I don't think it'll ever be FS3 if
doesn't make it, and I'd rather see the game released as open source completely. I'm behind you, but not for FS3. I don't think it'd be FS3, and it would nullify the work of all involved in FSO campaigns. (all of these post-Capella campaigns would become non-canon.)
Nullify? As if the gameplay value of those campaigns would be
desecrated if somebody made a new game? Psh. Also, how are the post-Capella campaigns canon
now? Did

endorse them? Didn't think so.
You are doomed.
You shall be cast into the void that awaits Derek Smart and all like him!
(You think I'm kidding, hmm? Sucker.)
"Calm down pilot! We're vectoring trolls to you now!"
"SEND
POSTS!"
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Hmmm, I'd like to think of this working, but really, there a few reasons why this is going to fall apart
- Indecision over storyline
- Everyone wanting to have a part
Who said the community was going to run this project? The writing, design, et al would be done by the devteam, and the devteam would be a reasonably restricted entity. Remember, we're talking about actual
money here, and a legally founded
company, for a game that is going to receive a commercial release, not some half-assed "lol guies how do I code mod" crap. Additionally, the bulk of the devteam, the people who will be coding the actual game engine, are not very likely to be Freespace fans. The community has a wealth of resources in such areas as texture design, voice acting resources, and the like, but a very large part of the devteam are going to be in it for the personal gain in the form of industry recognition and something shiny for the resume, not as a fan-obsession ode.
And remember, Solus is talking about obtaining the rights to Freespace, by hook or by crook. The rights to Freespace, full stop. If he manages that, FS3 will be
his. Not

's, not the communities,
his. There will be some executive authority, and he will have the ability to tell poison pill members of the team to go suck dead gophers, if need be. The coders and content creators will be the indispensable members of this company, not the fans who want to sit around waging turf wars over which fanmod/campaign is closest to the Almighty Truth of

.
That's my opinion in a nutshell. Why do we need FS3? Why aren't all of these amazing community interpretations good enough?
Yeah guys, a 1998 game engine is
good enough for me!People want FS3 for the same reason they wanted Fallout 3 and Deus Ex 3: because it'd be a
new game. Not Freespace 2.5 beta- extra chocolate chips. It's time to take the next step.
Also, depending on the success of this little indie project, it might just spark renewed interest in an effectively dead genere, and lead to the production of more of the type of games we all enjoy. The big companies won't try that themselves because they never take risks, they just pursue the same old dead horses that are guaranteed to make profits. Do you want some new Space Sims or WWII Super Awesome Omaha Beach Assault Band of Brothers FPS #1314316243624?
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Nope. Interplay owns everything except for the FS2 source code.
I would link to that Penny Arcade comic about Bethesda buying the rights to Fallout for a buck at a yard sale, but it'd be just too cruel at this point.