Author Topic: Happy Vernal Equinox! 3.6.10 RC1!  (Read 19533 times)

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Offline karajorma

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Re: Happy Vernal Equinox! 3.6.10 RC1!
In this specific case a parse to dummy solution is perfectly fine with me as the issue is a graphical one and is only going to be around until 3.6.11 comes out.

I was talking in response to Chief saying that the game shouldn't crash if the table is borked. Personally I think it should. We just need to make the message it displays easier to understand for the end user. Having the game bravely march on with both legs broken just so it doesn't crash is rather pointless.
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Offline castor

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Re: Happy Vernal Equinox! 3.6.10 RC1!
Maybe its better to crash when the tracks are still fresh. Its not a moon mission after all.

 

Offline Antares

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Re: Happy Vernal Equinox! 3.6.10 RC1!
The thing is, I think what the code is doing is aborting the rearm if the AI ship has a support request in the queue, not if the AI ship is actually docked with it.

It's actually doing both.  :p
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Offline karajorma

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Re: Happy Vernal Equinox! 3.6.10 RC1!
The really strange thing is I vaguely remember making a change like that recently but I'll be buggered if I can find it in my commit log. :D
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Offline FUBAR-BDHR

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Re: Happy Vernal Equinox! 3.6.10 RC1!
The most recent one I can remember was the player AI ships not departing if waiting to dock with support ship bug in multi. 
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Re: Happy Vernal Equinox! 3.6.10 RC1!
Long time lurker...first time poster.

I just tried the 3.6.10 RC1 and I cannot seem to figure out how to use the voice recognition.  I have the latest Launcher (5.5d) and obviously RC1.  I also set the "voice recognition" option in the experimental section in the options of the launcher.  Any ideas?  Or is it broken?

Thanks for the help!


I am using Vista x64 with a USB microphone and it worked well in the 3.6.9 builds.

 

Offline chief1983

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Re: Happy Vernal Equinox! 3.6.10 RC1!
Voice Recognition was not compiled by mistake in RC1, RC2 will be out soon (hopefully tonight).  There still seem to be issues with it, but at least it was compiled in correctly this time.
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Re: Happy Vernal Equinox! 3.6.10 RC1!
Thanks for the heads up!  I eagerly await RC2.

Out of curiosity, what issues are there with voice recognition?

 

Offline chief1983

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Re: Happy Vernal Equinox! 3.6.10 RC1!
It's having trouble connecting to the speech synth device.  Not sure why yet.
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Sushi

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Re: Happy Vernal Equinox! 3.6.10 RC1!
Hi!

I just wanted to say:

HOLY CRAP! This is awesome. Thanks to everyone who's worked on this!

 

Offline Androgeos Exeunt

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Re: Happy Vernal Equinox! 3.6.10 RC1!
@dragon875:

Since nearest makes no difference...

* Androgeos Exeunt fires his BABeam.

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Re: Happy Vernal Equinox! 3.6.10 RC1!
@dragon875:

Since nearest makes no difference...

* Androgeos Exeunt fires his BABeam.



Thanks!!

 

Offline BlackDove

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Re: Happy Vernal Equinox! 3.6.10 RC1!
So how does multiplayer work on this?

User names, passwords, validation?

 

Offline captain-custard

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Re: Happy Vernal Equinox! 3.6.10 RC1!
So how does multiplayer work on this?

User names, passwords, validation?

read this and follow the instructions

http://www.hard-light.net/forums/index.php/topic,49012.0.html


it might be a little outdated  (hopes colecampbell does an update of info)

but as far as i can see it should work

and if you have any more questions post in the multiplayer section
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Offline karajorma

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Re: Happy Vernal Equinox! 3.6.10 RC1!
There's a possible issue with 12 player missions on this build. It will be fixed in RC 2 though. Apart from that it should be fine.
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Offline Honken

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Re: Happy Vernal Equinox! 3.6.10 RC1!
Hi there, a quickie: The newspost mentions GLSL, does SCP have a framebuffer yet?

 

Offline chief1983

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Re: Happy Vernal Equinox! 3.6.10 RC1!
Hi there, a quickie: The newspost mentions GLSL, does SCP have a framebuffer yet?

Exsqueeze me?  Baking soda?  I'm not really sure what you're asking...do you mean post-processing of the rendered frame?
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Honken

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Re: Happy Vernal Equinox! 3.6.10 RC1!
Well, I know very little of OGL to be honest (only tried spinning cubes and whatnot) but AFAIK postprocessing is done via FBO:s which make use of a framebuffer? Or am I totally lost here? Anyways, from what I've gathered SCP couldn't do post processing due to the lack of a framebuffer.

Well, the mention of GLSL (I'm guessing shaders are a form of a post-process or am I totally lost again?) got me wondering, sorry for the 'derailing'.

 

Offline chief1983

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Re: Happy Vernal Equinox! 3.6.10 RC1!
RC2 is now available - please upgrade @ the 3.6.10 RC2 release thread
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays