Author Topic: PCS2 User to User Help  (Read 84874 times)

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Re: PCS2 User to User Help
Okay, so I got the version from the sig, and I did a quick test with the Medusa.  No crashes anymore, but when I import through "open", then "import geometry", PCS2 shows no main mesh, and the tree on the right displays "detail0 (0)" under subobjects, which I assume means no main mesh was imported.  The 3d view screen also shows up as completely blank. 

I use a Radeon HD 3600 series card, though not sure of its exact model.  Since I'm currently just trying to import stock fs2 ships, I don't think there's any bad geometry. 


EDIT:  Hmm, it seems to be working now.  Now to puzzle out PCS2...
« Last Edit: March 03, 2011, 05:45:41 pm by BlasterNT »

 

Offline FUBAR-BDHR

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Re: PCS2 User to User Help
Is your main object named detail0 with lods named detail1 2 3 and debris all starting with debris?
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Re: PCS2 User to User Help
Yeah, thanks.  The medusa works fully now. 

My mesh is another matter though.  Right now, it only has the main object, named detail0, and a shield named shield.  Everything is triangulated.  However, I can't manage to get it to show up in PCS2.  Is there any link I could go to to get started with PCS2?  There's plenty of stuff on the wiki about setting up import, but nothing about what to actually due in PCS2. 

 
Re: PCS2 User to User Help
Which Blender version are you using? The Collada exporter of 2.5x versions isn't working yet, version 2.49 is recommended.

 
Re: PCS2 User to User Help
Aha, that would be the problem.  I guess I'll need to download 2.49 then.  Hmm, I should be able to do everything in 2.5 and then open in 2.49 and export, right?

 

Offline headdie

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Re: PCS2 User to User Help
Aha, that would be the problem.  I guess I'll need to download 2.49 then.  Hmm, I should be able to do everything in 2.5 and then open in 2.49 and export, right?

Yes, you will get a warning about loosing some information when using 2.49 to open a .blend saved in 2.5x but iirc non of the affected data is used in ship modeling for FS
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Offline Marcov

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Re: PCS2 User to User Help
Now for some random question;

How can I add turrets to a model without them? I've figured out how to increase the number of turrets on a warship, but that's because the ship already has them. But if I am to add turrets on something that doesn't have them, such as a cargo container, how do I do it?

Thanks.
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Old (original) videos:
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Part 2/4 - http://www.youtube.com/watch?v=f0uoPTksBlI

 

Offline headdie

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Re: PCS2 User to User Help
select subobjects on the left side of the window, Load and then select the pof,dae,pmf,cob,scn file you want to import from.  After a few moments loading you will be presented with a check list of geometry you wish to import, check which objects you want and import them.  I am not sure if this feature is fully function atm if someone in the know could verify that?
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Offline Spicious

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Re: PCS2 User to User Help
I am not sure if this feature is fully function atm if someone in the know could verify that?
It is with a sufficiently recent build.

 

Offline wistler

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Re: PCS2 User to User Help
Don't know if this has been mentioned previously but PCS2 crashes everything I go into the turret sub-menu on the left hand side. Is there a known way to fix this?

 

Offline The E

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Re: PCS2 User to User Help
Which version are you using?
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Offline wistler

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Re: PCS2 User to User Help
The latest build i believe, i updated it from Spacious's sig. I moved the files into the old PCS folder and replaced everything.

 

Offline Marcov

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Re: PCS2 User to User Help
I just did what Spicious said.

Unfortunately, when I load the turret, and click on "Header", it simply isn't there.

Why?
With the rapid increase of FS fan-made campaigns, we're giving the GTVA a harder time with more violence and genocide.

~FreeSpace: The Battle of Endor (voice dub)~
Part 1/4 - http://www.youtube.com/watch?v=Q9K9-Y1JBTE
Part 2/4 - http://www.youtube.com/watch?v=dtQanXDRAXM
Part 3/4 - http://www.youtube.com/watch?v=yoBLKYt_oG0

Old (original) videos:
Part 1/4 - http://www.youtube.com/watch?v=C1ygskaoUtE
Part 2/4 - http://www.youtube.com/watch?v=f0uoPTksBlI

 
Re: PCS2 User to User Help
I just did what Spicious said.

Unfortunately, when I load the turret, and click on "Header", it simply isn't there.

Why?
Because you have to click on "Subobjects" :P
You'll also have to move the turret to the place you want.

 

Offline Marcov

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Re: PCS2 User to User Help
Err...no. When I click b05-turreta(9) (the imported Ursa turret) only the turret shows up, and when I click SubObjects, only the cargo box shows up (take note, I already placed it somewhere out of the vicinity of the cargo box, because originally when you import it it appears INSIDE the box).

Also, I recall having loaded the Aeolous with dozens of turrets, yet when I got shocked to see that it had practically none of the additional ones when I put it in FRED. Why? Is that problem related to this?
With the rapid increase of FS fan-made campaigns, we're giving the GTVA a harder time with more violence and genocide.

~FreeSpace: The Battle of Endor (voice dub)~
Part 1/4 - http://www.youtube.com/watch?v=Q9K9-Y1JBTE
Part 2/4 - http://www.youtube.com/watch?v=dtQanXDRAXM
Part 3/4 - http://www.youtube.com/watch?v=yoBLKYt_oG0

Old (original) videos:
Part 1/4 - http://www.youtube.com/watch?v=C1ygskaoUtE
Part 2/4 - http://www.youtube.com/watch?v=f0uoPTksBlI

 

Offline Spicious

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Re: PCS2 User to User Help
After you import a subobject, drag it onto the LOD0 subobject in the hierarchy tree.

 

Offline Marcov

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Re: PCS2 User to User Help
Uhh, forgive my ignorance on modelling, but what the heck is a LOD0?? There isn't any subobject like that...if that's what you mean.

What is a LOD0?
With the rapid increase of FS fan-made campaigns, we're giving the GTVA a harder time with more violence and genocide.

~FreeSpace: The Battle of Endor (voice dub)~
Part 1/4 - http://www.youtube.com/watch?v=Q9K9-Y1JBTE
Part 2/4 - http://www.youtube.com/watch?v=dtQanXDRAXM
Part 3/4 - http://www.youtube.com/watch?v=yoBLKYt_oG0

Old (original) videos:
Part 1/4 - http://www.youtube.com/watch?v=C1ygskaoUtE
Part 2/4 - http://www.youtube.com/watch?v=f0uoPTksBlI

 

Offline Zacam

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Re: PCS2 User to User Help

LOD is an acronym: Level Of Detail. 0 is the "Master" or "In Your Face" detail LOD, with each higher number being the detail that is displayed the further away from it you are.

And the Sub-Object can be named anything, almost. Usually you might find it as "detail-0" or some other moniker. Essentially, look for the highest detailed Sub-Object that has everything in it, that one is probably LOD0 (as it would be referred to)
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Offline Marcov

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Re: PCS2 User to User Help
Oh. It worked. Thanks. :yes:

Another minor question, though; if you put a turret inside a model, while its projectile go through it, or will it somehow...hit the interior or something?
« Last Edit: March 26, 2011, 08:52:49 pm by Marcov »
With the rapid increase of FS fan-made campaigns, we're giving the GTVA a harder time with more violence and genocide.

~FreeSpace: The Battle of Endor (voice dub)~
Part 1/4 - http://www.youtube.com/watch?v=Q9K9-Y1JBTE
Part 2/4 - http://www.youtube.com/watch?v=dtQanXDRAXM
Part 3/4 - http://www.youtube.com/watch?v=yoBLKYt_oG0

Old (original) videos:
Part 1/4 - http://www.youtube.com/watch?v=C1ygskaoUtE
Part 2/4 - http://www.youtube.com/watch?v=f0uoPTksBlI

 

Offline Starman01

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Re: PCS2 User to User Help
I need some help please. Or better said, and Info, to be sure :

When I resave a file as *.cob in PCS, it seems that the entire file get smoothed shaded. Well, the truespace smoothing is not very suitable for any games, not Freespace and not Mechcommander :)

Is this build in, or is there a way I can disable that ?
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