Author Topic: Starwars mod =]  (Read 7660 times)

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Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Quote
Originally posted by GalacticEmperor


Two wings of these guys and FS would slow down considerably.

nah, not really, just have to make sure it has lods, and it'll be fine :)
SCREW CANON!

 

Offline DW-Ingy

  • 23
Quote
Originally posted by Culando
Captian Overkill to the rescue! XD

Yeepes dude, that is detailed.

I have both X-Wing vs. TIE Fighter and X-Wing Alliance. If you need any files, come bother me.


I will bother u :D
thx!
We need the engine n weapon wavs.Can u send them somehow do u have icq?If yes plz contact me # 67368644

Quote
Originally posted by venom2506
well, for 1 and 2, can't help.
for 3: when exactly do you have a pb?
first, you must make the turret models, then in TS you have to glue them with a light ( light as sibling), then glue the turret+light object (called turret01, turret02 etc) to the main hull as child.
Then, you have to convert the model, when it's done, you have to make the pof data for the turret ( somebody else could explain it better than I do,  I do that in model view, I open a V model, copy the data from one turret of this pof, and paste it), then you have to make the turret entries in the ship tbl ( look at other ships entries to do so )


Thx alot , well Royal makes the models so he must see this post :D

I've tested the tiebombers and there werent any major slowdowns and even the Stardestroyer was ok since its 2 objects also.But has a z-buffer depht problem >=[ so he must solve that.


Thx for the help peeps! =]
« Last Edit: March 23, 2002, 01:50:14 am by 625 »

 

Offline Liberator

  • Poe's Law In Action
  • 210
Doesn't the Deathstar fall into that category of ships that are just too big to model for FS?  Example: The Vorlon Planet Killer.  It's a shade under Forty Kliks long, the DS is easily many times that if it gets mistaken for a moon.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

There are only 10 types of people in the world , those that understand binary and those that don't.

 
I got it! Moon Base Alpha falls into a wormhole cause DS9 dropped by ball and now is hurtling toward Earth. The Alliance is beside itself case they have nothing powerful enough to destroy the moon... Then out of the shadows a cloaked figure offers the Alliance a "deal" in return they can have the services of the newly commission "Death Star" 3 !!! It is the only thing that can destroy the rogue moon before all hope is lost "no, there is another"...

   BTW: That Galaxy isn't so far if you take the highway... :D
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
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Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
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Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
were do people get this crazy notion that the FS engine is incapable of rendering larger ships, scale never afects anything, so long as everything is scaled, you can have a model that is 100 trillion light years long in it, you probly wouldn't be able to see much of it, just a flatly colored blob that takes up half the screen, but FS would have no problem with it
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
hey i'm doing about the same thing:):):)

ships already done: tie fighter, tie interceptor, tie defender
ships coming soon: tie advanced
ships already begun: assault gunboat, xwing, victory star destroyer

one guy here on the hlp board also individuated some meshes about xwing, bwing, ywing, awing that i was going to use (if the author lets me use em of course)

another guy also posted sometimes ago some great meshes about a imperial star destroyer and a super star destroyer

more again, in the xwa community there are a lot of other modders with a lot of meshes...i was going (whenever i'll have time) to ask em for help/free meshes, some guys also created a sound  pack that may be very useful (if they let us using it) to avoid copyright problems

the (temporary) site about my starwars mod is here :http://members.fortunecity.com/aranbanjo
here you can find some pics of my job

i see no point in workiong with two different team in two different modding projects but the same objective (have a working starwars mod), if you agree i thin that we can unify our efforts in order to have a better result in less time:)
my mail is : [email protected] or you can find us here: http://pub56.ezboard.com/bsaf87260

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Quote
Originally posted by Bobboau
were do people get this crazy notion that the FS engine is incapable of rendering larger ships, scale never afects anything, so long as everything is scaled, you can have a model that is 100 trillion light years long in it, you probly wouldn't be able to see much of it, just a flatly colored blob that takes up half the screen, but FS would have no problem with it


exactly.
My best exemple: I have planets at real scale in FS2 :p (and, should I add, those planets are gaz giants, not a punny liittle earth :p )
SCREW CANON!

 

Offline Zeronet

  • Hanger Man
  • 29
Death Star needs to be in there.
Got Ether?

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
I have a scale model of jupiter, set with proper rotation and everything,
and for the record jupiter is 142984000 meters wide
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Lol, I couldn't be that precise to convert planets in TS :(
that reminds me I have to remake those planets with better UV maps and... ah crap, that's not fun doing those things :(
SCREW CANON!

 

Offline Stunaep

  • Thread Necrotech.... we bring the dead to life!
  • 210
Quote
Originally posted by Star Dragon
I got it! Moon Base Alpha falls into a wormhole cause DS9 dropped by ball and now is hurtling toward Earth. The Alliance is beside itself case they have nothing powerful enough to destroy the moon... Then out of the shadows a cloaked figure offers the Alliance a "deal" in return they can have the services of the newly commission "Death Star" 3 !!! It is the only thing that can destroy the rogue moon before all hope is lost "no, there is another"...

   BTW: That Galaxy isn't so far if you take the highway... :D


Have you been drinking?
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Offline Ulundel

  • Big press poppa
  • 210
Quote
Originally posted by Stunaep


Have you been drinking?



:nod:     :lol: :lol: :lol:

 

Offline DW-Ingy

  • 23
Quote
Originally posted by KARMA
hey i'm doing about the same thing:):):)

ships already done: tie fighter, tie interceptor, tie defender
ships coming soon: tie advanced
ships already begun: assault gunboat, xwing, victory star destroyer

one guy here on the hlp board also individuated some meshes about xwing, bwing, ywing, awing that i was going to use (if the author lets me use em of course)

another guy also posted sometimes ago some great meshes about a imperial star destroyer and a super star destroyer

more again, in the xwa community there are a lot of other modders with a lot of meshes...i was going (whenever i'll have time) to ask em for help/free meshes, some guys also created a sound  pack that may be very useful (if they let us using it) to avoid copyright problems

the (temporary) site about my starwars mod is here :http://members.fortunecity.com/aranbanjo
here you can find some pics of my job

i see no point in workiong with two different team in two different modding projects but the same objective (have a working starwars mod), if you agree i thin that we can unify our efforts in order to have a better result in less time:)
my mail is : [email protected] or you can find us here: http://pub56.ezboard.com/bsaf87260



Thats a very good idea :D
Thx =]

Well im only a tester and ambassador :D  Royal Guard makes the models and Max Pain made the textures for the tie bomber.
So we should have a netmeeting to speak about the future plans =].

I try to get royal to this forum so he can be more specific about the problems.

 

Offline DW-Ingy

  • 23
Btw checked ur site impressive models :D

 

Offline Ulundel

  • Big press poppa
  • 210
Hey Ingy. I haven't said it so GOOD LUCK!!! :wink:

 

Offline DW-Ingy

  • 23
thx we need it =]

 

Offline Ulundel

  • Big press poppa
  • 210
You know, a year ago there was a ST project too but it was left off. Beats me why! :(

 
Starwars ships in FS2 (pics)
Hello!
I am DW-Royal_Guard .I am the guy Sir Ingy talked about! :nod:
I have been building Starwars ships since oktober. But...I made only modells. Here are some picture about the fully functional ships which are already finished and few screenshots to proove my word :rolleyes:
Xwing
Screen 1
Screen 2
Screen 3
Screen 4
Stardestroyer
Tie fighter
Tie interceptor
Tie bomber 1
Tie bomber 2
Tie bomber 3
Ywing
;7
As you could read , our bigest problem is adding turrets...
But sounds , pixmaps , tables are also needed.
I will continue making ships if few peeps will join to turn them a full MOD. I am only a "sunday driver" modeller , but I like SW and love space ans stars.
My ICQ number 108794480 with the nickname Meleardil.
//Sorry...I am from a two-day-party,and damn tired.Detailes will come later.//
May the force be with us!
Science and  magic are the sides of the same coin.

 

Offline Alikchi

  • Neo-Terran
  • 210
  • Spooky ghost (RIP)
Dude! Sweet! Dude! Sweet!

But where's your car, dude?
"Going too far and caring too much about a subject is the best way to make friends that I know."
- Sarah Vowell

 

Offline Jake101

  • 26
Nice looking, but be sure to add in possibly some of your own created sound effects.  That what my team is going to be doing for a number of our projects in the future. And be sure to give the Star Destroyer turrets in the places accordingly.  Try using reference materials such as the Star Wars Technical Journal, Guide to Vehicles and Vessels, and also be sure to use other games.

Sound effects can be ripped from a number of games, but I wouldn't just one to get everything from.
-Jake101
Ferrium is Pwnage.