contest".

When did I say it was?
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Offline Snail

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You didn't? OK.

 

Offline General Battuta

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For the sake of science, try one where the Hattie is hostile, the Orion friendly. Keep all other variables the same.

OK, I did the shootout again, the O loses, once with a 7% Hat (it had 1 beam killed by the Orion's slasher though), and the next battle was 23% hull left for the Hat.

Also- doesn't difficulty effect beams in terms of GTVA vs Shivan, making no difference if 2 GTVA ships fight each other?


Awesome, thanks.

I'm not sure about the beam thing. I know that lowered difficulty levels do seem to affect friendly as well as hostile beams...

 

Offline Rodo

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you are not considering that the hattie and the orion are different, the orion has more beam-fire points than the hattie, so in a real combat with real wings of fighters the orion wings will have less trouble disarming the hattie than the hattie's ones... sure lots of pilots will be lost to the deadly flak and AAA beams of the hattie but if the two beam turrets are down then the hattie is useless (as the orion would without beams also).

Also the hattie has a weak side regarding cap ship combat, the bottom part has no beam turrets IIRC, the orion  punches hard on every axis (regarding cap combat).
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Offline Androgeos Exeunt

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That's something I mentioned on the Wiki. The problem with the Hatshepsut is that all its main guns can only fire upwards and forwards a little.

If an Orion were to jump in BELOW a Hatshepsut with its broadside facing the Vasudan destroyer... :nervous:
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Offline Droid803

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The Hattie still has its single SVas to fight back with.
Not like that will ever be enough to kill anything but cruisers with though.

I think it's also psychological. The Orion is huge, and intimidating. Maybe it's not threatening for YOU as a fighter, but anything Corvette-Cruiser sized will need some new brown pants.

The Hapshetsut on the other hand looks almost friendly. Nice, gentle curves, and, from what I remember, rather weak fighter bay capacity. Not any real good camping spots, though.

Yeah, the Orion looks cooler, mostly because it's HTL'ed and the Hattie isn't :p I'm pretty sure something smooth and rounded can still look intimidating.

I don't know about capacity, but launch capability wise, the Hattie wins hands down - the Hatshepsut has two fighterbays, one on either side, so it's not so easy to just spawn kill stuff.
« Last Edit: February 14, 2009, 11:12:42 am by Droid803 »
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Yeah, the Orion looks cooler, mostly because it's HTL'ed and the Hattie isn't :p I'm pretty sure something smooth and rounded can still look intimidating.


Like this?


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Offline Rodo

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the hattie is not round... the arrow like head is quite good in terms of scaring.. the problem is the body... it gets "fat" and thats will give everyone that impresion you are talking about.

Still as droid said... it's just a matter of time before someone htl's that model and then it will be something different indeed.
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Offline TrashMan

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It will still have the same weakneses, it will just look better.

I never did understand why [V] didn't update the FS1 destroyers with a few more turrets when they made FS2.
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Offline Droid803

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Well, the Typhon's reactor couldn't take it.
(´・ω・`)
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I also recall the dialogue suggesting that the GTVA used all of their meson bombs in the Knossos demolition.
Incorrect. They planned to destroy the Knossos with one Meson bomb, but had two other bombs standing by, just in case.

A large quantity of Meson warheads were later loaded on board the Bastion and another destroyer, which were detonated within the nodes leading out of Capella.

Someone should make a ship what fires Meson bombs instead of beams.
Or, a kamikaze ship loaded with Meson running into a Sath (not against 80, of course).
Or, planting holographically disguised Mesons planted in the Sathanas's way...

I fell in love with Mesons!
The Derelict Campaign had something like that.  I believe they called it the Gorgon Cannon(I could be misspelling the name).  The cannon channeled the energy of a meson bomb into a coherent beam.  The only prototype of the cannon was destroyed.  I remember the mission where it was destroyed but I forget the specifics.

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Offline Droid803

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It killed itself while smoking the SD Azathoth.
And the Gorgon Cannon fires a Meson Beam (well, four BFGreens strapped together or something).
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Offline eliex

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It was impressive how the Gorgon mission was done without any modding.