So we've been quiet recently. A lot of you have probably noticed that. That doesn't mean we've been idle. We've been making steady progress on the game but mostly with stuff that doesn't result in pretty pictures.
The biggest changes have been internal ones. But since I know that most of you love the pictures more than anything else...


As we've always said the Basestar you've seen so far has been a placeholder. So here's a glimpse of the Basestar you'll actually get to play with in Shattered Armistice. Kudos to Newman for doing such a good job on it so far.
The Theseus also continues to improve with Meleardil showing off some lovely pictures of it to the team earlier today. We're not going to show you that one until we feel it's ready though.
Meanwhile there has been lots of work done on new music, interface art and all the various improvements needed to breathe life into a game like this. In addition the SCP is getting very close to releasing FS2_Open 3.6.10. This is a big step forwards for us. Although we won't be using this particular version of the engine it does mean that the current code freeze will be over and the team can finally start using a version of the engine internally that has all the features we want in it rather than have to use different builds for each feature we wanted to test.
Internally we've moved over from using forum posts and FTP for organisation to using SVN and Mantis. Although this probably won't mean much to most of you, any modders reading who have used either will probably understand how much easier that has made a lot of things for us. It means we can spend less time on boring, project management stuff and more time on actually making the game.
The biggest difference all this makes is that it finally puts us in a position where we know roughly how much is left to do. And those of you who have been paying attention will know what that means. Yes, we can finally give a provisional ETA for Shattered Armistice. With an eye on how much is left to do the team feels that we might be able to have the game ready by late May if we work hard and everything goes well. Of course that is a provisional date and not a promise because due to the fact we all have real lives things may change. But that is the sort of timescale we are working towards. With luck you should be playing the game two and a half months from now.
