Author Topic: OSS custom builds for TBP  (Read 5983 times)

0 Members and 1 Guest are viewing this topic.

Offline den5

  • 27
OSS custom builds for TBP
Special build for TBP. You can also post your requests about the necessary additions to the game engine here.

Go here: http://proxima-fleet.com/forums/showthread.php?tid=130

 

Offline IPAndrews

  • Disgruntled Customer
  • 212
  • This site stole my work
Re: OSS custom builds for TBP
TBP Final already comes with an incredibly stable version of the FS_Open 3.6.9 game engine so we do not need this. But thank you anyway.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Ace

  • Truth of Babel
  • 212
    • http://www.lordofrigel.com
Re: OSS custom builds for TBP
Quote
You can also use the new jump sequence for the Shadows (this is our additional update of the SCP's custom warp code). Open file ships.tbl, locate entry of the required ship, and add this entries after the Slide decel line:

$Warpin type: Shadow
$Warpin speed: 5000.0
$Warpin time: 3.0
$Warpout type: Shadow
$Warpout speed: 5000.0
$Warpout time: 3.0

Sounds to me that it does ;)
Seriously though IP, did the Shadows strap you into one of their ships?
« Last Edit: February 16, 2009, 05:24:41 pm by Ace »
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline IPAndrews

  • Disgruntled Customer
  • 212
  • This site stole my work
Re: OSS custom builds for TBP
It's buggy. Otherwise it would have been in the final release.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Whitelight

  • 29
  • Thing, man like
Re: OSS custom builds for TBP
Hmm, sounds like a little testing is in order.
downloading.  ;)

Oh, and thanks Den5  :D
« Last Edit: February 16, 2009, 08:53:23 pm by Whitelight »
Simpicity of character is the natural resualt of profound thought

 

Offline darkmaster

  • 27
  • TBP
    • Personal Website
Re: OSS custom builds for TBP
Yeah just in time i need a build to play the latest ITNOTE campaign which requires 3.6.10.
Thanks.
TBP's apprentice FREDDER.

Campaign in development:
Guardian of Light (Demo state)(Download DEMO here)
The First Invasion - Part 1 (Planning Concept)

Single Mission :
Human-Narn First Contact (Download here)

 

Offline den5

  • 27
Re: OSS custom builds for TBP
Updated

1. Increased maximum player allowed distance of travel

2. Increased maximum number of allowed ships and weapons entries - up to 1000

3. Increased maximum number of allowed NAV points - up to 1000

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: OSS custom builds for TBP
Oh that's SOOOO going to break multiplayer.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline IPAndrews

  • Disgruntled Customer
  • 212
  • This site stole my work
Re: OSS custom builds for TBP
I agree with the Russians on this one. You should have bit the bullet and upped those limits a long time ago :P.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: OSS custom builds for TBP
We did. It broke multiplayer.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

  

Offline den5

  • 27
Re: OSS custom builds for TBP
We did. It broke multiplayer.

This build hasn't broken after two hours of testing on FS2NetD.

 

Offline den5

  • 27
Re: OSS custom builds for TBP
FS2Open 3.6.10. OSS SE v.1.2.1.03

- Added "model rotation" after weapon whack
- Added "model rotation" after collision
- Little updates in the "AI turret" seuqnce

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: OSS custom builds for TBP
We did. It broke multiplayer.

This build hasn't broken after two hours of testing on FS2NetD.

Go over 255 ships in the ships or weapons table. Or try to play with validated tables.

The SCP has been quietly fixing the bugs that broke Inferno builds behind the scenes but they certainly aren't all fixed. So basically this fix doesn't actually raise the ship limit for multiplayer much beyond that of the 250 ships Inferno builds let you have.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline VERTi60

  • 25
  • I have faith
    • NetStorm HQ
Re: OSS custom builds for TBP
Wow those collisions are deadly now. And some targets which gets hit are little "defused" or unable to continue fighting.
The Babylon Project was our last best hope for peace. It failed...
...it became something greater: Our last best hope for victory.


-watch or download The Babylon Project: Raider Wars the Movie-

-recorded TBP missions & campaigns-

-Freespace Portal SK-

-NetStorm: Islands at War, free online RTS game-

 

Offline Woolie Wool

  • 211
  • Fire main batteries
Re: OSS custom builds for TBP
Those features (absolutely NO shields vs. the thin hidden shield that protected against explosions in 3.2) and the disruptors' ability to shut down enemy ships were in the original 3.4.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline IPAndrews

  • Disgruntled Customer
  • 212
  • This site stole my work
Re: OSS custom builds for TBP
Those features (absolutely NO shields vs. the thin hidden shield that protected against explosions in 3.2) and the disruptors' ability to shut down enemy ships were in the original 3.4.

I remember those features were quite controversial when first introduced :).
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Vidmaster

  • Moderator
  • 211
  • Inventor of FS2 bullettime ;-)
Re: OSS custom builds for TBP
well, I disliked TBP when I played 3.2  :)
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 

Offline IPAndrews

  • Disgruntled Customer
  • 212
  • This site stole my work
Re: OSS custom builds for TBP
I found pre-3.4 gameplay too plodding and forgiving. When you see battles like the one in Severed Dreams they are neither plodding or forgiving. I think it was the right move to make but I would be interested in knowing if in retrospect the fans do too. Although I doubt many can remember the old gameplay now.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline terran_emperor

  • 7 Impossible Requests Before Breakfast
  • 210
  • Kane Live in Death
Re: OSS custom builds for TBP
All i remeber about 3.2 was the Red-Alert glitch in Raider Wars that caused me to have to edit the dream mission out of the campaign then later change it so that it wasnt a Red Alert mission.

Problem didnt crop up on 3.3 and to be honest i didnt really notice a difference between the gameplay of 3.3 and 3.4b
e = m csarged - Relativity according to Sarge [Red vs Blue]

TRUE SHIVAN

HLP's only Goro Naya (Great Leader) fan


"I really wasn't expecting this much losership"


"Only one thing is impossible for a Vorlon to understand: How to change the IRQ setting in any DOS computer."

HLP Brit

 

Offline IPAndrews

  • Disgruntled Customer
  • 212
  • This site stole my work
Re: OSS custom builds for TBP
All i remeber about 3.2 was the Red-Alert glitch in Raider Wars that caused me to have to edit the dream mission

I still haven't ever even once seen that mission crash :P
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.