Author Topic: WIP Zephyrus  (Read 26158 times)

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Offline ssmit132

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I think he means the part at the very front should look like it has teeth.

 

Offline Enioch

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Voila. Those are Max renders, with the 4096^2 TGA texture (Normal & Diffuse). I'd post in-game views, only the AA is crappy and my X1950 is spitting the normal maps back into my eye.


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Offline Vasudan Admiral

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Ok, the texture definitely needs a fair bit more wear and tear, and the gas cannisters definitely need to be modeled in, but aside from those minor things:

WOW!

Excellent work - especially on the texture greebles. :D
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Offline Raven2001

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Well, modelling wise, I'd say the theeth and the tanks are a must.

Still haven't seen a shaded wireframe shot, or the engine view so won't comment on those

As for the textures, the tubes don't appear to be textured. And like VA said, it needs more wear and tear
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Offline Enioch

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@VA: Thanks!  :D

@Raven: Teeth are out. :blah: I know that for sure. Sorry, but at this point they're too much for me. But I agree that the tanks are a must and I'll do a submodel ASAP. And yes, most pipes are yet untextured.

Following: Shaded but non-textured 3/4 view, Shaded but non-textured rear view and Wireframe shot. I'm not posting a  textured shot of the engines because the aft texturing is still very WIP (I haven't touched it yet ;)) I kept only the two big thrusters; the smaller ones will be normal mapped, along with the very many textured greebles I'm planning to squeeze into that engine recess.

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Offline Hellstryker

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Aren't the fins on the back wider? Also, this is  :v:s fault, but I just realized, what a ridiculous design for a spaceship... what with the 50 or so exposed fuel tanks and all...

 

Offline Narvi

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Aren't the fins on the back wider? Also, this is  :v:s fault, but I just realized, what a ridiculous design for a spaceship... what with the 50 or so exposed fuel tanks and all...

It's a gas-miner. It's not supposed to be shot at.

 

Offline Enioch

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And no, the fins' width is right. Their angle is a bit off, but not very much so.

Working on the gastank submodel now
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Offline Snail

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Offline Commander Zane

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Aren't the fins on the back wider? Also, this is  :v:s fault, but I just realized, what a ridiculous design for a spaceship... what with the 50 or so exposed fuel tanks and all...
In appearance it would make a nice looking light cruiser. :D

 

Offline Enioch

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You know, I actually think it would.

BTW, has anyone ever tried to use the Zephy as a kamikaze cruiser? You know, fill it up to the brim with deuterium, have it jump in very close to a destroyer and ram it...

(Cruiser or so mass)+(deuterium)+(jump in speed)=big BA-DA-BOOOM!+ :D
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Offline Snail

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You know, I actually think it would.

BTW, has anyone ever tried to use the Zephy as a kamikaze cruiser? You know, fill it up to the brim with deuterium, have it jump in very close to a destroyer and ram it...

(Cruiser or so mass)+(deuterium)+(jump in speed)=big BA-DA-BOOOM!+ :D
That's a very good idea actually.

 

Offline Narvi

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Why deuterium? Hydrogen isn't going to produce a big bang by Freespace's gigaton standards.

 

Offline Snail

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Why deuterium? Hydrogen isn't going to produce a big bang by Freespace's gigaton standards.
Well canonically the amount of deuterium on the Zephyrus does create quite a sizable bang.

 

Offline Enioch

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Right! :pimp:

Had to model each tank by hand ( :shaking:), to make sure there are no holes in the mesh after a boolean operation. It turned my nerves to tatters, but here's the final result (Max rendered, with no textures for the tanks -yet!) for the bow tanks. I'll fix another sub-object for the aft tanks (where the dockpoint is), but , right now, you'll excuse me while I go put a cold wet towel over my eyes... :snipe:

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Offline Snail

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I admire your dedication. The results are brilliant. :yes:



But why aren't you doing the teeth again?

 

Offline Raven2001

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I dont understand why you had to model each tank by hand... You could've just model one of them, UV it and then clone away
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.

 

Offline Enioch

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I dont understand why you had to model each tank by hand... You could've just model one of them, UV it and then clone away

For a multitude of reasons:
a) I like every sub-object (in this case, the tanks) to be one single poly/element. If that mesh is unified and simple (there is a proper word for this...manifold? I think), it eliminates all kind of collision errors. The alternative would be to make each tank a sub-object, but that would be ridiculous-we're talking 70+ tanks here...
b) There will be different strips of metal, girders and so on overlaying the tanks (textured). If I used a single UV template for all the tanks, they'd come out exactly the same. Do not want.
c)Final 'tank' subobject: see below. That's a single mesh and element.

I admire your dedication. The results are brilliant. :yes:

But why aren't you doing the teeth again?

Thank you. Again, for a multitude of reasons, the main ones being that a) if I did, I'd have to re-UV the bow and change the normal maps ( :shaking:) and b)I kind o' like it this way... :P

I know it's not strictly conforming to :v:'s Zeph, but please allow the artist some artistic license... :)

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Offline Hellstryker

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I think I speak for all of HLP when I say "Holy crap, you poor soul"

 

Offline Enioch

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If that was sympathy, it is much appreciated. If, however, you think I'm mistaken in anything, please point it out.
'Violence is the last refuge of the incompetent'  -Salvor Hardin, "Foundation"

So don't take a hammer to your computer. ;-)