Author Topic: Using BTRL's flight physics for other FS2 mods  (Read 4894 times)

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Offline Sushi

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Using BTRL's flight physics for other FS2 mods
Hi,

Is it possible to have the flight physics (gliding and/or sidethrust) from "Beyond the Red Line" in any other FS2 mod (or in the original campaign?) Yes, I know it will probably do wonky things to mission balance, but let's pretend for a moment that I don't care. :)

If it is possible, how do I do it?

I've been away from FS2 for a very long time (since the end of 2001 or so) and I finally came back to discover that a whole heck of a lot has happened. I may have to rebuy the game soon. :) I'd love to play the OC and all those custom campaigns again with the new graphics updates and (hopefully) this cool physics stuff.

On a related note, are there any other campaigns/mods that use that flight model?

 

Offline Mobius

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Re: Using BTRL's flight physics for other FS2 mods
:welcomesilver:

Welcome to the HLPBB!!! :D

http://www.freespacemods.net/download.php?view.130

http://www.freespacemods.net/download.php?view.168

http://www.freespacemods.net/download.php?view.452

One question - are you the same Sushi who created the original velocity mod?
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Offline Sushi

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Re: Using BTRL's flight physics for other FS2 mods

One question - are you the same Sushi who created the original velocity mod?


As a matter of fact, yes. :) Do those things even still work? Cool!

The RealFlight mod looks pretty cool, I'll have to check that out... if I'm reading this correctly, FS2_Open now allows all of the fun sidethrust/glide stuff just by modifying the ship tables? Perfect!

Which means I'm probably going to need to stop by GoG and buy a fresh copy of FS2. :D

Oh, I've read something about using MOD folders to make it easier to swap mods in and out. Could you point me to an explanation of how those work? Thanks!

 

Offline Mobius

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Offline asyikarea51

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Re: Using BTRL's flight physics for other FS2 mods
Hey there.

And yes, your velocity mod still works... lol I use it and I can't quite tolerate the standard speeds anymore XD :lol:

 

Offline Mobius

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Re: Using BTRL's flight physics for other FS2 mods
High speeds are closer to the FreeSpace universe - watch the cutscenes to find out. :nod:

Also, I have the impressions that high speeds lead to cooler and longer dogfights. :D
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Offline asyikarea51

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Re: Using BTRL's flight physics for other FS2 mods
For my case I simply got influenced by real life aircraft and a couple games and shows here and there... and I don't see this newfound interest of mine dying out anytime soon.

seeker open.

  
Re: Using BTRL's flight physics for other FS2 mods
Also, I have the impressions that high speeds lead to cooler and longer dogfights. :D

Ya, me too.

 

Offline Mobius

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Re: Using BTRL's flight physics for other FS2 mods
I'm afraid that the code isn't ready to support high speeds, though... :(
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Offline Sushi

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Re: Using BTRL's flight physics for other FS2 mods
I can't find a link to the 1.2 version of RealFlight FS2. There's a 1.1 link here:

http://www.freespacemods.net/download.php?view.454

and the 1.2 link referenced below is broken:

http://www.hard-light.net/forums/index.php/topic,47069.0.html

Anywhere else to look?


And I'm glad that people are still enjoying the Velocity Mod. :D

 
Re: Using BTRL's flight physics for other FS2 mods
Unfortunately the author of the RealFlight mods, Joshua, lost his original files about a year or so ago. I noticed that those links were broken so I uploaded what I had DL'd to FSMods, but I don't have version 1.2. :(

Edited to compensate for lostllama's random numptyness.
« Last Edit: April 03, 2009, 03:30:43 pm by lostllama »

 

Offline Sushi

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Re: Using BTRL's flight physics for other FS2 mods
Yeah, I just read the thread with the whole story (the one with the broken link above). :( So nobody has appeared with a copy of 1.2 that they downloaded before Joshua lost the originals? Weird.

Speaking of that thread, someone in the thread mentioned the "$use newtonian dampening" flag. How does this work? It dounds like it affects all ships, but the documentation I found puts it with "Ai profiles.tbl", which confuses me. Same for "$use additive weapon velocity," which sounds fun too.

I gather that neither of these is part of realFlight? How do I modify those flags?

EDIT: At any rate, it looks like FS2 (and mods) can now be about as newtonian "as you want it." Which, IMO, is perfect, and hugely exciting. :) After playing other games (most notably Allegiance) I get extremely frustrated not being able to sidethrust etc.
« Last Edit: April 03, 2009, 02:43:50 pm by Sushi_CW »

 
Re: Using BTRL's flight physics for other FS2 mods
GAH..... *slaps self*

Sorry Sushi - I DO in fact have version 1.2 - see attached. I'll try and upload it to FSMods too; I was having trouble with it last time. It's v1.2b that I don't have.

As with the other versions, I'm not sure it'll work 100% as intended with newer builds and mediavps.

[attachment deleted by evil Tolwyn]

 

Offline Mobius

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Re: Using BTRL's flight physics for other FS2 mods
Speaking of that thread, someone in the thread mentioned the "$use newtonian dampening" flag. How does this work? It dounds like it affects all ships, but the documentation I found puts it with "Ai profiles.tbl", which confuses me. Same for "$use additive weapon velocity," which sounds fun too.

I gather that neither of these is part of realFlight? How do I modify those flags?

http://www.hard-light.net/wiki/index.php/Ai_profiles.tbl#use_newtonian_dampening
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Re: Using BTRL's flight physics for other FS2 mods
OK v1.2 now uploaded to FSMods as well. I think it's SCP-only.

EDIT: I'm just not with it today. Tested it briefly using retail FS2, and it seems to work, but as said, I haven't fully tested it.
« Last Edit: April 03, 2009, 03:27:19 pm by lostllama »

 

Offline Mobius

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Re: Using BTRL's flight physics for other FS2 mods
Did you use .tbm files instead of .tbls? :)
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Re: Using BTRL's flight physics for other FS2 mods
The mod comprises a weapons.tbl and an inertia-shp.tbm.

I think I've read somewhere that there's a "preference" for certain file types regarding .tbls and .tbms for FSO, or something like that - is that right? I'm not knowledgable about that stuff.

 

Offline Mobius

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Re: Using BTRL's flight physics for other FS2 mods
The mod should make use of two .tbms instead.

Those files are to add/replace important values to turn on the velocity mod. Adding whole entries means that Velocity tables will probably conflict with the others.

http://www.hard-light.net/wiki/index.php/Modular_Tables
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Re: Using BTRL's flight physics for other FS2 mods
BTW I was referring to RealFlight 1.2 in that last post (in case that wasn't apparent).

 

Offline Mobius

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Re: Using BTRL's flight physics for other FS2 mods
And I was refering to the perfect Velocity mod (two .tbms). :)
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