Sir, unless you won the lottery and are willing to throw away 1-2 MILLION in development costs (with no expectation of recovering it), I think you need a serious does of reality (TM).
As probably one of the most open-minded people on the board I look at what and how you posted and am seriously reminded or Derek Smart, or the equally Infamous Ronald D Moore in how they treat both franchises and fanbases.
While you might not have had that intention, or even realized it could be interpreted as such, well it has.
(Strike 1)...
Maybe you haven't thought it through before you posted, but doing most of the critical things behind the scenes FIRST would be better off than simply coming to the community as a lurker and relative unknown and declaring "I'm going to own your holy grail."
That comes off as rather dickish.
(Strike 2)...
Your already 2 strikes down and have 1 out left.
So this is how things stand, you may well in fact have done all you claimed and eventually we'll see an official announcement from THQ and Interplay (not you) about the change, but until that day I'm putting this subject out of my mind.
As for me, if I were able I would have:
1: Secured the rights secretly.
2: use my lawyer to incorporate and prepare NDA's
3: If I were to involve community members they would be asked via PM to sign NDA's in person and then I would come to them and tell them everything. I have no skills but am intelligent enough to know WHAT made FS1/2 such awesome games for their genre and what the fan base wants.
4: ACTION PLAN!!!
a.) Decide on an engine that gives us what we want and will need to add in the future with a trade off on graphic capability. Game play is more important than mere window dressing IMHO.
b.) Once we have an engine that can perfrom to our expectations (OK'd by the coders) it time to write the script. Trying to stay as faithful to V as possible. Create FRED 3 and other tools for modders (new powerful HOW TO programs and debuggers, no more mysterious error messages!) I would very much test the **** out of these so If I cant cause errors it's almost idiot proof! (oh wait a sec)

c) After the Script is done and ok'd it's time to get the real resources made and call in the Modelers/texturers to change out all the placeholder stuff (fs1/2 units) we used ofr preliminary testing.
D.) Call in the voice actors. (NDA's for them also of course). BUG TESTING
E.) Start creating promotional materials both in and out of game. Then start teasers for the usual game mags. MORE BUG TESTING. Oh and NOW would be the time to come to teh community in a respectful way and SHOW them the exclusive teasers and say how much you love th franchise and worked had to be as loyal to V as you were to the fans (being a "fan" yourself).
F.) Tv/movie trailers... Critical. Interplay did **** to promote FS2 and it hurt exposure badly... Nuff said.
g.) know that if a FS3 ever did come out for a PC, it would have so much riding on it for the Space fighter genre it's not even funny. We're talking epic win or fail territory.
H.) Freelancer 2 failed cause MICRO$OFT has no confidence in their own franchise or the SF genre... Are you really ballsy and confident enough to attempt something even a corp who can throw money and lose it on a project of that magnitude won't touch again?
I tried to be as respectful and accurate as a Veteran Noob of my caliber can be...
This was your reality check, and I bid you good day!

[edit] yes I tried to correct any errors so before anyone opens thier mouth.
a.) Late in life dyslexia
b.) I survived double cataracts at age 35, but now 3 years later my vision is apparently going again... (So any wise remarks are ignored)...