Now wait one cotton picking minute, 104 thousand polys? Nonsense, it has 6000 on my e-
...
Oh, bugger. I see what I did.
I made a duplicate of the mesh and meshsmoothed it, with the intent on generating a normal map from it. I then hid this mesh within 3DS Max and forgot about it. It must have found its way inside the files I exported ages ago.
Rest assured, the poly count is under 10k. 9,054 tris and 5,182 polys, in fact.
Here you go.
http://dl.dropbox.com/u/1400541/Boanerges.3DSI changed the missile tubes to match the retail texture, removed the top vent to make room for a weapon hardpoint, and changed the cockpit entirely to better match the retail texture. I'm not happy with the cockpit, but I'd rather you have this than some crazy 104k poly... thing.
I may be incapable of texturing, bad at greebling and terrible at finishing up projects, but one thing I am not is an inefficient modeller. I got a regimen, yo. I keep them polys in check.