Author Topic: FSPort mediavp alpha channel problems  (Read 1269 times)

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Offline Woolie Wool

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FSPort mediavp alpha channel problems
Some of the effect bitmaps in the FSPort mediavp (most notably Avenger_Bitmap) seem to have faulty alpha channels. Instead of using pure additive blending like with normal effects, less intense areas of these bitmaps darken any bright things (nebulae, ships, skyboxes) behind them. I have fixed versions of a few of these bitmaps (removed the alpha channel, so they blend normally) and wonder if you would like to put them into the official FSPort mediavp.

(and also, in my opinion, the Avenger should use the old Maxim_Impact from 3.6.8 since it's a projectile weapon that probably fires explosive shells)
« Last Edit: February 22, 2009, 12:04:11 am by Woolie Wool »
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
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