Author Topic: Starwars mod =]  (Read 7661 times)

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Offline DW-Ingy

  • 23
Heya peeps we r making starwars mod for fs2.
But we need some help.
1st: we need the wavs from starwars, i mean the weapon sounds, engine sounds n so on.
2nd: we need pixmaps for the hud.Coz its funny when Darth Vader speaks and we see a vasudan peep on the hud.
3rd: we have a big problem with how to put working turrets on a stardestroyer.

Royal Guard already modelled :x-wing, y-wing, tie-fighter, tie-interceptor, tie-bomber, deathstar, and a victory class stardestroyer.He even did put shield on the stardestroyer and it looks really good :D
In 1 word we need help, cuz i think this would be great fun to fight around a stardestroyer or a deathstar =]]]

So peeps we counting on you!

Ingy

Here r some preference pics:
Tiebomber1
tiebomber2
tiebomber3

 

Offline Stunaep

  • Thread Necrotech.... we bring the dead to life!
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Death Star?????

Pics, pics, pics, pics, pics!!!
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Offline DW-Ingy

  • 23
ok ill try to get some from Royal Guard =]
heh and we have a full size planet earth too =]

 

Offline vadar_1

  • Mr. Crispy
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Quote
Originally posted by DW-Ingy

heh and we have a full size planet earth too =]


Meh, so do I, but SW didn't have earth. In Full Circle the _______ ________ earth
I cant say anymore...;7
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Projects;
The Full Circle Project (site down - server side problem)
Paradox (site down - server side problem)

 

Offline Nico

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wasn't SW supposed to be in a galaxy far, far away?
SCREW CANON!

 

Offline an0n

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Yeah but there are constant references to 'Human beings' yet no mention of Earth. It's a very strange thing indeed.
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Offline LAMBO

  • 24
would it be possible to rip all the sound effects from xwing alliance?

 

Offline Galemp

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I have a whole load of laser effects from the movie, but I can't mail them right now.

I think you can extract them from X-Wing vs. TIE fighter as simple WAVs.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Sheepy

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ok 1st things 1st ...

INGY BABY!!!

2nd thing Damn Nice TieBomber
3rd Thing cant wait for this mod
And lastly WHAT THE HELL IS DARTH MAUL DOING IN THE WINDOW OF THE BOMBER?!?!?
Kiss my Fluffy White Ass!

 

Offline Unknown Target

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Isn't there already another one going??

 

Offline Stunaep

  • Thread Necrotech.... we bring the dead to life!
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Quote
Originally posted by Sheepy

And lastly WHAT THE HELL IS DARTH MAUL DOING IN THE WINDOW OF THE BOMBER?!?!?


lol, I didn't notice!!!

I think this is one of those things, that we don't wanna hear answers to.
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Offline Galemp

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Well, it looks very nice, but it also looks too hi-poly for Freespace, 'specially around the missile tube.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Nico

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Quote
Originally posted by LAMBO
would it be possible to rip all the sound effects from xwing alliance?
and what about copyrights? at least, you have to edit them then I suppose.
SCREW CANON!

 

Offline DW-Ingy

  • 23
My main problem is i dont have x-wing vs tiefighter =[

About copyrights i dont think its a prob when fans make some mods to have fun with it plus its free so we dont wanna earn money with it.

Earth is made for fun but would be kool to save earth against the deathstar :D

Anyone knows how to put working turrets on the stardestroyer?

BTW Heya Sheepydude =]

 

Offline DW-Ingy

  • 23
Quote
Originally posted by GalacticEmperor
Well, it looks very nice, but it also looks too hi-poly for Freespace, 'specially around the missile tube.


The bomber is made with about 1300 polys.

 

Offline Nico

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you gotta cut it in two subobjects then, object poly limit in FS2 is about 820
SCREW CANON!

 

Offline DW-Ingy

  • 23
Its not 1 object, we know the problem with the too many poly/object  =]


So guys we need help with above written probs without them we cant finish it =[

 

Offline Nico

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well, for 1 and 2, can't help.
for 3: when exactly do you have a pb?
first, you must make the turret models, then in TS you have to glue them with a light ( light as sibling), then glue the turret+light object (called turret01, turret02 etc) to the main hull as child.
Then, you have to convert the model, when it's done, you have to make the pof data for the turret ( somebody else could explain it better than I do,  I do that in model view, I open a V model, copy the data from one turret of this pof, and paste it), then you have to make the turret entries in the ship tbl ( look at other ships entries to do so )
SCREW CANON!

 

Offline Culando

  • 27
Captian Overkill to the rescue! XD

Yeepes dude, that is detailed.

I have both X-Wing vs. TIE Fighter and X-Wing Alliance. If you need any files, come bother me.
The boy who cried project.

 

Offline Galemp

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Quote
Originally posted by Culando
Yeepes dude, that is detailed.


Yeah, even if you cut it down to half the polycount, remember that TIEs are designed to be launched en masse. Hence, no shields, thin armor, and no life support. Two wings of these guys and FS would slow down considerably.

On a side note, there are THREE Star Wars modding threads in the HLP forum. We need them merged, or something...
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...