Okay, so it may be more similar to DoW2. That's not exactly a point in its favor though, as DoW2 was a horrible sequel to DoW1, gutting DoW1's gameplay and replacing it with a dumbed-down version of CoH's gameplay, as well as Relic screwed up by pulling choices for commander units from their collective asses. C&C4 looks to be be a gutting of traditional C&C gameplay, instead replacing it with a semi-tactical game that probably won't have armor facings or anything like that that would make it anything other than a rock-paper-scissors spam with moving and respawning bases. And another area DoW2 has failed is the complete lack of mod tools or any support from Relic for modders. EA's support for modders has been marginal at best, and chances are this iteration of C&C won't have any mod tools, since modders would probably gut their XP system, giving all units to everyone with no need to build up XP.