Nope, what he was saying was that the Sathanas didn't project that aura of fear that the Lucifer created, though Kara has pretty efficiently covered the reasons why, and I agree with him, even when 80 Saths appeared on the scene, I still didn't get the same feeling of helplessness and desperation as I did from FS1.
personally I despised the lucifer.
I felt it higlighted flaws in FS1's weapons and ship balance.
the problem with FS1 back in the day was always that if you had the time you could without all that much effort take out any capital ship, find a place to hide and shoot..... except for Lucifer of course because it was indestructible with it's magical shields, I took out a demon class cruiser more than once by picking a spot after disabling it's engines..... literally capital ships weren't frightening which was just silly, everyone knew it was indestructible so why bother... what made it's presence all the more silly is that I could pick so many spots and use the same tactics.. sit and shoot but Volition decided I wasn't allowed to do it because Lucifer had these "magical shields".... Lucifer imposed badly scripted missions and didn't reward players with any options for creativity in combat.
now look at FS2....... I felt dread every time I heard a beam cannon spool up.... literally I was full of dread, I felt dread everytime any capital ship noticed me and starting sending flak my way....... uber dread when I was being hit by flack and I heard the beam cannon spooling up.
FS2 made you feel like you were in a fighter, that bigger players ruled this day and you were little more than a pawn FS1 had none of that.
when the first Sathana's showed I knew I wouldn't be able to take it out, I was having a hard enough time attacking Cain class cruisers, I knew capital ships were going to be required, when 80 Sathana's showed up I knew humanity and the Vasudans lost.
literally we had picked the wrong fight at the wrong time.
FS1 was annoying in comparison to FS2 the uber indestructible ship with magical shields that were impossible to destroy made the whole experience pointless......and lead to a disappointing ending involving the 1 chance scenario where I'm forced to fly a massively slow cattle wagon that didn't handle and spend a half hour flying towards the 5 engines I had to disable because it was the "only way" to destroy Lucifer.
I played FS1 on insane until the final mission, I was so disappointed I set it to the easiest level and still it took forever to finish.
I so disliked FS1's ending compared to what was overall a pretty good game.
FS2 was a masterpiece in comparison having learned from FS1 Volition put together tight and epic experience.
the last mission was incredible after I died heroically I was stunned an amazed...... when I redid the final mission and made certain to survive I was a little disappointed and decided to go back and die again.
a phenominal ending.
FS1's less so.