Author Topic: Effects of blasting subsystems?  (Read 13200 times)

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Offline Commander Zane

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Re: Effects of blasting subsystems?
Actually I've mentioned it since this following reply was posted:

A 5000Mt bomb would annihilate a continent not because of the size of the explosion but the sheer magnitude of the thermal radiation and blast power, you'd crack the planet's crust on the impact site at that power level.

 

Offline S-99

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Re: Effects of blasting subsystems?
On CapShips:
Weapons = Turrets fire less accurately/less often
Communication = No sending messages/recieving orders
Navigation = No jumping (enabled via AIProfiles.tbl)
Sensors = Nothing
Engines = No moving
So if you destroy the comm or nav of the sathanas, it can't jump out, and you can destroy it? (if you can be bothered)
Only if you destroy navigation. Communications has nothing to do with warping out.

And even so I don't believe that option is turned on in AI profiles in the FS2 retail AI profile.
Who cares,if it was active in the AI profiles then taking out navigation would keep you from warping out while communications has nothing to do with warping out.
« Last Edit: July 04, 2009, 02:38:53 pm by S-99 »
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

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Offline Droid803

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Re: Effects of blasting subsystems?
Exactly.

Comm never has, probably never will. Besides, it doesn't make sense to.
You need your Nav computer to know where you're going. You need your engines to get you there. You DON'T need to tell anyone you're doing it.
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Offline General Battuta

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Re: Effects of blasting subsystems?
On CapShips:
Weapons = Turrets fire less accurately/less often
Communication = No sending messages/recieving orders
Navigation = No jumping (enabled via AIProfiles.tbl)
Sensors = Nothing
Engines = No moving
So if you destroy the comm or nav of the sathanas, it can't jump out, and you can destroy it? (if you can be bothered)
Only if you destroy navigation. Communications has nothing to do with warping out.

And even so I don't believe that option is turned on in AI profiles in the FS2 retail AI profile.
Who cares,if it was active in the AI profiles then taking out navigation would keep you from warping out while communications has nothing to do with warping out.

Even so the original statement (Only if you destroy navigation. Communications has nothing to do with warping out) is incorrect in FS2 retail.

Chill.

 

Offline S-99

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Re: Effects of blasting subsystems?
It was just a logical statement. I wasn't talking about ai profiles.
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

I won't use google for you.

An0n sucks my Jesus ring.

 

Offline General Battuta

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Re: Effects of blasting subsystems?
Your original statement was wrong too. Destroying the navigation subsystem of the Sathanas will not prevent it from warping out.

 

Offline Androgeos Exeunt

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Re: Effects of blasting subsystems?
0% Nav does not affect AI ships; they can still jump out without any Nav integrity. I don't know about 0% Comms, though.
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Offline Snail

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Re: Effects of blasting subsystems?
Your original statement was wrong too. Destroying the navigation subsystem of the Sathanas will not prevent it from warping out.
In ai_profiles.tbl you can mod it so that navigation integrity governs ability to warp.

 

Offline darkdaej

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Re: Effects of blasting subsystems?
Your original statement was wrong too. Destroying the navigation subsystem of the Sathanas will not prevent it from warping out.
In ai_profiles.tbl you can mod it so that navigation integrity governs ability to warp.

yeah, but we're talking about canon here.  modding ai_profiles certainly breaks that, as navigation is NOT indicative of your ability to jump out in retail FS1 or FS2, nor does it prevent any ship from warping out.  The only way is to disable all engines.

But I agree with you that it makes sense to restrict jumping to nav 30% and below, it just doesn't apply to retail

 

Offline General Battuta

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Re: Effects of blasting subsystems?
Your original statement was wrong too. Destroying the navigation subsystem of the Sathanas will not prevent it from warping out.
In ai_profiles.tbl you can mod it so that navigation integrity governs ability to warp.

Read the damn thread. I said that exact same thing when this correction of S-99 started.

 

Offline Droid803

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Re: Effects of blasting subsystems?
Yeah, not to mention the fact that Comms has nothing to do with jumping has been talked about already...

Also, if I recall correctly, the Nav thing was enabled by default in a certain version of FSO (probably by mistake).
(´・ω・`)
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Offline Snail

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Re: Effects of blasting subsystems?
Your original statement was wrong too. Destroying the navigation subsystem of the Sathanas will not prevent it from warping out.
In ai_profiles.tbl you can mod it so that navigation integrity governs ability to warp.

Read the damn thread. I said that exact same thing when this correction of S-99 started.
I had lots of tabs open I didn't know which thread this was. This could be in General Discussion for all I know. :P

 

Offline S-99

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Re: Effects of blasting subsystems?
Like i said, i made a logical statement. The only reason it wouldn't be logical is if navigation gets taken out and you can still jump wherever you want (ala bsg style), but you wouldn't know where you're going to pop out from.
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

I won't use google for you.

An0n sucks my Jesus ring.

 

Offline General Battuta

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Re: Effects of blasting subsystems?
Like i said, i made a logical statement. The only reason it wouldn't be logical is if navigation gets taken out and you can still jump wherever you want (ala bsg style), but you wouldn't know where you're going to pop out from.

You do realize that in Freespace 2 you can, by default, jump just fine with your navigation disabled? That's the point we're trying to make.

 

Offline S-99

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Re: Effects of blasting subsystems?
Yeah i realize that, but people are talking about the game engine as well as a disabling subsystems theory of what we think should happen compared to how it happens in the game.

That's why i said taking out navigation should disable warping out when in contrast in the game it doesn't do that.
Every pilot's goal is to rise up in the ranks and go beyond their purpose to a place of command on a very big ship. Like the colossus; to baseball bat everyone.

SMBFD

I won't use google for you.

An0n sucks my Jesus ring.

 

Offline Commander Zane

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Re: Effects of blasting subsystems?
If this was a game like Freelancer, or even the X-Universe it could be used to make the ship's jumpdrive erratic and jump out in BFE. ;7

 

Offline Killer Whale

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Re: Effects of blasting subsystems?
This conversation sounds very repetitive.

 

Offline redsniper

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Re: Effects of blasting subsystems?
This conversation sounds very repetitive.
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Offline General Battuta

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Re: Effects of blasting subsystems?
c-c-c-c-

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