Author Topic: Just played through  (Read 7328 times)

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Just played through
Absolute blast. This is actually the first time I've played through all of the FS1 campaign, despite having the legit FS1 disks (somewhere ): )

Was great fun, very polished. There were a few missions that bugged, but that's probably due to my enormous amount of mods installed.

One question though - after the final mission, it said to hit commit to see the credits. I got a mission with 1st fleet headquarters, etc, but there was no dialogue or anything resembling credits. Did I miss the point there?

 

Offline Dilmah G

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Re: Just played through
The training messages popping up with names were the credits.

 

Offline Droid803

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Re: Just played through
I have the same problem.
I never saw any of the training messages (not to mention the Earth had a green box around it).
(´・ω・`)
=============================================================

 

Offline Goober5000

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Re: Just played through
Actually, the credits were disabled because they were too big for the training message boxes.  We need to redo them.

The green box bug has been fixed in the most recent core VP though.

 

Offline Mobius

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Re: Just played through
Shouldn't that fanmade final sequence be turned into a cutscene? :)
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Offline Goober5000

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Re: Just played through
No.

 

Offline Dilmah G

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Re: Just played through
Shouldn't that fanmade final sequence be turned into a cutscene? :)
Linkage?

 

Offline Jeff Vader

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Re: Just played through
Shouldn't that fanmade final sequence be turned into a cutscene? :)
Linkage?
:wtf: He's asking whether the credits mission should (in future) be made into a cutscene.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Dilmah G

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Re: Just played through
Oh right, don't mind me.

 

Offline Mobius

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Re: Just played through
No.

Why? Using show-subtitle would solve the current problems.
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Offline Galemp

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oh THAT kind of cutscene. Yeah, I guess that would work, but that's an FSOpen only feature.

The only reason we even have that mission in there is because we can't end on a cutscene, like the main campaign. I'll mess with it in time for 3.2, no worries.
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Offline Mobius

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Alright, good and interesting explanation. :) Goober's "No." was a bit vague (I thought he posted that because I pointed out one of his Wiki edits as "semi-act of vandalism" or something like that). :wtf:
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FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 

Offline General Battuta

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Yeah, and you were temp-blocked from the Wiki for it.

His 'No', however, was in reference to the fact that FSPort is already having problems with the cutscene limit, so a prerendered cutscene would be tricky. Or so I surmise. (And Galemp's response addresses the issue of an in-mission cutscene.)

 

Offline Mobius

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No one temp-blocked him when he pointed my Wiki edits out as "stupid changes I call improvements". That's much more offensive than "semi-act of vandalism". But nothing is wrong for you, isn't it?  :rolleyes: Well, let's not derail this thread any further.

So, if I got it right, the FS Port team does not make use of cutscenes to keep compatibility with Retail FreeSpace 2? Although this is a nice and justified choice, it may be the case to progressively switch to FSO in the foreseeable future. Thanks to FSO, in fact, it'd be possible to make use of many interesting features... subtitles are only an example...  ;)
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Inferno: Nostos - Alliance
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FreeSpace Campaign Restoration Project
A tribute to FreeSpace in my book: Riflessioni dall'Infinito
My interviews: [ 1 ] - [ 2 ] - [ 3 ]

 

Offline colecampbell666

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Is there any plan to increase the maximum number of cutscenes? What with VA's upcoming scene and Icey's scene more scenes have to be cut out of the original.
Gettin' back to dodgin' lasers.

 

Offline Galemp

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It's being handled successfully, trust me. :)
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Goober5000

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So, if I got it right, the FS Port team does not make use of cutscenes to keep compatibility with Retail FreeSpace 2? Although this is a nice and justified choice, it may be the case to progressively switch to FSO in the foreseeable future. Thanks to FSO, in fact, it'd be possible to make use of many interesting features... subtitles are only an example...  ;)
:wtf: Have you been completely ignoring all the FSO-supported features we use on the Port so far?

1) FS1 music
2) FS1 hud
3) Custom debriefing personas
4) Lightspeed-enhanced backgrounds
5) Galemp-enhanced artwork & models
6) FRED feature for importing missions from FS1
7) FS1-specific ai_profile changes
etc...

As we have said many times in the past, we are not going to drop support for retail FS2.  And as we have said many times in the past, just because we remain compatible doesn't mean we can't use FSO features.

 

Offline colecampbell666

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I'm just curious as to why you want retail compatibility. I can't think of a single person who would use Retail instead of FS1 retail.
Gettin' back to dodgin' lasers.

 

Offline Goober5000

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Selectah is one.  There was also a person asking about it in the tech support forum a few months ago.

Also, note that you can't run ST:R on FS1.

 

Offline colecampbell666

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I'm curious as to why they use Retail.
Gettin' back to dodgin' lasers.