Author Topic: Starwars mod =]  (Read 7659 times)

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Offline romans

  • 21
Count me in too! Red-5.
I have X-Wing vs Tie, X-Wing Alliance, the Balance of Power as well so if you need any files I'd be glad to help out too! One question off this subject though can someone please tell me how to convert Homeworld Mods over to FS-2 I have some cool BSG mods I want to convert over. I know some ol' boys were working on BSG before but I would like to take a crack at it - Thanks, Mike

 
Don't forget that Star Wars ships go about 10 times faster than FS ships.  The weapons on the ships have ranges of over 10 kilometers as well.
Power to the Canadian facist conspiracy plot!

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
well, in the Xwing series, they don't look like they go much (I insist on the much so you don't yell at me because I know they do go a bit faster) faster than in FS2
SCREW CANON!

 
So does that mean it's gonna take some creative editing for the tables in regards to speeds and weapon ranges? (just to make it balanced that is)...

  Are any of those ships available now for flying?
Don't think of it as being outnumbered. Think of it as having a wide target selection !

ICQ#: 5256653
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Projects: Gundam TC, Trek BTFF, REF, and Beyond Redemption
http://photo.starblvd.net/Star_Dragon

 

Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Quote
Originally posted by Star Dragon
So does that mean it's gonna take some creative editing for the tables in regards to speeds and weapon ranges? (just to make it balanced that is)...
 


probably. anyway, they'll have to limit the speed, coz otherwise the ships will jump out of the jump hole, and it looks baaaad :p
SCREW CANON!

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
actually a tie fighter has a top speed of 100mglt, and it is written in the techs "atmospheric speed: 360 km/h"(if not wrong)
if you take the speeds with a cronometer (i did...) a tie fighter goes in xvt (xwingvstiefighter) at the exact (if i remember well..) speed of 107 m/s
of course in game to have the hud saying "100" like in the sw games it will be bringed to 100 m/s...just a bit faster than the standard fs2 speeds
the standard lasers have a range of about 1,6 km (or 1,65..boh) and goes at about ( not sure again, i need to check on the charts i have) 2000 mglt (20 times a tf)
in the fs2 engine the lasers at 2000m/s are a bit too fast...already verified...so maybe their speeds will be decreased
the turbolasers instead have a much greater firing range, 6/6,5 km
so afterall, they don't differ too much from the fs2 parameters... but obviously i'm talking about starwars games..not sw enciclopedia or similia...
whta differ a lot instead are the sizes of the ships.... they are toooooo small for the fs2 engine, so i doubled the size of all my fighters... i will decide instead the scaling factor for the capital ships when i'll have some capital ships:p

 
Dear Jake101....
I will place accurately the turrets at that very moment when I CAN place them... This is my greatest problem: capital without turrets.


Star Dragon
All the ships you saw on the screenshots are fully functional and ready to fly.
But...If we form an aliance with Karma , I will rebuild all of them with higher detailes and nicer textures.

Dear Karma
I dont care about other games. I'd like to make it as close to the original SW universe as possible with FS2 engine...
The size? Yes...I doubled the ships too...and capitals , and speed , etc...and then it works well.
But...Deathstar...  We can use a full scale one... there is no limit for size. But there is a serius limit for GAMEFIELD...  
you cannot go farther from the startpoint than 32km (or so , I dont remember)  Therefor the practical limit for a ship is about 50km (the original DS has 120km diameter)
 
Karma...It should be good to
speak  once
do you have  phone number? (you can send it via email.  I will answer to your email today (at least I planned to do this) I have some "technical problem"
I must give back my computer...I will borrow one from Sir Ingy , and after a month buy my OWN ;7
This will slow down the work , but I DONT GIVE UP!
Science and  magic are the sides of the same coin.

 

Offline Stunaep

  • Thread Necrotech.... we bring the dead to life!
  • 210
Quote
Originally posted by Ten of Twelve
You know, a year ago there was a ST project too but it was left off. Beats me why! :(


You mean an SW project right?
"Post-counts are like digital penises. That's why I don't like Shrike playing with mine." - an0n
Bah. You're an admin, you've had practice at this spanking business. - Odyssey

 

Offline Ulundel

  • Big press poppa
  • 210
Quote
Originally posted by Stunaep


You mean an SW project right?


Right. So...

 

Offline Stunaep

  • Thread Necrotech.... we bring the dead to life!
  • 210
So, you just got me a bit confused.
"Post-counts are like digital penises. That's why I don't like Shrike playing with mine." - an0n
Bah. You're an admin, you've had practice at this spanking business. - Odyssey

 

Offline Ulundel

  • Big press poppa
  • 210
Quote
Originally posted by Stunaep
So, you just got me a bit confused.


And why's that? :devilidea

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
Welcome, Star Wars modders. :)

That website is quite impressive. KARMA, I'm going to get in touch with you. :nod:
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Razor

  • 210
Well since we are talking about Star Wars MODs, here is one

Don't blink! ;)

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
Quote
Originally posted by Setekh
Welcome, Star Wars modders. :)

That website is quite impressive. KARMA, I'm going to get in touch with you. :nod:

:)

Quote
Well since we are talking about Star Wars MODs, here is one


well, razor.. if it works.....i may be LITTLE interested eheheheheh
;)

 

Offline Razor

  • 210
Good! :nod:

If someone would give me a tutorial for moding I will make it work. I allready have the beams, all of them but I don't have anything to put them on. They are too big for other ships :lol:

 
Karma...I answered to your letter.
It was a nice long letter. Have you received it?:sigh:
I'd like to start the work as soon as I can. :rolleyes:
Science and  magic are the sides of the same coin.

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
i know royal guard, sorry, i'm extremely busy in these days but be sure that i haven't forgotten you or the project:) i'll respond you as soon as possible:)