Author Topic: New FS1 Main Hall  (Read 2911 times)

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Offline Woomeister

  • Infyrno Missile
  • 213
    • Inferno SCP
I've made the FS1 Bastion main hall into the FS2 Vasudan main hall.

 

Unfortunately the animations won't work as I can't find a way to change the co-ordinates. Anybody interested in this?

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 Inferno

Home of the Shield project.

ICQ# 113489495

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Changing coordinates is all in the mainhall.tbl (at least in FS2 - I think FS1 would be the same). Here is an example.

 
Quote
+Door coords:            437 370 539 425         ;; door 1, coords and center of anim
+Door coords:            28 8 110 61         ;; door 2, coords and center of anim
+Door coords:            269 187 339 230         ;; door 3, coords and center of anim
+Door coords:            381 335 404 367         ;; door 4, coords and center of anim
+Door coords:            86 349 174 412         ;; door 5, coords and center of anim
+Door coords:            440 134 542 193         ;; door 6, coords and center of anim
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
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Offline Woomeister

  • Infyrno Missile
  • 213
    • Inferno SCP
There is no mainhall.tbl that's the problem  

------------------
 Inferno

Home of the Shield project.

ICQ# 113489495

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Oh dear! Well... it has to be there somewhere...
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
there were several new TBLs in FS2 (such as the HUD.tbl), makeing it more mod frendly, I beleve the Mainhall.TBL was one of these.

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Bobboau, bringing you products that work.............. in theory
Bobboau, bringing you products that work... in theory
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Offline Woomeister

  • Infyrno Missile
  • 213
    • Inferno SCP
Yup thats why this probably won't have animations (it looks funny with them) and the reason my fs2 converted fighters won't have seperate shield icons.

 

Offline Grey Wolf

In the root.vp file (or the freespace.vp, I'm not sure which) in FS1 there's an interface directory. In that directory are all the shield icons.
You see things; and you say "Why?" But I dream things that never were; and I say "Why not?" -George Bernard Shaw