Author Topic: Freespace 2 Wii  (Read 12022 times)

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Offline Blue Lion

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FreeSpace game of a space invaders style on the Wii. Casual gamers would eat it up!

 
Quote
FreeSpace game of a space invaders style on the Wii. Casual gamers would eat it up!

There was an Asteroids mod for Descent 3 (and it's remarkably good)....  It only takes one skilled modder with the drive to do it.

 

Offline Dilmah G

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...Why the hell did High Max delete his previous post?

 

Offline Fenrir

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Hey litghost, the newest mPlayer CE has support for a better cIOS_usb2 that FS2 Wii doesn't recognize. Any chance you could add support for it in a future release? Here's the installer for it:
http://mplayer-ce.googlecode.com/files/hermes_cios_installer.dol

 

Offline Unknown Target

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This is interesting anyway, just to show that the Wii can support a serious game and not another WAGGLE IT! WAGGLE IT! YOU KNOW YOU WANT TO ****ING WAGGLE IT! game. So kudos, looks interesting for further development in terms of making stand alone Wii games.

  

Offline SypheDMar

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Does motion sensor work? It has the potential to become great.

 

Offline Aardwolf

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Cooool.

 

Offline IronBeer

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Cool in concept, but I'd think you'd be missing a lot of important controls...
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Ridiculous, the Director's Cut

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Offline redsniper

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Granted I haven't tried it. Anyhow, the wiimote should be held upright like a joystick and the nunchuk can be your throttle, and there you go: instant HOTAS. :D
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Offline Dilmah G

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Ah, but having shaky hands would suck :P

 
Does motion sensor work? It has the potential to become great.

If you turn "Mouse" to "off" "Wiimote Pitch" is determined by the accelerometers instead of the IR.  "Wiimote Roll" is always done by the accelerometers, and "Wiimote Yaw" is always IR.

Hey litghost, the newest mPlayer CE has support for a better cIOS_usb2 that FS2 Wii doesn't recognize. Any chance you could add support for it in a future release? Here's the installer for it:
http://mplayer-ce.googlecode.com/files/hermes_cios_installer.dol

If it installs as IOS 202, it should just "work".  I have looked around for some documentation of the Hermes cIOS, and have not found anything.  Do you know where some docs for that module are?

 

Offline Fenrir

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I installed it to IOS202 (with IOS36 as the base) and it didn't work right. Conversely, the new mPlayer CE doesn't seem to recognize the old cIOS_USB2 so there must be enough of a difference between them to break compatibility both ways (I'd test this more but I don't have my Wii with me anymore). I don't know where the source/docs for it are, but I'll look around for those and post them when I've found 'em.
« Last Edit: May 26, 2009, 04:15:35 pm by Fenrir »

 

Offline Fenrir

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Finally found the source for it:
http://www.megaupload.com/?d=UEVLZN4L

 
Finally found the source for it:
http://www.megaupload.com/?d=UEVLZN4L

Where did you find it?  There is very little documentation.

 

Offline Fenrir

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I asked for documentation and/or the source on gbatemp.net and someone gave me that in response.

 

Offline SPARTAN-367

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Thats cool stuff.
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Offline Fenrir

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:necro:

Been a while since I've heard anything from this and was curious to see if this is still being worked on at all. I do have a request, though: Since IOS202 has pretty much been hijacked by MPlayerCE at this point (and made incompatible in the process), is there any chance of a future version being able to run off of IOS222 for USB 2.0 support? From what I understand, IOS222 is basically the same thing as the older IOS202 that's compatible with FS2Wii. The only difference is that it's in slot 222 instead of 202.

 

Offline Colonol Dekker

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Offline SypheDMar

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An idea I had that could make use of FreeSpace engine for the Wii involved the SoL's modded version, but they've stated that they don't want SoL to be used for homebrew, and that's okay. My idea is to use the models in FreeSpace and swap them with SoL's, FREDing missions specifically designed for the railed version. That way, it wouldn't be a Star Fox port at all, and there's already a rail shooter in the homebrew channel called "CosmoRaketti" so it proves that it's not a new idea for the homebrew. The idea's still a work-in-progress (I was waiting for the thread to be bumped for awhile) so I won't address the any possible control issue, but I hope that the SoL team would not condemn the idea.

 

Offline The E

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I don't think that would work too well, given the Wii's hardware limits. Besides, didn't the guy who did the port use some old FSO version as a basis?
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