For NGTM-1R:
I was the only person with the mission 2 bug (at least noone else observed it when I reported it and asked for everyone to check), so we figured out the problem is on my side, not on the mod's. If you check FRED, the SEXP's and debrief are there. If you find a fix for it, we'll be thankfull.
As for Trebs:
"$Flags: ( "player allowed" "Bomber+")"
That's our custom line in the Trebuchet's entry, and it fixes the AI, because the Huge flag made the Trebuchet a bomb in the AI's eyes, and even the AI isn't dumb enough to shoot bombers with bombs.
Watch closely and you'll see the NPC's do use these missiles. It's easiest to observe when you arm them with swarm missiles and Trebs, and watch for one or 2 missiles being fired. I think the AI will limit their use to bombers though, but I'd have to do more testing to check that.
As for the ugly- a lot of people today know Bach, Mozart or Vivaldi (all from 3 centuries ago)... Who knows if Queen won't be known as Classical 20-th Century music?
And we might do something about the Lamia, since it's so unpopular in purple (and since the purple A-burners disappeared from the 3.6.10 mediavps I'd assume they weren't popular either).
And the tech database- mea culpa, it'll be fixed.
Anyways- thanks for the feedback.
P.S. As for the dialogs- we've had sometimes 3 people work on one mission, so that's why they seem cheezy from time to time. We'll get better as the next release won't be my first.