FS2 Open 3.6.9 Source tarball
From the Current OS X and Linux versions post on Cross Platform Dev 
I saw that download before, but I couldn't figure out what tool would be needed to unpack the archive. I'm familiar with .tar files but is there a Windows app that can handle .bz2?
Otherwise, progress has been good: I've created a number of small combat missions and everything appears to be loading with no major debug warnings. It's running standalone perfectly on my PC, no doubt due to the stability of BTRL itself. I'm starting to convert my own Trek models over to POF to replace the Unimatrix ones, and putting in my own effects. I still have some remaining questions that hopefully someone can answer:
- I've read over the FRED cookbook in Karajorma's FAQ and was really impressed by the examples. Other than the regular walkthrough, are there other FRED cookbooks online? I already have a ton of questions about how to do various things with FRED and using SEXP, but I don't want to re-ask questions that have probably been asked/answered already. And yes, I am going through all the postings in the FRED forum to learn by what's already been asked from years back.
- speaking of which, so far I haven't come across an answer to this: I'd like to have a large ongoing battle between two fleets as the player is busy flying about accomplishing his task. The problem is, as I understand there's a limit to how many ships in total one can have in a mission (around 100?). I'd like to set it up so that when a ship dies (on either side), it goes through the process of exploding, but is then resurrected and randomly placed somewhere in space so that it can then return back to fighting. That way, the appearance is of an ongoing background battle with seemingly limitless ships until the gamer has finished his task...
- is there any way to set up a restriction for all ships, including the player, that they cannot completely roll their ship or do a loop whereby they ultimately end up "upside-down" from their initial orientation? Most battles on Trek (tv and film) typically keep both parties "right-side up" so that you don't have the Enterprise facing against say a Klingon ship that appears upside-down from their perspective. There is a command in FRED under the ship editing's Misc section which says "Doesn't bank when turning" but even with it checked on, I've noticed that in-game it doesn't entirely prevent banking and yes, I do still end up upside-down. It's a pain to have to constantly roll my ship after an engagement to return to the up-side orientation again. It's very un-Trek like, regardless of the realities of 3d space combat, so I'm hoping to find a way to limit rolling.