You right chief1983... I lost smooth grups it is because that PCS2 can properly open .pof I try to import mesh in .cob but always appear error and system kill this program.. So I use another method:
-in 3ds max 2009 save mesh as .obj
-open it in deep exploration 5 and save as .cob
-open it in modelview32 and save as .pof (I notice that in this step I lose smooth groups)
-open it in PCS2 adding lods, firepoints, enginepoints, paths, subsystems and save.
Narvi: Now I'm spending all my time on making action6, this tie fighter screenshot I post only for fun

TopAce: Recessed parts are big problem because it increase a lot of polygon count.. so I try to keep it low but If chief1983 who is the boss here though that I should add more this kind of stuff I may do this..