Author Topic: Effects of blasting subsystems?  (Read 13188 times)

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Offline Mongoose

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Re: Effects of blasting subsystems?

Yeah... If your 19.5km superflagship can be destroyed by zapping a few sensor domes and crashing an A-Wing into the bridge, your design is inexcusably idiotic.

Well, from the same minds who designed death stars that could be taken down by a handful of fighters not once, but twice...
To be fair, the second Death Star would have been all-but-invulnerable had it been able to be completed.  Too bad the Emperor didn't count on an Ewok-assisted guerrilla squad being able to take out its only defensive measures and leave it open to said fighters. :p

 

Offline Snail

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Re: Effects of blasting subsystems?
Still not nearly as retarded as the Trade Federation central command center being blown up ACCIDENTALLY by some nine year old.

 

Offline The E

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Re: Effects of blasting subsystems?
I choose to believe that that was entirely R2s doing, with the wizkid being just along for the ride.
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Offline darkdaej

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Re: Effects of blasting subsystems?

Well, from the same minds who designed death stars that could be taken down by a handful of fighters not once, but twice...

Given that the 2nd Death Star was about only 70% complete (check star wars books), it is understable that the fighters  / Millenium Falcon were able to get to its core.  The flawed reactor core vent from the first design had been removed and once complete, the new Death Star WOULD have been indestructible.

 

Offline darkdaej

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Re: Effects of blasting subsystems?


Too bad the Emperor didn't count on an Ewok-assisted guerrilla squad being able to take out its only defensive measures and leave it open to said fighters. :p


Luke Skywalker DID tell Palpatine: "Your overconfidence is your greatest flaw"


 

Offline S-99

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Re: Effects of blasting subsystems?
May the vasudans be with you....
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

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Offline Androgeos Exeunt

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Re: Effects of blasting subsystems?
To be fair, the second Death Star would have been all-but-invulnerable had it been able to be completed.  Too bad the Emperor didn't count on an Ewok-assisted guerrilla squad being able to take out its only defensive measures and leave it open to said fighters. :p

It's amazing, isn't it? Palpatine's a powerful Sith Lord, and yet he fails to read the fine print. :drevil:
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Offline Killer Whale

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Re: Effects of blasting subsystems?
Interesting, a few days ago I saw a star destroyer website, it said some ships had terratonne lasers. The harbinger is a megatonne. So that particular laser does the same damage as 1 000 000 habringers!! 100s of colossuses down the gurgler.

 

Offline NGTM-1R

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Re: Effects of blasting subsystems?
Interesting, a few days ago I saw a star destroyer website, it said some ships had terratonne lasers. The harbinger is a megatonne. So that particular laser does the same damage as 1 000 000 habringers!! 100s of colossuses down the gurgler.

Several things wrong with that.

Mainly, it's only the Death Star-level crap that gets that high. (Anybody who tries to tell you a Star Destroyer has anything better than kiloton-range main battery output is ignorant of Empire Strikes Back or lying.)

The Harbinger is five thousand megatons, for all practical purposes a single Harbinger is sufficent to wipe out life on a complete continent.
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Offline darkdaej

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Re: Effects of blasting subsystems?

The Harbinger is five thousand megatons, for all practical purposes a single Harbinger is sufficent to wipe out life on a complete continent.

all that with an explosion shockwave less than 1 km in diameter XD

 

Offline The E

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Re: Effects of blasting subsystems?
*Cough* That's an explosion shockwave in vacuum. We do not know the effects it would have in an atmosphere.
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Offline Androgeos Exeunt

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Re: Effects of blasting subsystems?
I think it'll expand pretty quickly given the composition of the atmosphere. Earth has a substantial amount of oxygen, for instance.

Try doing it on a planet with lots of hydrogen. :drevil:
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Offline General Battuta

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Re: Effects of blasting subsystems?
That's not how shockwaves work. It's a compression effect, not combustion.

 

Offline Spicious

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Re: Effects of blasting subsystems?
Not when firing at torpedoes (getting to weapon subsystem with Maxim before launching them really makes the run a piece of cake).
That's because they don't target the bombs with the weapons subsystem destroyed.

 

Offline darkdaej

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Re: Effects of blasting subsystems?
That's not how shockwaves work. It's a compression effect, not combustion.

I'm aware of how nuclear explosions work, they are well explained in the Vault Dweller Survival Guide (the Fallout 1 manual :) - actually the description is quite scientific)
http://fallout.wikia.com/wiki/Vault_Dweller%27s_Survival_Guide#Nuclear_blast_effects


The displacement wave of a kiloton bomb would be of about 1km, and with increased power, the blast increases, which would also apply in space.  so while the yield of the harbinger is 5000Mt, its blast wave is compressed.  Thermal radiation (heat) increases parallel to the bomb's power, but the blast does not.  to quote the "Survivor's guide" I linked (again, the explanations are rather backed by scientific fact, its just an easy source of info XD )
Quote
"A 20 megaton bomb can cause potentially fatal third degree burns at a range of 40km, where the blast can do little more than break windows and cause superficial cuts. A convenient rule of thumb for estimating the short-term fatalities from all causes due to a nuclear attack is to count everyone inside the 5 psi blast overpressure contour around the hypocenter as a fatality

A 5000Mt bomb would annihilate a continent not because of the size of the explosion but the sheer magnitude of the thermal radiation and blast power, you'd crack the planet's crust on the impact site at that power level.

 

Offline High Max

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Re: Effects of blasting subsystems?
To be fair, the second Death Star would have been all-but-invulnerable had it been able to be completed.  Too bad the Emperor didn't count on an Ewok-assisted guerrilla squad being able to take out its only defensive measures and leave it open to said fighters. :p

It's amazing, isn't it? Palpatine's a powerful Sith Lord, and yet he fails to read the fine print. :drevil:

His overconfidence is his weakness, remember?

I don't know how much weapon subsystem loss affects beams but it makes blobs almost always miss there target from my experience.
It also makes flak and those quick small laser blasts less accurate. Blobs are more for attacking capships that are slower than any fighter/bomber.

« Last Edit: July 03, 2009, 03:26:28 pm by High Max »
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Offline Droid803

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Re: Effects of blasting subsystems?
Blobs are for intercepting bombs. They don't do **** to capships. Even Flak does a better job.
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Offline Commander Zane

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Re: Effects of blasting subsystems?
A 5000Mt bomb would annihilate a continent not because of the size of the explosion but the sheer magnitude of the thermal radiation and blast power, you'd crack the planet's crust on the impact site at that power level.
Only 116 grams of antimatter. :D
Not enough to make Earth go poof :P

 

Offline High Max

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Re: Effects of blasting subsystems?
Blobs are for intercepting bombs. They don't do **** to capships. Even Flak does a better job.

Well in FS1 they were more for caps. Those blobs were a threat to the Omega transports fleeing past the Anvil and the blob turrets were in the front of the Typhon, and capships used them to duke it out in FS1.
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Offline Dragon

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Re: Effects of blasting subsystems?
Only 116 grams of antimatter. :D
Can you tell me how do you calculated it?
I'm intrested in such things.