Author Topic: SF Basilisk WIP  (Read 48583 times)

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Offline Commander Zane

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Sexxxyy.

 

Offline Bobboau

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you know how the nose has those hangy bits? you should put that in a few other places.
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Offline Galemp

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Nice job on the primary guns.

The thing you did on the connecting struts isn't very inspired, though. Don't slave yourself to the texture, try something a little more ambitious. Look at the Nephilim for inspiration, or at the greebles on VA's Hades. It doesn't have to be too complex, just something to break up the surface and suggest an exposed, mechanical panel.

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Offline Mongoose

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I'd hit it.

With a Prometheus.

 

Offline Commander Zane

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Phoenix V. ;7

 

Offline BrotherBryon

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How about this then?


By brotherbryon at 2009-02-26

you know how the nose has those hangy bits? you should put that in a few other places.
What do you mean by hangy bits?
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Offline Commander Zane

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That might be a tad overdone in my opinion.

 

Offline Cobra

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That looks menacing.
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Offline Rhymes

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Wow.

I believe that says it all.
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Offline Hellstryker

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Offline blowfish

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That looks menacing.
Yeah but it isn't.  :p

:lol:

That might be a tad overdone in my opinion.

Yeah, I agree it's a little too much...

 

Offline BrotherBryon

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That looks menacing.
Yeah but it isn't.  :p
:lol:
Tis but cannon fodder.

Any way I have simplified things in the connecting pylons a bit. What do you all think still too much?

By brotherbryon at 2009-02-27
Holy Crap. SHIVANS! Tours

 

Offline Mongoose

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Looks great to me.

 

Offline Commander Zane

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Maybe take out the extra bump in the center of the top greeble but it does look better.

 

Offline BrotherBryon

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That actually protrudes out past the rest of the pylon just a little and looks kind of neat when seen from a different angle. I'll think about it over the weekend and see how a few others weigh in on it before making a final decision. It's a simple thing to remove.


By brotherbryon at 2009-02-27
Holy Crap. SHIVANS! Tours

 

Offline Galemp

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Ah. Very good, carry on.
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Offline Commander Zane

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It does look good at that angle on the screen but something to consider is will you ever be able to see it ingame?

 

Offline Hellstryker

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It does look good at that angle on the screen but something to consider is will you ever be able to see it ingame?

It must be like 50 polys each. It shouldn't matter.  :rolleyes:

 

Offline Commander Zane

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I wasn't talking about too many polys or being a graphics hog I was talking about THE VISIBILITY OF THEM INGAME. :doubt:

 

Offline Rodo

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Good to see you have done it this far, now go and finish it!
The model is yours so the protuberances stay if you say so... for my part I think those are ok like they are now.
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