Author Topic: Freespace 3 Project  (Read 12013 times)

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Offline colecampbell666

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Re: Freespace 3 Project
Does a game that legally has the name FreeSpace 3 somehow make it better? I'm just unsure what the whole point of this is.

Oh and keep going, this is fun to listen to.
That's my opinion in a nutshell. Why do we need FS3? Why aren't all of these amazing community interpretations good enough?
Gettin' back to dodgin' lasers.

 

Offline IronBeer

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Re: Freespace 3 Project
I can foresee a horrible end to this thread. And I'm not a psychic by any means.
"I have approximate knowledge of many things."

Ridiculous, the Director's Cut

Starlancer Head Animations - Converted

 

Offline Blue Lion

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Re: Freespace 3 Project
I mean do these guys want to tell a story or do they want to tell ANY story?

If they want to tell a story, just make it. There is no reason to jump through all the hoops of making it "legal"

If this is about making FreeSpace 3, whatever it is, there are surely better ways to spend the money, time and effort.

 

Offline Flipside

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Re: Freespace 3 Project
Guys, constructive comments only please, it's like every third post is 'Oh God, this thread's going to explode!', let's not make self-fulfilling prophecies ;)

I'm not certain [V] would be willing to part with the IP to be honest, they made it quite clear during Smarts' little Messiah Complex that they had no plans to do so anyway, they'd take quite a bit of persuading to change that decision.

That said, sensible discussion is harmless.

 

Offline Rodo

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Re: Freespace 3 Project
ohh we all thought about this... but then after some time passes we all start to agree on something... if there's gonna be an FS3 then and only then it should come from :v: and only  :v:

sorry man, but hey! I'll help you... not money of course, since I have none at the moment.
el hombre vicio...

 

Offline Kolgena

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Re: Freespace 3 Project
Really, I don't see what Freespace 3 can offer except for a canon plot ending. The game engine won't be much different than the one we have here, just as how FS1 and FS2 played virtually the same, and the graphics upgrades that would be done for FS3 would be just as well suited for FS2 (unless you happen to own a Radeon that doesn't cooperate with shaders). Oh, and we might get some canon ships to go along with the deal.

So, a canon story and some new canon ships are all we can expect from starting an FS3 project. Why don't we just get/forge a script and see if volition had any concept arts for FS3 ships and go from there?


 

Offline colecampbell666

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Re: Freespace 3 Project
Why aren't all of these amazing community interpretations good enough?
Gettin' back to dodgin' lasers.

 
Re: Freespace 3 Project
Guys, constructive comments only please, it's like every third post is 'Oh God, this thread's going to explode!', let's not make self-fulfilling prophecies ;)

I'm not certain [V] would be willing to part with the IP to be honest, they made it quite clear during Smarts' little Messiah Complex that they had no plans to do so anyway, they'd take quite a bit of persuading to change that decision.

That said, sensible discussion is harmless.

That's true, but I do believe that THQ now owns the IP to FS, so it's not impossible. :D

And Kolgena, if I can't get this project off the ground, that's my Plan B. Plan C is a night-time raid on the :v: headquarters.

 
Re: Freespace 3 Project
Why aren't all of these amazing community interpretations good enough?

Because you quote yourself at night.

(sorry, couldn't resist that one :D)

 

Offline colecampbell666

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Re: Freespace 3 Project
Nope. Interplay owns everything except for the FS2 source code.
Gettin' back to dodgin' lasers.

 
Re: Freespace 3 Project
I don't think it'll ever be FS3 if :v: doesn't make it, and I'd rather see the game released as open source completely. I'm behind you, but not for FS3. I don't think it'd be FS3, and it would nullify the work of all involved in FSO campaigns. (all of these post-Capella campaigns would become non-canon.)

Nullify? As if the gameplay value of those campaigns would be desecrated if somebody made a new game? Psh. Also, how are the post-Capella campaigns canon now? Did  :v: endorse them? Didn't think so.

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You are doomed.

You shall be cast into the void that awaits Derek Smart and all like him!

(You think I'm kidding, hmm? Sucker.)

"Calm down pilot! We're vectoring trolls to you now!"

"SEND POSTS!"

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Hmmm, I'd like to think of this working, but really, there a few reasons why this is going to fall apart

- Indecision over storyline
- Everyone wanting to have a part

Who said the community was going to run this project? The writing, design, et al would be done by the devteam, and the devteam would be a reasonably restricted entity. Remember, we're talking about actual money here, and a legally founded company, for a game that is going to receive a commercial release, not some half-assed "lol guies how do I code mod" crap. Additionally, the bulk of the devteam, the people who will be coding the actual game engine, are not very likely to be Freespace fans. The community has a wealth of resources in such areas as texture design, voice acting resources, and the like, but a very large part of the devteam are going to be in it for the personal gain in the form of industry recognition and something shiny for the resume, not as a fan-obsession ode.

And remember, Solus is talking about obtaining the rights to Freespace, by hook or by crook. The rights to Freespace, full stop. If he manages that, FS3 will be his. Not  :v:'s, not the communities, his. There will be some executive authority, and he will have the ability to tell poison pill members of the team to go suck dead gophers, if need be. The coders and content creators will be the indispensable members of this company, not the fans who want to sit around waging turf wars over which fanmod/campaign is closest to the Almighty Truth of  :v:.

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That's my opinion in a nutshell. Why do we need FS3? Why aren't all of these amazing community interpretations good enough?

Yeah guys, a 1998 game engine is good enough for me!

People want FS3 for the same reason they wanted Fallout 3 and Deus Ex 3: because it'd be a new game. Not Freespace 2.5 beta- extra chocolate chips. It's time to take the next step.

Also, depending on the success of this little indie project, it might just spark renewed interest in an effectively dead genere, and lead to the production of more of the type of games we all enjoy. The big companies won't try that themselves because they never take risks, they just pursue the same old dead horses that are guaranteed to make profits. Do you want some new Space Sims or WWII Super Awesome Omaha Beach Assault Band of Brothers FPS #1314316243624?

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Nope. Interplay owns everything except for the FS2 source code.

I would link to that Penny Arcade comic about Bethesda buying the rights to Fallout for a buck at a yard sale, but it'd be just too cruel at this point.

 

Offline colecampbell666

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Re: Freespace 3 Project
Nullify? As if the gameplay value of those campaigns would be desecrated if somebody made a new game? Psh. Also, how are the post-Capella campaigns canon now? Did  :v: endorse them? Didn't think so.

[...]

"Calm down pilot! We're vectoring trolls to you now!"

"SEND POSTS!"

[...]

Who said the community was going to run this project? The writing, design, et al would be done by the devteam, and the devteam would be a reasonably restricted entity. Remember, we're talking about actual money here, and a legally founded company, for a game that is going to receive a commercial release, not some half-assed "lol guies how do I code mod" crap. Additionally, the bulk of the devteam, the people who will be coding the actual game engine, are not very likely to be Freespace fans. The community has a wealth of resources in such areas as texture design, voice acting resources, and the like, but a very large part of the devteam are going to be in it for the personal gain in the form of industry recognition and something shiny for the resume, not as a fan-obsession ode.

And remember, Solus is talking about obtaining the rights to Freespace, by hook or by crook. The rights to Freespace, full stop. If he manages that, FS3 will be his. Not  :v:'s, not the communities, his. There will be some executive authority, and he will have the ability to tell poison pill members of the team to go suck dead gophers, if need be. The coders and content creators will be the indispensable members of this company, not the fans who want to sit around waging turf wars over which fanmod/campaign is closest to the Almighty Truth of  :v:.

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That's my opinion in a nutshell. Why do we need FS3? Why aren't all of these amazing community interpretations good enough?

Yeah guys, a 1998 game engine is good enough for me!

Quote
Insert Quote
Nope. Interplay owns everything except for the FS2 source code.

I would link to that Penny Arcade comic about Bethesda buying the rights to Fallout for a buck at a yard sale, but it'd be just too cruel at this point.
Hi Derek. If you alienate the community, no one will play it.
Gettin' back to dodgin' lasers.

 

Offline Blue Lion

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Re: Freespace 3 Project
Wait, there is a dev team now?

 
Re: Freespace 3 Project
Hi Derek. If you alienate the community, no one will play it.

Just because you do not like the idea doesn't mean that nobody will play it. :p

Also, BL, no, but the current plan ATM is to shop out the idea to a few colleges, see who would be willing to help out with some of their school's resources, students, etc. in exchange for a bit of the profits and suchlike.

...by a few I mean "all the colleges I can call"

 

Offline Dilmah G

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Re: Freespace 3 Project
This could have some potential, but please, don't do it like that. In our minds, :v: will always be associated with FS. I think your objective should be to try and convince :v: that you'll do a good job and therefore they may support you. Hell, I water at the mouth thinking about the things they may send you if they like what they're doing. We'll be supportive of you if you achieve that, but don't try and alienate us like that.

 

Offline Blue Lion

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Re: Freespace 3 Project


Also, BL, no, but the current plan ATM is to shop out the idea to a few colleges, see who would be willing to help out with some of their school's resources, students, etc. in exchange for a bit of the profits and suchlike.

...by a few I mean "all the colleges I can call"

Are you going to pay these people?

 

Offline Dilmah G

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Re: Freespace 3 Project
Am I right in saying you guys are basically starting a company?

 

Offline Blue Lion

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Re: Freespace 3 Project
Am I right in saying you guys are basically starting a company?

If they plan on planning, producing and distributing a game for profit, they damn well should be.

 
Re: Freespace 3 Project
Am I right in saying you guys are basically starting a company?

If they plan on planning, producing and distributing a game for profit, they damn well should be.

Yes.

  
Re: Freespace 3 Project
Hmmm....  FreeSpace 2 came out in 1999.  Volition became a wholly-owned subsidiary of THQ in 2000.

Let me ask you this:  Do you think you're the first noobs to come up with this idea?

Oh, and double your cost-projection for the intellectual property rights.  Interplay holds exclusive rights to publish future games in the FreeSpace series, while Volition holds exclusive rights to develop those games.  That's why THQ's purchase of Volition was viewed by most of the community as the final and largest nail in FS3's coffin.

...

Now I'm getting a real kick, having gone back and read some more of this dreck....

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And remember, Solus is talking about obtaining the rights to Freespace, by hook or by crook. The rights to Freespace, full stop. If he manages that, FS3 will be his. Not  's, not the communities, his.

Yes, act like Derek Smart.  That will win you some friends.  :yes2: